Fallout 4

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DegenerateDak and CSEP

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DegenerateDak

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94 comments

  1. CSEPteam
    CSEPteam
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    Locked
    Sticky

    Consider supporting us:
    Dak's Patreon - Pig's Patreon 
  2. InKal
    InKal
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    faucking AWESOME!! I am using only this, I shoot everythging with this, even roaches.
  3. deathking61
    deathking61
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    is this only dumb fired or can we add a lock on? for even more fear?
  4. MASDERCHEEF
    MASDERCHEEF
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    The rate at which these weapon mods are releasing inspires equal parts fear and awe. Awe at the quality and speed, fear for the dwindling number of spots in my load order.
    1. DegenerateDak
      DegenerateDak
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      no need for fear, there's an esl hub, they won't take up any space 
    2. MASDERCHEEF
      MASDERCHEEF
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      That's splendid news, I hadn't noticed that on my own. Greatly appreciate the info.
  5. SneakyGuyX
    SneakyGuyX
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    • 9 kudos
    These CWE mods get better by the week, this is definitely one of my faves in all its explosive Glory! Endorsed and reviewed
  6. TheSilioth
    TheSilioth
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    Heey amazing mod! Just one question; whats the helmet the character wears in one of the screenshots?
  7. 1glxck1
    1glxck1
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    so far the weapons have been amazing, however i hope some of the animations get reworked though.
    1. CSEPteam
      CSEPteam
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      Feel free to reanimate!
    2. 1glxck1
      1glxck1
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      how nexus mod authors feel after a commentor dislikes a minor issue (they need to ignore the good parts)
    3. TheGunWizard
      TheGunWizard
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      how nexus mod commentors feel after being told to do something for themselves (they are incapable)
    4. 1glxck1
      1glxck1
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      as much as you would probably want to glaze them i dont think they really care, seethe.
    5. TheGunWizard
      TheGunWizard
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      good grief, all they said was "feel free to animate" and you threw a hissy fit like they were ignoring you and your valid criticisms. As if saying "so far all the weapons have been amazing" means that when they DON'T add custom animations to a weapon at your request, you've been somehow slighted. They didn't even say anything rude like "no, piss off." I didn't reply to glaze a creator, I replied because your attitude is awful.
    6. Richwizard
      Richwizard
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      You forgot to mention entitled.
    7. VahloktheJailor
      VahloktheJailor
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      what is g2fourteen yapping about
    8. Richwizard
      Richwizard
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      He thinks animations are a minor issue and has no idea how much work and skill are required. Pig and Dak openly admit they don't have those skills and use whatever animations they can find or get permission for.
    9. Graek64thave
      Graek64thave
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      Another entitled user who resorts to juvenile insults because the truth hurts.
  8. blackboy2
    blackboy2
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    With one of the uniques being in Gunners Plaza, will that conflict with Sim Settlements 2?
    1. ffnbbq
      ffnbbq
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      There's also a recreation of the Fallout 76 launcher mod that also places a unique in (I think) the same boss room at Gunners Plaza. I uninstalled it over the same concerns, but I decided to reinstall it (and install this) and just deal with it.
    2. MihoSan217
      MihoSan217
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      i mean there's a small chance that both launchers will be on the same spot in that same room. 
    3. blackboy2
      blackboy2
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      I'm thinking that if Gunners Plaza is explored early enough into SS2's storyline, there won't be too much of an issue.
  9. JunkieAssasin
    JunkieAssasin
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    bruh your just stuffing us with high quality weapons
    1. posaaaa
      posaaaa
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      Now that`s a chonker 
  10. killinguguy
    killinguguy
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    Now I can scream "Blow off some steam Kellogg!"
  11. Bittermans
    Bittermans
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    Any Plans for the Classic Heckler & Koch L30 Gatling Laser and the Rockwell BigBazooka?
    1. CSEPteam
      CSEPteam
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      We don't make plans, we make guns.
    2. savagek29
      savagek29
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      This guy has good taste in guns