I apologize to everyone who was looking forward to a new NPC/Quest mod having more updates. My current mental state is not as strong as it used to be, and I am feeling a bit stuck at the moment. However, I want to assure you that I will not abandon this project. I will make an effort to provide even minor updates from time to time. Even if said updates take months.
I cant find Bob I installed this mod yesterday, I had that old paul mission from SS2 that is close to vault 111 so I tried to search him in map but no sucess
where is my BoB? I can unnistall and install the mod again to see if he pop without problems?
Sorry updates would be coming out faster but brain being stubborn and hates actually committing to projects, not going to drop this at all just screaming into the void, will get there eventually
Ill be tracking this mod to see if anything comes of this page. But I wonder, is Bob a tinkerer/handyman like Sturges or TinkerTom (just judging based on the overalls) or is he some scavver looking around when he meets you? It would be cool to have him as a settler!
Not as of yet, just using the default ingame dialogue for non-quest NPCs, going to try and either stitch together some voice lines or make my own (the idea of my voice being for an NPC scares me)
Holy this blew up more then expected, thankyou all for the encouraging words and ideas, giving me the courage and drive to attempt to make more of this project!
32 comments
I installed this mod yesterday, I had that old paul mission from SS2 that is close to vault 111 so I tried to search him in map but no sucess
where is my BoB? I can unnistall and install the mod again to see if he pop without problems?
"Mods Ban Them!"
But I wonder, is Bob a tinkerer/handyman like Sturges or TinkerTom (just judging based on the overalls) or is he some scavver looking around when he meets you?
It would be cool to have him as a settler!
Edit: ffs I thought I was on the fallout 76 nexus. Ignore my comment. Apologies 😂