Fallout 4

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Sir_Awesomness

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SirAwesomness

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5 comments

  1. blazedplayz
    blazedplayz
    • supporter
    • 2 kudos
    Hi, Great mod!

    Can we get a standalone version if possible, i know this is an old mod, kind of a shot in the dark.

    Thanks
    -Blazey :)
  2. keithvsmith1977
    keithvsmith1977
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    • 48 kudos
    Check out my combat armor mod, it include the glow map materials for the knight underarmor, just need to edit the color of the glow in the material. You can edit those to make yours glow.
    1. SirAwesomness
      SirAwesomness
      • BANNED
      • 4 kudos
      Thanks!
    2. Phnx
      Phnx
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      • 76 kudos
      I was about to suggest that. Great!
    3. keithvsmith1977
      keithvsmith1977
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      Just so you know for future reference, you can't have environmental maps with glow maps. You much disable or remove/delete the environment map entries in the material or the whole texture with glow. If the piece shows up a pinkish purple, the texture path is wrong. The file handles a few things show you don't have to edit the nif to change setting around. First and foremost is it listed the paths and files used for the textures. Whether or nor Specular/Environmental/Glow maps are enabled and how strong and the color of their effect. Specular if the whitewash/glossy look a texture will show in sunlight. The darker the specular texture is = less gloss, but the overall power of it can be control and turned off in the material file. Another thing specular maps are good for is making it look like there are footprints or stains on floors. There's a video on YouTube that give a good walkthrough for them. As for environmental maps, it's the "reflection" off the surface of the texture of other object. Beth is cheap and just uses a bunch of common/shared "cubemaps."