About this mod
Allow player to climb on top of the Concord Museum from out side, or climb down as well, it meets basic functional needs now
让玩家可以从外面爬上康科德博物馆,或者从上面爬下来,现在已满足基本的运行需要
- Permissions and credits
Finally it just work now
总算能正常运行了
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Before 1.2 update, I wasn't figured out how to play an animation clip in game through a furniture, and now I have figured it out
1.2更新前,我没有搞清楚怎么用家具来播放一段动画,现在我搞明白了
The right way is put the "Major" animation as the exiting animation of the furniture, not the entering animation, the entering animation would require a pathfinding check, or maybe something else, but the exting animation does not
正确的方法是把“主要”的动画作为家具的退出动画,而不是进入动画,进入动画可能是需要通过路径检定或者什么的,但退出动画不需要
Therefore now I can use almost any object in the game as the “furniture”, rather then the entire building
所以现在我可以用几乎任何游戏中的物件作为“家具”,而不是整栋房子
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I slightly improved the exiting animation, matched some new sound for them
我稍微改进了原有的动画,匹配了更好的声音
Also, I added another animation, so player can also climb down from the museum building
而且,我增加了另一个动画,所以玩家可以从博物馆顶上爬下来
At last, I flattened the surrounding ground where the animation start and end, and moved the tall grass slightly aside
最后,我平整了动画起始和停止处的地面,把高草丛稍微往旁边挪了一点点
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Known issue
已知问题
Notice, when exiting the furniture in 3rdp view, if the camera zoomed too far, may cause the camera move to wrong place when the animation playing
注意,在以第三人称视角退出家具时,如果镜头拉的太远,可能导致动画播放时镜头位置错误
Might uncompatible with mods that change how camera works
和改变视角的mod可能不兼容
When a teammate just start to using the furniture, if assign the same teammate to any other furniture by double tap the "Use" option , could result in making that teammate teleport to the exit point of the furniture animation in use. What's worse, if do that when that teammate is too hight above ground, could result in teleport that teammate to the sky fall down and die... Don't know how to fix that yet, will continue looking for a solution
当一个队友刚开始使用家具的时候,如果指派这个队友去使用另一个家具并且连点2下,会导致这个队友被传送到当前使用家具的动画结束位置。更糟的是,如果在这个队友爬得很高的时候这样做,会导致这个队友被传送到高空掉下来嗝儿屁...不知道怎么修,会继续寻找解决的办法
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The game released the "Next Gen Update" or whatever it called when I working on this mod, due to all kinds of problem occured, I decided to roll back to the old version, but then I discovered, besides the game, the CreationKit was also updated. So I just tried to bigbrain my way out by download the old CreationKit file and replaced the new version. However, after I did that, somehow the Archive2 tool went malfunction, the game doesn't recognize the BA2 file it packed. Took me some brain cells to find a solution, witch is ——BA2 Archive Version Patcher at Fallout 4 Nexus - Mods and community (nexusmods.com), Created by DoubleYou, with that tool I fixed the BA2 file, it works on my end at least
这游戏在我制作这个模组的过程中发布了“下一代更新”或者不管它叫啥,因为各种问题,我选择了回滚版本,然后我发现,除了游戏本体,CreationKit也被更新了,所以我就尝试机智的下载个旧版本CreationKit文件放进游戏文件夹替换掉新版本。但随后我发现,Archive2失灵了,打包的BA2文件游戏不识别。烧了我不少脑细胞才找到了解决方案,就是——BA2 Archive Version Patcher at Fallout 4 Nexus - Mods and community (nexusmods.com),由DoubleYou创作,这我才解决了BA2文件的问题,至少在我这儿运行的没问题
But I can't test the BA2 file problem under all possible condition, so I don't know if would that work or not with your game file. If your game can't start after load this mod, or every time you interact with the furniture it doesn't respond correctly, that would most likely caused by some BA2 file error, there are two things you can do——
但我没法在所有环境下测试BA2文件的问题,所以我也不确定这个Mod能不能跟你的游戏文件兼容。如果你遇到了加载此模组导致无法启动的情况,或者和家具互动但得不到正常的响应,那么多半就是BA2文件错误导致的。有两个方法可以解决问题
One, simply unpack the BA2 file of the mod, and place all the files in the right path under the folder “Data”. This could cause conflict with other mods, don't replace any file without backup before you understand what are you doing
一,直接解压BA2文件,把里面的内容放到Data文件夹下对应的位置。这可能会导致和其他Mod冲突,别糊里糊涂的替换文件还不备份
Two, chect out what verson your game is, install the matching version of Creation Kit, then re-pack the BA2 file with the Archive2 tool come with it, this should be solve all problems if you did right
二、下载对应你的游戏版本的Creation Kit,用附带的Archive2工具重新打包BA2,如果你搞清了怎么做的话,这应该能解决所有问题
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ENJOY :D
走你 :D