It doesn't matter what version your game files are. You can use this on a backed up copy. You can use this with downgraders. You can use this on a brand new copy with CC content.
There's one requirement: A downgraded 1.10.163 version of Fallout4.exe and steam_api64.dll. GOG editions additionally need Galaxy64.dll.
If you're using Buffout 4 and encounter CTDs: Disable Buffout's archive limit option. I'll have to investigate it later. This was suggested by the author.
i have the right version of all the requirements and i still can't get it to work, so i have no clue what i'm doing wrong, i even followed the video in the description.
I have a question or problem. I've never updated Fallout 4, so I've never had all those official DLCs for the enclave and other things. I've installed this mod and there haven't been any problems with the game, but when I try to install a mod that's supposed to be for next generation (in my case, the Unofficial Fallout 4 Patch), it tells me that masters are missing (said official NG DLCs). Should I ignore these warnings, or does this mod only work if you had NG and have downgraded? Since from what I read, the intention of this is to be able to use versions of mods created for NG on OG.
Yes, I already realized the error, but the question is the same, if I download a mod that is for the Next Generation version but it tells me that masters are missing (the new official DLCs) Should I ignore the message?According to what I have read, this mod makes the new ba2 compatible, that is, when I go to download a mod and it says it is for NG, I should look in the requirements to see if it asks for the new DLCs or just the old ones, If it's the second one, in theory this mod should work for me. Am I correct?
"Adds support for the new BA2 archive format introduced in NG update 1.10.980 to versions 1.10.163 and older"
That's all it does. It allows Old-Gen installs to read the new BA2 format found in Next-Gen installs.
Nowhere does it say that it removes any requirement that a mod might have for Next-Gen features. If your install doesn't have Next-Gen files, a Next-Gen version of UFO4 Patch, which requires Next-Gen files, is naturally going to throw errors.
BA2 file format compatibility (what this mod aims to fix) and requirements for Next-Gen files are completely separate issues.
yes. the unloader in question i think is linked on description page. downgrade with the program, remove the newer F4SE from your load order, download the OG version, install, and it should be good to go, methinks.
When using this mod with the new Creation Club content, I crash once the plugins load at the start menu of the game, this also happened without this mod. The game is downgraded and the plugin is definitely loading.
I presume this mod is supposed to fix that as the new CC content uses the new archive format but It's been a while since I modded Fallout 4 so I'm not sure...
286 comments
There's one requirement: A downgraded 1.10.163 version of Fallout4.exe and steam_api64.dll. GOG editions additionally need Galaxy64.dll.
If you're using Buffout 4 and encounter CTDs: Disable Buffout's archive limit option.
I'll have to investigate it later.This was suggested by the author.---------------------------
BackportedBA2Support.dll
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REL/Relocation.h(600): failed to open: Data/F4SE/Plugins/version-1-10-163-0.bin
---------------------------
OK
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Since from what I read, the intention of this is to be able to use versions of mods created for NG on OG.
By the way, I use the Vortex mod manager.
"Adds support for the new BA2 archive format introduced in NG update 1.10.980 to versions 1.10.163 and older"
That's all it does. It allows Old-Gen installs to read the new BA2 format found in Next-Gen installs.
Nowhere does it say that it removes any requirement that a mod might have for Next-Gen features. If your install doesn't have Next-Gen files, a Next-Gen version of UFO4 Patch, which requires Next-Gen files, is naturally going to throw errors.
BA2 file format compatibility (what this mod aims to fix) and requirements for Next-Gen files are completely separate issues.
I presume this mod is supposed to fix that as the new CC content uses the new archive format but It's been a while since I modded Fallout 4 so I'm not sure...
Allowed you to downgrade the Latest CC, to Pre-gen version :>