Would you consider making a version with slightly rebalanced damage multipliers? Something like 2x for the player, and 3x for enemies? Something more lethal.
The Well Fed and Well Hydrated options are such a great inclusion to help make the survival experience so much less punishing—so you don't feel purely nerfed all the time. However, the rest of the features in this mod happen to be features I already use other mods to implement (with greater depth). Would you be willing to release a mod with the effects exclusively?
Hey! Glad you enjoy that portion of the mod, it was inspired by the way 76 handles some of it's survival elements which I generally prefer on a mechanical level compared to 4.
I made a standalone version of the mod, although do keep in mind it does still modify a few bits in the "HC_Manger" due to how I structured the bonuses, so there could still be possible conflicts, I am not well versed in modding, and I don't understand how plugins using the same quest (HC_Manager is a quest technically) works, so hopefully this doesn't cause any issues for you!
That's okay! It was just something I made to tinker with things to try and make it a bit more accessible for those who find it too difficult! It's not for everyone
So it is kind of odd and there does seem to be conflicting information, so I'll give you what I changed in the actual Creation kit itself.
4x damage taken does seem to be correct though!
There are two settings:
fDiffMultHPToPCSV (This is damage done TO the player) - Default value is 2.0 (which should indicate you take only double damage compared to Normal)
fDiffMultHPByPCSV (This is damage done BY the player) - Default value is 0.5 (which should indicate you deal half damage compared to Normal)
The Creation Kit has a sort of "rule" for it though
HC_IncomingDamageMult is set to 2.0 (So this means that the fDiffMultHPToPCSV being set to 2 is now amplified by +100%, which should be 4x Damage Taken)
HC_OutgoingDamageMult is set to 1.5 (So this means that fDiffMultHPByPCSV being set to 1.5 is now amplified by +50%, which should mean 0.75x Damage Done)
And this is the description from the Creation Kit itself: "Scale the player's outgoing damage by this amount. 1 = standard. 1.5 = 150%."
Hopefully this makes sense, I'm not very experienced with making mods at all though, so this is simply my understanding. Hope that helps clear it up!
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I made a standalone version of the mod, although do keep in mind it does still modify a few bits in the "HC_Manger" due to how I structured the bonuses, so there could still be possible conflicts, I am not well versed in modding, and I don't understand how plugins using the same quest (HC_Manager is a quest technically) works, so hopefully this doesn't cause any issues for you!
(SURVIVAL) - Well Fed and Well Hydrated Buffs at Fallout 4 Nexus - Mods and community (nexusmods.com)
4x damage taken does seem to be correct though!
There are two settings:
fDiffMultHPToPCSV (This is damage done TO the player) - Default value is 2.0 (which should indicate you take only double damage compared to Normal)
fDiffMultHPByPCSV (This is damage done BY the player) - Default value is 0.5 (which should indicate you deal half damage compared to Normal)
The Creation Kit has a sort of "rule" for it though
HC_IncomingDamageMult is set to 2.0
(So this means that the fDiffMultHPToPCSV being set to 2 is now amplified by +100%, which should be 4x Damage Taken)
HC_OutgoingDamageMult is set to 1.5
(So this means that fDiffMultHPByPCSV being set to 1.5 is now amplified by +50%, which should mean 0.75x Damage Done)
And this is the description from the Creation Kit itself:
"Scale the player's outgoing damage by this amount. 1 = standard. 1.5 = 150%."
Hopefully this makes sense, I'm not very experienced with making mods at all though, so this is simply my understanding. Hope that helps clear it up!