Fallout 4

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Palurien1985

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Palurien1985

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7 comments

  1. NotSoPerfect21
    NotSoPerfect21
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    Do you think its possible to create a mod that adds a Radio Recruitment beacon and a small generator for SS2 readily built into Sanctuary or Red Rocket? Kind of odd that straight out of the vault the sole survivor can manage to build an full functioning radio tower and generator. And its needed to start one of the best quest mods in the early game.
    1. Palurien1985
      Palurien1985
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      I have never played SS2 and probably never will, so I cannot do it, but it should be possible.
  2. HarukaSaigusa
    HarukaSaigusa
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    • 33 kudos
    like, who even put them there? codsworth doesn't seem likely.
    1. Palurien1985
      Palurien1985
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      I know right!? The chembench makes sense, since they were dealing drugs there. And RR having PA make sense, and I could see the cooking there too.
    2. fraquar
      fraquar
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      • 21 kudos
      I don't do the Settlement meta game and still can very, very easily upgrade everything in the first 1/2 hour of the game once I leave the vault.       

      Ranger Cabin:   Cooking Station, Chem Station and a Bed
      Wicked Shipping Fleet Lockup:   Armor Station, Power Armor Station
      Robotics Disposal Ground:   Weapons Workbench

      I virtually never settle at Sanctuary.    I prefer Taffington Boathouse (player home only, no settlers) - which only has a Cooking Station.

      With some help from Workshop Framework I can scrap all the settlements, move all that scrap to Taffington, revert ownership back to unowned at those settlements I scrapped and just get on with my life - without having to be an adult babysitter for the rest of the game.  :D
    3. Palurien1985
      Palurien1985
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      I actually like that idea!
  3. BlueBeard1983
    BlueBeard1983
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    Gonna give this a try, since I usually end up scrapping them anyway lol