Could you make mod that removes pipes weapons from super mutant level list and make them use hunting rifle instead? I use "no pipe guns" mod and while humans will replace their weapons, supermutants have problem with that.
Thanks for looking into that. I also also thinking about using some mod that replace all pipe weapons with one gun, but such thing still won't help with low level super mutants.
so dumb question if i have a mod that updates and changes the handmade rifle would this still work with out issues like would it use the new handmade rifle textures or would it just crash
Great mod. It seems logical for NPC enemies to have some proper weapons (while still not "too advanced") instead of those handmade atrocities.
However, I fear that rifles might clash with some of the other lore-friendly weapons mods I already have spawning on enemies, so is there a possibility to have a pipe revolver replacer as a standalone file?
For some reason when I turned the mod off the handmade rifle still spawns on raiders. I even went to places I had never been to before and even then they still spawn with handmade rifles. I deleted the mod from vortex and still the same problem.
This is an injected level list script mod that gets baked into your save file, you can not remove it easily without regenerating leveled lists. If you don't like it start a new game, its a bad habit to uninstall mods mid-game, thou I am guilty of doing it sometimes too, be prepared for the consequences.
if you don't want to start a new save, I recommend this mod to potentially fix them, but no guarantees: https://www.nexusmods.com/fallout4/mods/63914
Would it be possible to split the bolt/revolver add on into 2 files? I'm running into trouble with the revolvers not showing up correctly using this mod (https://www.nexusmods.com/fallout4/mods/77869).
The idea was: replace pipe revolver with .44 pistol, then replace .44 pistol with New Vegas magnum.
Unfortunately, the NV replacer seems to only work with existing .44 pistols, but I still like switching the pipe bolt gun with the hunting rifle.
No offence meant, just pointing this out - the main file is 4.9 mb, which is made up of a 2.7kb ESP, with the other 99.9% of the file size made up of redundant JPG image files.
I'm sure there are mods out there but a version where the handmade is in place for the combat rifle and/or the laser musket would be nice. Wish I could find those
i could do that, a new combat rifle replacer in comming, but you must wait until the fo4edit and scripextender are updated oh and in regards of the laser musket i recomend my other mod, hope you like it
brother i need your help again and for the last time, i need to replace the laser musket with the laser garand, there is mods to do it already but nothing is working, it just keeping appearing the laser musket invisible and unusable but with the laser garand name.
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However, I fear that rifles might clash with some of the other lore-friendly weapons mods I already have spawning on enemies, so is there a possibility to have a pipe revolver replacer as a standalone file?
if you don't want to start a new save, I recommend this mod to potentially fix them, but no guarantees: https://www.nexusmods.com/fallout4/mods/63914
The idea was: replace pipe revolver with .44 pistol, then replace .44 pistol with New Vegas magnum.
Unfortunately, the NV replacer seems to only work with existing .44 pistols, but I still like switching the pipe bolt gun with the hunting rifle.
oh and in regards of the laser musket i recomend my other mod, hope you like it