New in V1.4: High heels support without the FO4 High Heels System:
[hhsoutfit3:core <HO3_SystemQuest (FE013500)>]: INFO - OnPlayerLoadGame event received. [hhsoutfit3:core <HO3_SystemQuest (FE013500)>]: INFO - HHSOutfit3:Core reloading... [hhsoutfit3:core <HO3_SystemQuest (FE013500)>]: INFO - HHS installation not detected. Using HHFX4SUP. [hhsoutfit3:core <HO3_SystemQuest (FE013500)>]: INFO - HHSOutfit3:Core reload completed.
That's right. If you add HO3 to your heels mod, the heels effect will work even when HHS is not installed. Both HHS and HO3 support can even coexist on the same armor. HO3 still needs ZeX or CBBE Knee Fix skeleton to work ofc.
There's now a Synthesis Patcher available for this mod. It should be possible to run it with an existing HHS setup and everything should be properly converted to HO3. I've yet to do any extensive testing with it, but looks good to me so far.
I am having trouble getting the Synthesis Patcher to work correctly, and I would appreciate some help if anyone knows how to use it.
The patcher makes it through my mod list, but throws a directory not found exception when looking for HeelsBackup, causing an error. Can someone tell me where the file is supposed to be located in their game directory? For some reason its not creating the file automatically. If this matters, I also had to add the HHS folder manually even though I have HHS installed? It works and makes it to patching my mod list, but I don't know where HeelsBackup should be :(
Here's the terminal output: ===========Patch Completed=========== 37 armours out of 2553 patched Moving files to \HeelsBackup\... System.IO.DirectoryNotFoundException: Could not find a part of the path. at System.IO.FileSystem.MoveFile(String sourceFullPath, String destFullPath, Boolean overwrite) at HO3Patcher.Program.MoveFiles(IEnumerable`1 relativeFilePaths, String backupPath, String gamePath) in C:\Users\camer\AppData\Local\Temp\Synthesis\xe2zgvah.kv5\Git\laxrlzgt.0s1\Runner\HO3Patcher\Program.cs:line 215 at HO3Patcher.Program.RunPatch(IPatcherState`2 state) in C:\Users\camer\AppData\Local\Temp\Synthesis\xe2zgvah.kv5\Git\laxrlzgt.0s1\Runner\HO3Patcher\Program.cs:line 311 at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass16_0`2.<<AddPatch>b__0>d.MoveNext() --- End of stack trace from previous location --- at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, Nullable`1 exportKey, IFileSystem fileSystem) at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass45_0.<<Run>b__0>d.MoveNext() --- End of stack trace from previous location --- at Mutagen.Bethesda.Synthesis.SynthesisPipeline.HandleOnShutdown(Func`1 a) at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, IFileSystem fileSystem) at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass44_0.<<InternalRun>b__1>d.MoveNext()
Question: I have used the Height ramdomizer to randomize the height of npc and screen archer menu to resize my player scale to 0.95. In terms of the fact that these mods and HO3 would all change the scale of character, do these would cause any conflicts?
for days I was studying what's wrong with my installation behaviour. but I cannot find out finally. and asking.
I am using vortex and I checked mod install ok. but cannot find "HHSOutfit3.esl" in plugin tab.
And in the mod we can produce mod reports, so I did and check, there it says "HHSOutfit3.esl (Disabled)" in *Plugin section.
how can I enable this one? let me know, you good men.
* in addition, this came to reminded me of that case "Charming High Heels for Fallout 4 (CBBE)". then I couldn't esl plugins when install option "ESL". so I installed and checked that message was same as "Charming High Heels.esl (Disabled)".
You probably have a very old game version that can't read ESLified ESP plugins. If so, you need to update your game. I suggest to use 1.10.163 (OG) version.
How do I lift up npc height just a little? All my settlers feet are half buried in all floors. My charecter is male, so I'm not the one wearing the heels. I tried to look around in the hhs in mcm, but I did not see anything for npc height only player. But I'm also a.d.d. please tell me I missed something. Thanks
Great mod, thank you. I do have a problem with it. Using both HHS and your mod, whenever I use furniture or a workbench, it is very likely that my character will sink afterwards and have the heel effect partially applied (like the height is of heel is halved or 3/4). Without your mod, that issue is gone. I can reset the height by unequipping/reequipping the shoes. I really would like to use both. I have all the requirements, have tried multiple versions of HHS mod. Let me know if there is anything you can think of I can try. Thank you again.
I'm curious about the thing where it helps prevent feet from clipping from wearing the high heels, after sitting, shopping, working animations, ect. How can I fix that, when it comes to the Zaz animations?
56 comments
New in V1.4: High heels support without the FO4 High Heels System:
[hhsoutfit3:core <HO3_SystemQuest (FE013500)>]: INFO - OnPlayerLoadGame event received.
[hhsoutfit3:core <HO3_SystemQuest (FE013500)>]: INFO - HHSOutfit3:Core reloading...
[hhsoutfit3:core <HO3_SystemQuest (FE013500)>]: INFO - HHS installation not detected. Using HHFX4SUP.
[hhsoutfit3:core <HO3_SystemQuest (FE013500)>]: INFO - HHSOutfit3:Core reload completed.
That's right. If you add HO3 to your heels mod, the heels effect will work even when HHS is not installed.
Both HHS and HO3 support can even coexist on the same armor.
HO3 still needs ZeX or CBBE Knee Fix skeleton to work ofc.
Has anyone tested if this works for NG already (if unsupported)?
To the MA: Any chance of a NG version if this doesn't work for it already?
I am having trouble getting the Synthesis Patcher to work correctly, and I would appreciate some help if anyone knows how to use it.
The patcher makes it through my mod list, but throws a directory not found exception when looking for HeelsBackup, causing an error. Can someone tell me where the file is supposed to be located in their game directory? For some reason its not creating the file automatically. If this matters, I also had to add the HHS folder manually even though I have HHS installed? It works and makes it to patching my mod list, but I don't know where HeelsBackup should be :(
Here's the terminal output:
===========Patch Completed===========
37 armours out of 2553 patched
Moving files to \HeelsBackup\...
System.IO.DirectoryNotFoundException: Could not find a part of the path.
at System.IO.FileSystem.MoveFile(String sourceFullPath, String destFullPath, Boolean overwrite)
at HO3Patcher.Program.MoveFiles(IEnumerable`1 relativeFilePaths, String backupPath, String gamePath) in C:\Users\camer\AppData\Local\Temp\Synthesis\xe2zgvah.kv5\Git\laxrlzgt.0s1\Runner\HO3Patcher\Program.cs:line 215
at HO3Patcher.Program.RunPatch(IPatcherState`2 state) in C:\Users\camer\AppData\Local\Temp\Synthesis\xe2zgvah.kv5\Git\laxrlzgt.0s1\Runner\HO3Patcher\Program.cs:line 311
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass16_0`2.<<AddPatch>b__0>d.MoveNext()
--- End of stack trace from previous location ---
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, Nullable`1 exportKey, IFileSystem fileSystem)
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass45_0.<<Run>b__0>d.MoveNext()
--- End of stack trace from previous location ---
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.HandleOnShutdown(Func`1 a)
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, IFileSystem fileSystem)
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass44_0.<<InternalRun>b__1>d.MoveNext()
What will cause conflicts is any mods or functionality that changes scale while AAF or furniture animations are playing.
I am using vortex and I checked mod install ok. but cannot find "HHSOutfit3.esl" in plugin tab.
And in the mod we can produce mod reports, so I did and check, there it says "HHSOutfit3.esl (Disabled)" in *Plugin section.
how can I enable this one? let me know, you good men.
* in addition, this came to reminded me of that case "Charming High Heels for Fallout 4 (CBBE)".
then I couldn't esl plugins when install option "ESL". so I installed and checked that message was same as "Charming High Heels.esl (Disabled)".
or can you make this mod ESP version?
If so, you need to update your game. I suggest to use 1.10.163 (OG) version.
I do have a problem with it. Using both HHS and your mod, whenever I use furniture or a workbench, it is very likely that my character will sink afterwards and have the heel effect partially applied (like the height is of heel is halved or 3/4). Without your mod, that issue is gone. I can reset the height by unequipping/reequipping the shoes. I really would like to use both. I have all the requirements, have tried multiple versions of HHS mod.
Let me know if there is anything you can think of I can try.
Thank you again.
It's very tedious, very involved and I forgot how to do most of it.
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