Unfortunately no ESL will be available for this mod, apparently tweaking levelled lists and adding in crafting recipes makes parts of the file too big to be formatted as an ESL. Looks like even with a script to add the perk on start-up it makes the file "too big". CK sucks sometimes.
Not every bottle is fillable unfortunately (Hardcore only has a certain amount of bottles on its "fillable" formlist), though you can add more bottles in the CK by adding them to the fillablebottles formlist :)
i have been thinking of using Flashy(JoeR) - Advanced Needs 76 mod, and i know that mod allows you to play in survival from any difficulty but i don't know the overall changes to his mod and wonder if it already makes this change because his mod is meant to be played at any difficulty.
well i have not tried it yet, but if i were to guess, it likely already has something like this tweak in it, maybe, supposedly as he makes most of his mods with every option turned off as you have to select the settings you want and the ones you don't.
There's a bunch of weird things about super-immersive games like Bethesda's games. The fact that all the empty bottles are only useful as a raw material is one of them. Thank you for the mod!
Yeah it always baffled me that they only bought the filling functionality to survival mode, meaning in all other mode empty bottles were only useful for scrap. One of the Bethesda moments of all time.
I tried marking it as an ESL originally but Creation Kit wouldn't let me, I'll try again.
EDIT: CK won't let me convert it due to it editing forms that are too big (I'm assuming editing the Vault 111 exterior cell by adding in the magazine). I'll probably try and make a "Lite" version that attempts to add the perk as an effect to another perk
There's another mod that does this exact thing, but it doesn't kick in like it's supposed to and have to do a console command to get it to add the perk. I like this one much better, once you have the magazine, it just works!
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However in the meantime, you can always add the perk through the console
Thank you for the mod!
Thankyou for the kind words, enjoy!
EDIT: CK won't let me convert it due to it editing forms that are too big (I'm assuming editing the Vault 111 exterior cell by adding in the magazine). I'll probably try and make a "Lite" version that attempts to add the perk as an effect to another perk