What issue you having. The only issue I am seeing with my game is purple asscessories. Tried reinstalling, placing before and after cod gun mods but still purple.
This is an awesome, easy to install mod. Wish many weapons were using it, so we wouldn't have to download textures for the same attachments, over and over again. We could even make a universal attachment mod that distributes all the attachments all across the commonwealth and traders.
I'm already seeing comments on dependent mods asking "can we get a version that doesn't require the cod modding framework?" People really don't get that this is gonna save them storage space and download time every time a mod requires it... Bruh. "How dare you make me download fewer texture files!?"
(Seriously, though, thank you. My SSD is eternally grateful.)
Don't forget that the average player and modder have different pictures. The player has no problem with gigabytes of mods, he has a problem with gigabytes of additional resources that accumulate from hundreds of mods with lists of requirements. For the player, this is "dead weight" that does not give him any visible benefit, and exists only to make it easier for a lazy modder to solve the problem. In addition, he does not know why he has errors and game crashes. But when the player, exhausted by errors, deletes mods or reinstalls the game, this problem miraculously disappears. Do you think, taking into account the above, should the player be happy about the presence of additional requirements?.....
If the player doesn't understand what they're installing or why, then it makes sense for them to not want it. They don't realize why it's necessary and assume that it's just an arbitrary requirement with no rhyme or reason (spoilers: they're wrong). It's kind of like how people complain about having to pay taxes because they don't bother to consider that every part of the infrastructure that we take for granted exists because our taxes pay for its maintenance.
The average person only sees the surface-level inconvenience that it poses to them and erroneously assumes that "Oh, this thing must be bad." That's an issue resulting from the user's ignorance, not the actually functional component that they don't understand.
This is a good idea for people who are going to download lots of these weapon mods so it makes sense for them.
The flip side to this coin is people like me who don't. I just wanted to download one weapon mod "MW2019 - Dragunov", however, when I saw that I have to download one extra gig of texture etc, most of which probably don't apply to my needs, I was totally put off and forgot about the whole thing.
So there you have it, one man's meat is another man's poison, you can't please everyone in this world I guess.
Either way, I'm sure it's a good idea, just not for me, thanks anyway.
dont forget the part where you have to update that dead weight texture dump every single time there's a new mod released or an update to the guns. When all you want is one or two guns, kinda redundant no matter how you spin it. its a cheap shortcut for both downloads and textures instead of making the mods self contained. So now instead of an 800mb mod, i got grower on my hand that will keep getting bigger with bloat as the mod author releases and updates mods. Whoever brought up the bigger picture argument..... who you calling blind, you cant even see past your nose
After updated new Cod Modding Framework, other weapon mod that depends on this Framework has same bug: many crosshair pattern in the scope is enlarged.
Something I could see as valuable and relevant to this mod would be adding;
Consolidate the MW20xx weapon and special ammo crafting under a single category (yes, similar to CWCRS but specific to these mods)
Repository for special ammo types (6.8mm variants, .300 Win Mag variants, FN 5.7x28mm, .300 BLK, etc.) so that each weapon mod doesn't have to include their own ammo type that none of the others can use
I understand that there are mods (CWCRS, Munitions to name two) that could cover this need, but they require patches and are more broad. If this COD/MW specific framework is available and necessary, would be nice if it included all of the special ammo types and consolidated/cleaned-up the chem station menu too.
So to prevent crashes, place the Modding Framework AFTER the weapon mods that require it. It sounds a little counter intuitive but if you do that then there are no more crashes.
Are we going to get single fire receivers for the guns? Just curious. Also curious if you could patch the attachments for the Lockwood Mk2 of this mod (Call of Duty Weapon Mod Deposit Part II at Fallout 4 Nexus - Mods and community (nexusmods.com) using this mod framework as the Marlin only has the barrel attachments and probably wont be worked on anymore? If not I totally understand.
43 comments
If Brain not available, can use forehead?
(Seriously, though, thank you. My SSD is eternally grateful.)
The average person only sees the surface-level inconvenience that it poses to them and erroneously assumes that "Oh, this thing must be bad." That's an issue resulting from the user's ignorance, not the actually functional component that they don't understand.
The flip side to this coin is people like me who don't. I just wanted to download one weapon mod "MW2019 - Dragunov", however, when I saw that I have to download one extra gig of texture etc, most of which probably don't apply to my needs, I was totally put off and forgot about the whole thing.
So there you have it, one man's meat is another man's poison, you can't please everyone in this world I guess.
Either way, I'm sure it's a good idea, just not for me, thanks anyway.
I understand that there are mods (CWCRS, Munitions to name two) that could cover this need, but they require patches and are more broad. If this COD/MW specific framework is available and necessary, would be nice if it included all of the special ammo types and consolidated/cleaned-up the chem station menu too.
To your other question, No.