load this first, this modifies base game levelled lists load looted world next, it basically just 'toggles' world placed items to be disabled load skk dynamic loot last, it works actively modifying containers when you enter a new cell
As I was digging around in xEdit figuring out which loot reduction mod I wanted to use and then I noticed that this is just a carbon copy of https://www.nexusmods.com/fallout4/mods/21366 core mod... do you often steal other people's mods, change a few naming conventions, and then pass it off as your own?
Sure, this mod affects PARTIALLY some same LL! This are the FO4 Vanilla LL which are "given" and you HAVE to edit em, and what do you expect after so many years after the release? I rarely touch SOME Containers, but all in a balanced way.
His mod affects way more Containers and changes more stuff than I do.
That's a good question since it reuses the work of moonracer. There is not mention of him in the description. I hope the autor of this mod got permission for this.
Also the description is false since, in fact, it affects containers. Which makes sense since "Loot Logic and Reduction" affects containers.
Does this reduce the amount of ammo dropped by enemies on death? Trying to reduce so I'm forced to buy, craft, or use alternate weapons instead of the thousands of free rounds accumulated from kills.
i want loot reduction otherwise for more realistic... -reduce loot from world placed -reduce loot from container (except safe container) the world must be almost empty because raider etc took it all before...
and... -more loot from NPC (especially ammo around 15-40 ammo) the NPC should bring more ammo for prepare their next combat... it doesn't make sense if they only carry 2-4 ammo even no ammo
to get more ammo we must fight NPC raider etc first... but their ammo will run out if spend too long in combat (AI use ammo) and will turn melee combat... then we will get no ammo from NPC loot (because not too fast to kill them)
I tried AI Use Ammo and loot reduction every NPC turn on melee combat... what the world!
Hi! Just to be sure - this was done by direct alteration of ll, right? Can you please explain compatibility situation with other mods that add stuff, remove stuff, etc.? Quest stuff, non-quest stuff and so on
This won´t affect quest stuff, we played with it since a few weeks. Affects vanilla-LLi´s and also mod-added stuff as long as the mod uses the same LL and this here gets loaded after the other.
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Is there a load order?
load looted world next, it basically just 'toggles' world placed items to be disabled
load skk dynamic loot last, it works actively modifying containers when you enter a new cell
This are the FO4 Vanilla LL which are "given" and you HAVE to edit em, and what do you expect after so many years after the release?
I rarely touch SOME Containers, but all in a balanced way.
His mod affects way more Containers and changes more stuff than I do.
Feel free to use whatever you want.
Also the description is false since, in fact, it affects containers. Which makes sense since "Loot Logic and Reduction" affects containers.
Any suggestion for how to resolve that problem? Perhaps this mod will do it - Dynamic Loot Reduction X Looted World Patch and optionally Maim 2
-reduce loot from world placed
-reduce loot from container (except safe container)
the world must be almost empty because raider etc took it all before...
and...
-more loot from NPC (especially ammo around 15-40 ammo)
the NPC should bring more ammo for prepare their next combat... it doesn't make sense if they only carry 2-4 ammo even no ammo
to get more ammo we must fight NPC raider etc first... but their ammo will run out if spend too long in combat (AI use ammo) and will turn melee combat... then we will get no ammo from NPC loot (because not too fast to kill them)
I tried AI Use Ammo and loot reduction every NPC turn on melee combat... what the world!
any mods to combine this scenario?
Affects vanilla-LLi´s and also mod-added stuff as long as the mod uses the same LL and this here gets loaded after the other.
Like in Nukaworld are some places that feel empty after a while.