A step-by-step would be appreciated, as I just can't get it to work.
The ambient occlusion flickers during misty and hazy days when viewed from certain angles, and when I found the proper vertex/pixel shader to hide that using REST, it then started to flicker in other places, and when I fixed those, it started to show through the water, and when I finally got that fixed, the game started to crash, as reshade was constantly trying to rebuild shaders. It's always something, and I just can't get it to work properly.
Would be great if it was possible, though. Some more help is required.
This looks very promising, great job so far. I'm not sure I understood what you were saying in the description about the normals, maybe in the future you could reword that a bit and clarify things. Cheers :)
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A step-by-step would be appreciated, as I just can't get it to work.
The ambient occlusion flickers during misty and hazy days when viewed from certain angles, and when I found the proper vertex/pixel shader to hide that using REST, it then started to flicker in other places, and when I fixed those, it started to show through the water, and when I finally got that fixed, the game started to crash, as reshade was constantly trying to rebuild shaders. It's always something, and I just can't get it to work properly.
Would be great if it was possible, though. Some more help is required.
I'm not sure I understood what you were saying in the description about the normals, maybe in the future you could reword that a bit and clarify things. Cheers :)