Fallout 4

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aradonsl

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aradonsl

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  1. aradonsl
    aradonsl
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    Transfer Settlements - If you have TS installed and you are getting the hud showing up while in Pip-boy look at the "Show Progress widget in Pipboy View" is turned off... see pic in pic section for location of setting.

    Version 2 - If your hud is working no need to update, just QoL fixes.. if using SS2 and experience some weird SS2 Hud elements this update may help.  Anchor has been moved to help going forward so if using ultrawide or 16:10 you will need to redo positioning.  1080/1440 can still use the MCM Settings.


    • Anchored "Active Effects" to lower right so hopefully it will be much easier for those not using 1440/1080
    • Unhide active effects on the HUD itself, I believe this is needed for those playing survival.. but may also add a mod for that
    • Got rid of the 3d cross hair (no visible difference just forgot to take it of) which was causing issues with some SS2 hud elements
    • Version 2.1 Should fix the remaining issue for those using SS2 and its Hud Elements.  Make sure you redo the MCM Settings again.
  2. agmoyer955
    agmoyer955
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    Love this hud, couldn't get active effects to work at all but at least everything else looks good.
  3. ItaloHellboy
    ItaloHellboy
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    how can i adjust to my monitor ( 21:9 2560x1080 )
    1. aradonsl
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      You will need to manually adjust the settings shown in the pictures above.
  4. trobnor
    trobnor
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    leaps and bounds ahead of anything els i have seen thanks for the amaizing HUD
  5. LadyRainbows
    LadyRainbows
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    Love this HUD, looks good and very simple! Unfortunately it only seems to half-work for me at the moment. I'm still on 1.10.163 with 1.10.163 mods, and I have things like the stimpak count and weight counters showing. However, things like the health bar and ammo count are still the default... Trying to work out what is conflicting still.
    1. aradonsl
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      The actual hud did not load... you can manually set it by going into MCM > Fallout HUD > Layout and select "aSW Expanded Hud" andthen SAVE and Reload that new save.. full save not a quick save
    2. LadyRainbows
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      That is a very embarrassing step to miss! I'm sorry for being stupid there <3 works like a charm now! Good work... Endorsed <3
  6. AndreD
    AndreD
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    I cannot get it to work. I have all the mods installed that's required. The menu is not showing up regardless what i tried. From what i've read.
    Mod Config Menu and MCM Settings manager both needs to be updated to be usable with latest F4 update.
    1. Merc4Hire82
      Merc4Hire82
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      Yeah, same here. MCM doesn't show up in pause menu. 
    2. aradonsl
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      Pretty sure MCM has not been updated for NextGen nor has FallUI Hud and if those two have not then this HUD will not work.. most mods have yet to be updated for NextGen... F4SE just got updated the other day and mods will all need to be updated still.
    3. AndreD
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      Sucks. It is what it is. Till it's updated by the maker(If it's not dead or forgotten) or another modder will be so kind and creates a similar mod that functions in a similar fashion
    4. aradonsl
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      Right now the general census seems to be downgrading back to 1.10.163 till more support is for the NextGen.. there are plenty of tools out now that will even allow you to run the new content on the old version. 
    5. merc3n4ri0
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      Unfortunately MCM needs to be updated for many other mods that need MCM make the mod work too... This mod needs it to activate with MCM so it won't work until MCM updates.

      It would be important for the creator to make a warning on the mod's main page saying that it needs the updated MCM if you have the new Fallout4 version 1.10.980.
    6. aradonsl
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      As most mods, currently, do not support 1.10.980, and the current trend is to downgrade I might put that link in there but mods that work for Nextgen have a special tag for filtering.  Also MCM has not been updated to work with NextGen so there is no updating it currently, as of this post.  Active Effects nor Condition boy has been updated to work with Nextgen.  
    7. tentmodz1
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      give the modders couple days to week for it get all fix shouldn't take forever!
    8. BlueBeard1983
      BlueBeard1983
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      With the Beta version of MCM, your mod is working. Just need Active Effects and Condition boy to update so they'll show up too!
    9. LrrrASW
      LrrrASW
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      Active affects is updated, just need condition boy to update their .dll for the new F4SE.
  7. GBFLAMEKILLA
    GBFLAMEKILLA
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    Do i need to download the square UI hud to use with this?

    Ignore me i think downloading HudFramework breaks this.

    No that wasn't the case for some reason the health and compass for the HUD is using the vanilla Health bar and compass instead of the HUD preset

    End Result i fixed it, case of me being dumb and not using Easy mode for FallUI
  8. mepradayounada
    mepradayounada
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    my favorite HUD.
  9. hierocles
    hierocles
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    If anybody has figured out the perfect settings for 21:9, please share. For the life of me, I can't figure out how the coordinates work. 
    1. aradonsl
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      If you join the discord server and then head to #aSW Expanded Hud channel there are users working on an ultrawide setup and I am sure they will let you test it out.
  10. Nxxx
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    Love this HUD so much!
    Question!
    Do you have plans to ensure compatibility with Immersive HUD? I attempted to hide everything in Immersive HUD, but this element persists: 
    https://imgur.com/a/LwExtFX
    Thanks!
    1. aradonsl
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      That is the "Active Effects" mod, check in there to see if it has compatiblity with that
      I think there is a keybind you can do
    2. Nxxx
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      Yeah, I tried several settings, but nothing worked. Thanks for your answer!
    3. mardo973
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      I have the same problem, same picture. If you can really make it compatible, that will be a real pleasure on your part :)

      There is also an issue with the crosshair with immersive HUD
      I want it to only appear when aiming in 3rd person when all is disabled. (Crosshair, Dot: On Toggle + 3rd person Aiming)
      Except that crosshair remains active in 3rd person.

      Other than that, this is definitely the best HUD mod I've used!
    4. aradonsl
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      Attached elements, like Active Effects/SS2 Hud elements.. all need the crosshair for anchoring so I cannot turn off cross hair... Active Effects does have a compatibility mode and play around with it but SS2 does not have anything like that, that I was able to find.  Plus that would require more involvement from the end user...

      The HUD is all open for you to tweak how you want. 
    5. mardo973
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      I ended up correcting the crosshair

      The modifications to make it better compatible with immersive HUD, do you know what to edit?
      Because it works, but 50%, the effects of drinks are ok with the toggle, but not the clock and the others next to it.
  11. Hungryshark98
    Hungryshark98
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    My new goto HUD Preset, by far the best i've ever seen. Looks absolutely amazing on my ultrawide monitor!
    Thank you so much