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Shackleberry

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Shackleberry

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20 comments

  1. thenasty
    thenasty
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    • 38 kudos
    I recently found out Jampads 2 for SS2 has a bunch of food items that need patching too
  2. Dinerty
    Dinerty
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    • 9 kudos
    Thank you for making these patches, have a great day!.
  3. Ledouie
    Ledouie
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    • 18 kudos
    I don't know if you take requests, but if you do:
    Sunshine and Cannibals : https://www.nexusmods.com/fallout4/mods/80700
    SOTS Atom's Storm : https://www.nexusmods.com/fallout4/mods/67157
    Give me that bottle: https://www.nexusmods.com/fallout4/mods/13193

    Thank you for your amazing work by the way :)
  4. ExiledEye
    ExiledEye
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    Do I actually need this if I use the IAF patcher in Complex Sorter?
    1. bp42s
      bp42s
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      this is conflict-free, so you dont have to worry abt overrides
    2. Shackleberry
      Shackleberry
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      The only difference is I'm hand picking the keywords so some items might have more appropriate animations. Use what you prefer. The patcher would at least guarantee coverage.
  5. Siographic
    Siographic
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    Man, just when I thought people forgot about this golden mod. You're awsome for these RobCo patches, dude.
    1. Shackleberry
      Shackleberry
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      🙏
  6. Sranger
    Sranger
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    Nice.  Esps suck.  Can you do some of the items from Heather Casdin also?
    1. Shackleberry
      Shackleberry
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      Added in 0.4.0
  7. krrptd
    krrptd
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    • 59 kudos
    You are linking to the wrong water retexture mod. DWR-DrinkableWaterRetexture.esp belongs to Drinking Water Retexture, and not to Drinkable Water Retexture. 
    Got me confused for a moment
    1. Shackleberry
      Shackleberry
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      My mistake! Thanks for letting me know, I'll update the description!
  8. bp42s
    bp42s
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    Nice work! Really great mod idea.

    Here's a robco patcher tip for you. You should try and keep as much as you can in one ini file, so robco patcher runs faster when the game launches.

    You don't need an individual ini file for bourbon/cake/etc, if you need to patch for specific mods, just set it up like this:

    F4SE\Plugins\RobCo_Patcher\ingestible\shackleberry\MutantMenagerie.esm.ini

    F4SE\Plugins\RobCo_Patcher\ingestible\shackleberry\LobotomitePack.esm.ini

    F4SE\Plugins\RobCo_Patcher\ingestible\shackleberry\ccFSVFO4007-Halloween.esl.ini

    From there, you should patch all of MM's ingestibles in the MM ini, all of the lobotomite ingestibles in the lobotomite ini, and all of the halloween ingestibles in the halloween ini, etc. This also makes it easier to maintain and view multiple patches at once.

    With the way it's currently setup, it could add some delay to the game upon launch, as robco patcher has to read each individual ini file instead of only reading a handful of files.
    1. Shackleberry
      Shackleberry
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      Appreciate the info, it was mainly for organisation vs optimisation. It was easier for me personally to keep track of all of the items from Mutant Menagerie by splitting them up vs keeping them in one massive file.

      Do you know how significant the overhead is? Are we talking milliseconds or seconds difference?
    2. bp42s
      bp42s
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      in this amount, it could maybe be a few seconds. it’s worth porting it over to that format if you have the time. just some friendly advice though, great use of robco
    3. Shackleberry
      Shackleberry
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      I've added quite a few more to cover more mods. I'll see if I can benchmark the difference and combine the mod inis together. I'd like to get this next update out first though.
  9. Xeniu
    Xeniu
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    should i remove parts from mods i dont use or are they ignored by robco when they are not installed?
    1. bp42s
      bp42s
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      theyre automatically ignored
    2. Shackleberry
      Shackleberry
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      They're ignored, RobCo Patcher is very helpful and allows us to write patches which only run if the matching esm/esp/esl file is in your load order.
  10. Zelitcommander
    Zelitcommander
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    nice