Love this mod, any chance you could do something similar with the Glock 86 - Plasma Pistol mod and remove the rifle elements? I'm not very strong with xEdit so I'm a bit hesitant to edit the Object Templates to remove the rifle stocks and the longer railgun, stingray, and hammerhead barrels. I'm not bothered by the other elements, everything else was fixed by Wanaming0 quite well.
If you don't feel like making a mod like this would you be able to offer any advice for me to alter the Object Templates?
Hardly a cesspool, without that mod you wouldn't have this - would you? You should be THANKING the original author - they gave you the option to make a classic Auto-5 in the first place. Some modders making modern weapons forgo the retro look entirely - leaving you with NO option for a classic look.
Been really looking forward to a more vanilla-friendly Auto-5 and this is shaping up to be just the ticket, thanks ^^ One thing I have noticed is that it doesn't play very nice with Tactical Reload whether I use subleader's original patch or not, is this something I should tinker with more on my end?
No, sorry. But I can give you some pointers if that'd help.
You'll need a decent knowledge of xEdit and the structure of the game's files, such as what's contained in an esp. For weapons these are primarily the weapon, object mod, constructible object and misc mod. Depending on the weapon though it can branch out quite a bit. Most of what I do is sever the constructible object from the object mod, which removes the attachment from crafting. The better made weapons will also have a list of possible combinations under the weapon itself that include object mods and you'll have to remove those too. There's also all the stat editing. I usually find a vanilla weapon and use it's stats as a base to change the weapon I'm working on, whether that's weaker or stronger.
As far as model and material editing... you'll need NifSkope and MaterialEditor at the very least. Possibly Blender for more serious edits such as what I did with the MG34. Obviously, you'll also need to know the basics on using these tools. I'm no expert that's for sure.
It took me a year or two to get to the point where I'm comfortable doing this and it takes me weeks to get these mods to a point I'm comfortable releasing them. Assuming I don't get bored and move on to new, more interesting ideas. Hence the lack of progress on the M1918 (which has been nearly done forever... sigh), PPSH-41, and American 180.
I hope this was at least slightly helpful. I'm not sure what your experience level is with modding this game.
@Crazydeal for some reason im still able to see and use the modern attachments from the original mod im using the first to files that you provided i didn't install the other three. you stated in the description that i only needed the mesh ba2 aka the main ba2 that's what i did but im still having trouble when you get a chance could you help me out thx.
You need all of my files. When I say "Main - ba2" I mean the one in the original mod. I personally have everything in one mod file and it works fine for me.
I edited the description so that this is more clear. Hopefully.
This is awesome. I don't want to flood you with requests, and I do agree with bakelite420 that the 180 would be a good option for a vanillafied mod. But I was going to propose a hopefully simple option, the sks mod, it has a lot of modern muzzles and scopes for some reason, and if those were removed/renamed, or even replaced with dak's then they'd be prefect inclusion for a new 7.62 option.
That and I believe the m14 mod as well but I don't remember if that has modern attachments or not
Welcome, now that I had a sec I double checked which ones I meant. I believe I was mistake about the M14, I meant one of the M1A mods, but the M14 retro rifle does a solid job. Only problem for "vanilla" is the ammo options (FMJ, Explosive, Incendiary) but honestly that is negligible. And the SKs mod I was referring to was AnotherOne SKS Type 56 (especially with Precision Taco's SKS add on to it) which as I said has the various modern or military designated muzzles and scopes.
Anyways Thanks for the response and mods! look forward to anything you make in the future as well!
Thanks for the clarification and support! I'll definitely take a look at those in the future. Right now I'm polishing up the M1918 which I vanillafied ages ago. It was actually the first weapon mod I tried to Vanillafy. I just didn't upload it because there were minor things I wasn't happy with and I got burnt out. But that means there's less work to do for a release now. Hopefully...
26 comments
If you don't feel like making a mod like this would you be able to offer any advice for me to alter the Object Templates?
You should be THANKING the original author - they gave you the option to make a classic Auto-5 in the first place.
Some modders making modern weapons forgo the retro look entirely - leaving you with NO option for a classic look.
One thing I have noticed is that it doesn't play very nice with Tactical Reload whether I use subleader's original patch or not, is this something I should tinker with more on my end?
You'll need a decent knowledge of xEdit and the structure of the game's files, such as what's contained in an esp. For weapons these are primarily the weapon, object mod, constructible object and misc mod. Depending on the weapon though it can branch out quite a bit. Most of what I do is sever the constructible object from the object mod, which removes the attachment from crafting. The better made weapons will also have a list of possible combinations under the weapon itself that include object mods and you'll have to remove those too. There's also all the stat editing. I usually find a vanilla weapon and use it's stats as a base to change the weapon I'm working on, whether that's weaker or stronger.
As far as model and material editing... you'll need NifSkope and MaterialEditor at the very least. Possibly Blender for more serious edits such as what I did with the MG34. Obviously, you'll also need to know the basics on using these tools. I'm no expert that's for sure.
It took me a year or two to get to the point where I'm comfortable doing this and it takes me weeks to get these mods to a point I'm comfortable releasing them. Assuming I don't get bored and move on to new, more interesting ideas. Hence the lack of progress on the M1918 (which has been nearly done forever... sigh), PPSH-41, and American 180.
I hope this was at least slightly helpful. I'm not sure what your experience level is with modding this game.
I edited the description so that this is more clear. Hopefully.
Bulldog Revolver at Fallout 4 Nexus - Mods and community (nexusmods.com)
That and I believe the m14 mod as well but I don't remember if that has modern attachments or not
Anyways Thanks for the response and mods! look forward to anything you make in the future as well!