I don't know if you take requests, but if you do: Sunshine and Cannibals : https://www.nexusmods.com/fallout4/mods/80700 SOTS Atom's Storm : https://www.nexusmods.com/fallout4/mods/67157 Give me that bottle: https://www.nexusmods.com/fallout4/mods/13193
The only difference is I'm hand picking the keywords so some items might have more appropriate animations. Use what you prefer. The patcher would at least guarantee coverage.
From there, you should patch all of MM's ingestibles in the MM ini, all of the lobotomite ingestibles in the lobotomite ini, and all of the halloween ingestibles in the halloween ini, etc. This also makes it easier to maintain and view multiple patches at once.
With the way it's currently setup, it could add some delay to the game upon launch, as robco patcher has to read each individual ini file instead of only reading a handful of files.
Appreciate the info, it was mainly for organisation vs optimisation. It was easier for me personally to keep track of all of the items from Mutant Menagerie by splitting them up vs keeping them in one massive file.
Do you know how significant the overhead is? Are we talking milliseconds or seconds difference?
in this amount, it could maybe be a few seconds. it’s worth porting it over to that format if you have the time. just some friendly advice though, great use of robco
I've added quite a few more to cover more mods. I'll see if I can benchmark the difference and combine the mod inis together. I'd like to get this next update out first though.
20 comments
Sunshine and Cannibals : https://www.nexusmods.com/fallout4/mods/80700
SOTS Atom's Storm : https://www.nexusmods.com/fallout4/mods/67157
Give me that bottle: https://www.nexusmods.com/fallout4/mods/13193
Thank you for your amazing work by the way :)
Got me confused for a moment
Here's a robco patcher tip for you. You should try and keep as much as you can in one ini file, so robco patcher runs faster when the game launches.
You don't need an individual ini file for bourbon/cake/etc, if you need to patch for specific mods, just set it up like this:
F4SE\Plugins\RobCo_Patcher\ingestible\shackleberry\MutantMenagerie.esm.ini
F4SE\Plugins\RobCo_Patcher\ingestible\shackleberry\LobotomitePack.esm.ini
F4SE\Plugins\RobCo_Patcher\ingestible\shackleberry\ccFSVFO4007-Halloween.esl.ini
From there, you should patch all of MM's ingestibles in the MM ini, all of the lobotomite ingestibles in the lobotomite ini, and all of the halloween ingestibles in the halloween ini, etc. This also makes it easier to maintain and view multiple patches at once.
With the way it's currently setup, it could add some delay to the game upon launch, as robco patcher has to read each individual ini file instead of only reading a handful of files.
Do you know how significant the overhead is? Are we talking milliseconds or seconds difference?