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Hydrargarium

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15 comments

  1. arthur4577
    arthur4577
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    • 0 kudos
    hello sorry i can t find the rocket in the chemistry workshop i can edit my pistol but i can t craft rocket after this
  2. Gunrunner66
    Gunrunner66
    • member
    • 8 kudos
    Works as advertised.   Actually fills a gap in my arsenal.  I was using another "missile pistol" for a while, but the animations were janky as hell.

    Thank you.

    Tracked and endorsed.
  3. Have you considered trying this ammo type with the revolving shotgun here? https://www.nexusmods.com/fallout4/mods/31240?tab=posts

    You basically end up with Coop's gun from the TV show. 
    1. Hydrargarium
      Hydrargarium
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      That mod comes with its own explosive projectiles, and I haven't watched the show but I guess if projectiles were tracking there it would have been a nod to VATS or something
    2. Oh I mean it's pretty much this premise- it shoots gyrojet rounds like the mod that you see in slow mo in at least one instance. He has a one-handed version of that shotgun as a handcannon. 
  4. MelkorTheFallen1
    MelkorTheFallen1
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    I'm trying to find someone who is good at creating mods to possibly make a weapon mod I have been brainstorming. if you wanna hear the idea let me know, I think it could be fun to play with but I don't have the time to learn how to make mods.
  5. hardslaps
    hardslaps
    • supporter
    • 1 kudos
    Will this mod function normally if I use SelectRevolver.esp instead of .esl? I only ask because after downloading this mod, MO2 says I am missing a master "SelectRevolver.esl"

    Thanks in advance, haven't tested this yet still setting up my LO but this concept is very cool 
    1. Hydrargarium
      Hydrargarium
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      I think it won't load in that case. I based it on the esl because I mostly prefer those, but I could make a version for the esp later today.
    2. hardslaps
      hardslaps
      • supporter
      • 1 kudos
      I just had a chance to test this, and it unfortunately it did not load like you said. An esp version would be awesome, though if you choose not to make one, I will just get the esl version of SelectRevolver so all is well

      Thank you for the quick answer! You rock
    3. Hydrargarium
      Hydrargarium
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      • 0 kudos
      It's up under "Optional Files", let me know if there is any weirdness going on, as I have not tested it. Should be working fine though.
    4. hardslaps
      hardslaps
      • supporter
      • 1 kudos
      You are fast! So, it seems like there's a problem when attempting to craft the new receiver, it says "You lack the requirements to craft this item," even though I have all the reqs. (Demolition 4, Gun Nut 4, and crafting materials)

      I was worried this was a problem on my end, so I downloaded the esl version of both mods and was able to craft the receiver without issue on the same save. Hopefully it's an easy fix, thank you again for the extra work put in, it's appreciated.
    5. Hydrargarium
      Hydrargarium
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      • 0 kudos
      Whoops, I forgot to change a 0 to a 1 when adding demo expert as a crafting requirement.
    6. hardslaps
      hardslaps
      • supporter
      • 1 kudos
      Them 0's and 1's, man! Seriously, you're awesome thank you. It's working perfectly as far as I can tell, and this thing is ridiculously fun to use
  6. Kiganai
    Kiganai
    • supporter
    • 0 kudos
    What would I need to do if the rockets aren't targeting? They're just rockets
    1. Hydrargarium
      Hydrargarium
      • member
      • 0 kudos
      It works just like the vanilla rocket launcher, aim down sights at an enemy to get that red diamond above their head and it'll try to hit those.