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Rantanplan76

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Rantanplan76

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13 comments

  1. Demonsxhunter
    Demonsxhunter
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    I see some overlaps between this mod with Looted World and SKK Dynamic Loot Reduction,,
    Is there a load order?
    1. psyyo
      psyyo
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      load this first, this modifies base game levelled lists
      load looted world next, it basically just 'toggles' world placed items to be disabled
      load skk dynamic loot last, it works actively modifying containers when you enter a new cell
  2. SaintVoid
    SaintVoid
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    As I was digging around in xEdit figuring out which loot reduction mod I wanted to use and then I noticed that this is just a carbon copy of https://www.nexusmods.com/fallout4/mods/21366 core mod... do you often steal other people's mods, change a few naming conventions, and then pass it off as your own?
    1. Rantanplan76
      Rantanplan76
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      Sure, this mod affects PARTIALLY some same LL!
      This are the FO4 Vanilla LL which are "given" and you HAVE to edit em, and what do you expect after so many years after the release?
      I rarely touch SOME Containers, but all in a balanced way.

      His mod affects way more Containers and changes more stuff than I do.

      Feel free to use whatever you want.
  3. Donotserious
    Donotserious
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    there is a mod named "Loot Logic and Reduction" do the same thing, so how is this one different from that one?
    1. roughdude
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      That's a good question since it reuses the work of moonracer. There is not mention of him in the description. I hope the autor of this mod got permission for this.

      Also the description is false since, in fact, it affects containers. Which makes sense since "Loot Logic and Reduction" affects containers.
  4. nunyahbiznes
    nunyahbiznes
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    You mention to load this mod before Looted World, however that's not possible because Looted World files are ESL.

    Any suggestion for how to resolve that problem? Perhaps this mod will do it - Dynamic Loot Reduction X Looted World Patch and optionally Maim 2
  5. mjhusn
    mjhusn
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    Does this reduce the amount of ammo dropped by enemies on death? Trying to reduce so I'm forced to buy, craft, or use alternate weapons instead of the thousands of free rounds accumulated from kills.
    1. Rantanplan76
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      Common Ammo drops more, Special Ammo is reduced
  6. binkspark86
    binkspark86
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    i want loot reduction otherwise for more realistic...
    -reduce loot from world placed
    -reduce loot from container (except safe container)
    the world must be almost empty because raider etc took it all before...

    and...
    -more loot from NPC (especially ammo around 15-40 ammo)
    the NPC should bring more ammo for prepare their next combat... it doesn't make sense if they only carry 2-4 ammo even no ammo

    to get more ammo we must fight NPC raider etc first... but their ammo will run out if spend too long in combat (AI use ammo) and will turn melee combat... then we will get no ammo from NPC loot (because not too fast to kill them)

    I tried AI Use Ammo and loot reduction every NPC turn on melee combat... what the world!

    any mods to combine this scenario?
  7. zadovf
    zadovf
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    Hi! Just to be sure - this was done by direct alteration of ll, right? Can you please explain compatibility situation with other mods that add stuff, remove stuff, etc.? Quest stuff, non-quest stuff and so on
    1. Rantanplan76
      Rantanplan76
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      This won´t affect quest stuff, we played with it since a few weeks.
      Affects vanilla-LLi´s and also mod-added stuff as long as the mod uses the same LL and this here gets loaded after the other.
  8. ZI0MATRIX
    ZI0MATRIX
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    Does one know a mod that refills containers and replaces loot that doesn't respawn?
    Like in Nukaworld are some places that feel empty after a while. 
  9. pentapox
    pentapox
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    Weirdly I was just looking for a mod to do this last night lol, good work