File information

Last updated

Original upload

Created by

Choochoo1

Uploaded by

choochoo1

Virus scan

Safe to use

Tags for this mod

18 comments

  1. DarkHelmutt
    DarkHelmutt
    • supporter
    • 0 kudos
    I got a message saying that Cho1_MercsCC_Plots.esp requires ccbgsfo4117-capmerc.esl
    should I reinstall or disable the esp?
    1. choochoo1
      choochoo1
      • premium
      • 103 kudos
      It requires the GNR mercenary creation club content, it says you do not have it or it is not loading
    2. DarkHelmutt
      DarkHelmutt
      • supporter
      • 0 kudos
      I looked in the creation club and didn't see GNR mercenary there. It did have capital wasteland content, but that doesn't contain the file either it seems.
    3. choochoo1
      choochoo1
      • premium
      • 103 kudos
      Do you have the VR one of the one Capitol wasteland mercenaries one?
    4. DarkHelmutt
      DarkHelmutt
      • supporter
      • 0 kudos
      Never mind. I was looking for the modded file which I had uninstalled rather than the file it depends on. Thanks for the help.
    5. choochoo1
      choochoo1
      • premium
      • 103 kudos
      Glad you were able to get it sorted out, enjoy the mod.
    6. DiveThoddoo
      DiveThoddoo
      • member
      • 0 kudos
      same question. and not sure where i can download the CC wasteland merc addon. help?
    7. choochoo1
      choochoo1
      • premium
      • 103 kudos
      It is one of the creation club items, you would need to buy it through the creation club atore
  2. regularrigby64
    regularrigby64
    • member
    • 9 kudos
    any plans for a plot addon pack that uses Capital Wasteland workshop pack or Project Mojave? because that would rock, specially if the buildings are Wild West type like the ones in Dry Rock Gulch for project mojave
    1. choochoo1
      choochoo1
      • premium
      • 103 kudos
      Not at the current time, no. I am trying to minimize the number of requirements for any add on. I only added extended because most people on PC will have it anyway and it adds a very large amount of new items.
  3. aOTTERMODDER
    aOTTERMODDER
    • supporter
    • 0 kudos
    what do you mean by world repopulation cell? 
    1. choochoo1
      choochoo1
      • premium
      • 103 kudos
      World repopulation cells were added when Chapter 2 came out. They are random interiors that will spawn linked to doors in some areas of the map when your settlements get big enough, essentially bringing life back to some places, right now I think it is mostly concorde.
  4. avel6216
    avel6216
    • supporter
    • 2 kudos
    Tragic I we can't use this until F4SE is updated. :(
    1. choochoo1
      choochoo1
      • premium
      • 103 kudos
      Nothing in SS2 or this afd on REQUIRES F4SE, You can use SS2 and this add on, you just will not have access to HUDFramework
  5. ELKID23
    ELKID23
    • premium
    • 0 kudos
    God i want to download this but updating my game to get access to CC means breaking my game :(
  6. Grundz
    Grundz
    • member
    • 1 kudos
    "Pack Big Boss of Cigarettes" should read "Pack of Big Boss", just a heads up on a typo there :)
    Otherwise looks great, instant download for me!
    1. choochoo1
      choochoo1
      • premium
      • 103 kudos
      Will try to get that fixed after everything settles down from the update.
  7. regularrigby64
    regularrigby64
    • member
    • 9 kudos
    sim settlements 2 addons are always welcome, moreover that the dreaded day arrives tomorrow with the next gen update, hope all major mod dependencies get sorted out in a matter of days or weeks, some other abandoned mods may perish in the coming days. Thank you for the last upload before the next gen uncertain future