A modification to the cabinet or a new cabinet to put all the bobbleheads together with the 20 from the base game would be great. This mod has too much quality to not be used as it should visually. 🙏
I use the Mod Craftable Display Shelves, try it. I like it. They are very comfortable. Mod adds 3 craftable display shelves to the settlement crafting menu. One holds bobbleheads, one the robot models, and last one works like the Nuka-World bottle display.
I was unable to find the Detective bobblehead. I checked the mod with Mod Organizer 2 and found no conflicts. I have it loaded at the end of my mod list as well.
edit: The Pirate bobblehead was also missing from its location. Strange :(
I have the original 30 bobbeheads installed and also El Ha's mod New Bobbleheads More Bobbleheads which work fine together. I added yours as well and none of yours show up at any of the spoiler locations. Any idea? According to your description, it says no conflict.
It is recommended to use the main version with the Backported Archive2 Support System plugin or the loose version, I do not have the game updated, thank you very much for the great mod.
Oooooh so you're gonna do Nuka World then ? A simple recommendation if I may, a bobblehead for each of the factions would be great. But I know you'll do great. Thanks again Zorkaz, you mods are top notch !
Any chance that Hunter bobblehead could give more meat return instead of more damage?
Only reason I ask is there are a myriad of things in the game that give you more damage - but very little to bridge the gap from the miniscule returns you get from a hunter killing his quarry. Even with the magazine you get 2 Ribeye Steaks from an entire Brahmin. :(
Sometimes I have to catch myself to keep from slaughtering 4 Radstags - when 1 should give me about 6 months of meat seeing as how Kellogg took my family.
I did consider that but I didn't want to much interference with vanilla objects. It would mean adding levelled lists to animals and so on. Originally I wanted that pelts could be sold for more cash but that wasn't possible either.
Welcome back Zorkaz, and thank you for this creative and useful stuff. Far Harbor is already fun, with this one it would be more enjoyable. Some perks really fit for some of my character(s).
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There is a version for old Fallout 4 available.
Post your findings here
Over write? :)
EDIT I Vortex ordered it after tunnels.
Mod adds 3 craftable display shelves to the settlement crafting menu. One holds bobbleheads, one the robot models, and last one works like the Nuka-World bottle display.
edit: The Pirate bobblehead was also missing from its location. Strange :(
I hope you do some for Nuka World as well.
El Ha's mod New Bobbleheads More Bobbleheads which work fine together. I added yours as well and none of yours show up at any of the spoiler locations. Any idea? According to your description, it says no conflict.
Thanks so much
P.S. If you take suggestions, maybe a bobble head holding a bottle of Quantum :)
May I humbly suggest an extra damage to robots bobblehead in the Galactic Zone, if you decide to go with bobbleheads in each park.
A simple recommendation if I may, a bobblehead for each of the factions would be great.
But I know you'll do great. Thanks again Zorkaz, you mods are top notch !
Only reason I ask is there are a myriad of things in the game that give you more damage - but very little to bridge the gap from the miniscule returns you get from a hunter killing his quarry. Even with the magazine you get 2 Ribeye Steaks from an entire Brahmin. :(
Sometimes I have to catch myself to keep from slaughtering 4 Radstags - when 1 should give me about 6 months of meat seeing as how Kellogg took my family.
Originally I wanted that pelts could be sold for more cash but that wasn't possible either.