This page was last updated on 13 July 2024, 8:53AM
Changelogs
Version 3.1
- The file "BuildableBurningCampfires - Textures.BA2" is no longer required. Please delete it from your data folder if it is present.
- Bugfix: deleted two vanilla material files from the main archive that are not required. Fixes the dark red brick texture issue.
- Changed the values of two addon nodes to fix a minor lighting conflict with Snappy HouseKit.
Version 3.0
- Processed the mod through the 1.5 Beta Creation Kit.
- Checked all the scripts using the CK compiler and updated them as necessary.
- Optimized the campfire and fireplace scripts.
- Smarter scripts: a console command or quest book is no longer necessary before uninstalling the mod.
- Regenerated the object bounds and updated the texture lists in CK.
- Corrected some misaligned collision meshes in the campfires.
- Added three new campfire variants with skirting.
- New collision method implemented on the tall fireplaces using the vanilla collision.
- Better collision planes added to the brick and cinder fireplaces.
- Added burn damage to the campfires.
- Packed the assets into BA2 archives.
- A "no shadows" option is available.
- A "no NPC burn damage" option is available.
Version 2.21
- There was still an issue with the collision on the post-war tall fireplace. Fixed. It should now be fully place-able in Sanctuary houses just like the pre-war version. This is just a single mesh update, no other changes.
Version 2.3
- Created dedicated menu icons for the campfires and fireplaces using simplified meshes.
- Deleted all the texture hashes to cure a CTD in the workshop menu.
Version 2.2
- Added a quest stage to allow the user to safely uninstall the custom workshop category before uninstalling the mod. This is to ensure that vanilla categories won't disappear after uninstalling the mod. Usage: open console. Type StopQuest BBCF. Close console. Save game. Uninstall mod.
Version 2.1
- Added a custom category for BBCF under Decorations in the workshop menu (it has been confirmed that there is no "keyword cap" in Fallout 4 btw).
- Replaced the vanilla collision on the tall pre-war fireplace with bits from other meshes that enabled it to be placed in all homes at Sanctuary.
Version 2.0
- Implemented steve40's flickering lights fix on all the campfires and fireplaces.
- Moved the fires from the Decorations-Misc category to the Power-Lights-Misc category i.e. less clutter if using certain settlement mods.
- Added a cement fireplace.
- Added a back and bottom panel to the brick and cement fireplaces for aesthetic reasons.
- Added a variant of the brick and cement fireplace with a fireguard - it produces interesting shadows.
- Replaced the collision on the brick and cement fireplaces with collision from different meshes. You can now put items on top of the fireplaces.
- Adjusted the campfire base so it doesn't clip into the ground and objects can be placed upon it without clipping.
- Added various connection points to the meshes to help with workshop placement.
- Tweaked the orientation of the models when viewed in the workshop lightbox.
- Tweaked the position of the lights for optimum shadow and lighting effect.
- Added some nicer burning fire sounds.
- Added smoke and/or ember/spark effects to the campfires and hearths.
- Items added by this mod have [BBCF] appended to their name for easy identification in the workshop menu.
Version 1.2a
Only changes to Installer: Added new code to it, it will now detect old versions and install "Buildable Burning Campfires.esp or BBCF.esp" Based on what you have in your load order.
Version 1.2
Added 2 new fireplaces into the mix. You have them in the players house in Sanctuary. uploaded one that is rusted and worn and one that is squeeky clean..with fires and light of course ^^
Tweaked the lights on the Brick fireplace slightly, should be less light shining through on the sides now.
Added a FOMOD installer
You can now choose if you want shadow lights on Campfires or not, choose this in the FOMOD installer.
Version 1.1
Added the correct crafting requirements for each campfire.
Added a custom fireplace for inside use, because of bad collision support atm. I got limits to what I can do.
Added a concrete base for those who want to have campfires indoors on wooden floors. It sinks into the ground abit.
Version 1.0
Remade keyword in the mod, it now uses vanilla keywords, which means it should work with any mod.