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Kevkas

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kevkas

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15 comments

  1. Dantheman1713
    Dantheman1713
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    Hi.  Just wondering exactly HOW expensive items are now to buy?  I'm looking to make a survival playthrough harsher but not to the extent of needing 500caps to buy a radaway or stimpak for example.

    Does this increase the amount of money needed to buy immensely or just a bit harder?
    1. kevkas
      kevkas
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      While I would love to give you a simple straight answer to your question, unfortunately I can't. When I started to make this mod my intention was to have a simple and predictable way of increasing prices, but as I researched how Bethesda calculates prices in the game I realized it wasn't going to be as easy as that because prices depends on different factors, so if you change one but not the others you might not see changes at all or you might see huge differences. The simplest way I could find to affect prices was to tweak a few global variables that affect prices globally, that way we have at least a minimum amount of control over what we can expect the final prices to be.

      So, to answer your question, I would suggest two things:

      1st. Read the description, under Expensive Barter Prices, in that list you'll find rough percentages of how much you can expect prices to increase over the default values which are listed in the first place so that people can compare against them at least.

      2nd. Read the article I wrote, it will give you a deeper understanding of why calculating prices (and editing them) isn't as simple as it may seem, I wish it was as easy as just "increase prices 10% and call it a day" but when prices depend on things like CHARISMA, perks or equipped items that directly affect the initial (or final) price calculations... well, then it becomes almost impossible to just apply a flat percentage unless you do it through a quest/script, which I would rather not do for something like this, I wanted to keep as simple as I could even if the system is convoluted to calculate prices.
  2. tkdrlgud
    tkdrlgud
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    Is there a way to raise or lower the price by category of item rather than raising or lowering the overall price? For example, only raising the price of items with the food category or alcohol keyword.
    1. kevkas
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      I think that would require changing the actual base price for each of those items, which would cause a lot of incompatibilities with other mods probably, and is beyond the scope of how I wanted to implement my mod, as I wanted something simple that affects economy in the game globally to make earning money more meaningful overall.
  3. bgshepard1
    bgshepard1
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    Exactly what I was looking for.  Thanks!
  4. veicca
    veicca
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    file contains nothing... vortex says it's redundant
    1. kevkas
      kevkas
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      You can click below the file where it says "Preview file contents" to see what it has inside.

      No idea why Vortex might say it's redundant, try redownloading it, perhaps it downloaded an incomplete copy of the file and it's empty, it has happened to me in the past a few times with other mods.
  5. psyyo
    psyyo
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    great mod, very flexible. as a loot goblin it's silly how easy it is to drain every vendor with all my junk. having over 60k caps in the wasteland just seems ridiculous 😅
  6. 1x1boop2
    1x1boop2
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    I was looking for the opposite of this mod for a factory playthrough.
  7. R4kna
    R4kna
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    I was looking for something like this. Thank you!
  8. Pig
    Pig
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    Finally, immersive inflation

    NOT LIKE THAT
    1. Lillbearzski
      Lillbearzski
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  9. jahincatalan
    jahincatalan
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    This reminds of that Naked Jakob video when he said that basically the RDR2 missions give you quote "Way too much money". 

    Now I'll be able to spend it. 
  10. modifieda4
    modifieda4
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    thanks you for the comprehensive write-up, I'm installing your mod now.