UPDATE version 1.1: The pipe weapons, minigun, 10.mm, Hunting rifle, Double-barrel shotgun, Deliverer and the Flamer have all been adjusted. The DOUBLE-barrel shotgun have 2 barrels after all. Now does 90 dmg instead of 45! (Combat shotgun does 50 damg, it has higher ROF to help it, and only one barrel. I did not adjust it for that reason.) The flamer has been adjustet a fair bit. After all, being hit by a jet of fire? No one can stand that for long. Even the oxygen in the air around you disappears. Plans: Maybe deadlier traps? More boom in rocket launchers, and grenade clusters dropping? More lethal turrets around in the world? Hunger/thirst/sleep mechanics? (This is my first mod, but one should always have ambitions :)) Feel free to voice your opinion/give feedback. My intention is to make a mod where the game is more "realistic".
Version 1.0 Future plans: Further promote immersion by rebalancing some ballistic weapons. For instance increase pipe weapons damage to reflect the fact that a projectile is fired. After all, they dont have much armor penetration, so a combat armor will still be effective. Also I might increase the 10.mm slightly. Hunting rifles with long barrels should also be more effective IMHO.
When the GECK arrives... I dont know yet :)
Edit: Version 3 out, have rebalanced almost all guns, and added minigun, 10mm, Hunting Rifle and pipe guns.
Thx for your work, it's very endorsed. Btw, i have one question: Do i need to start a new game before i use it? Or i can install this mod just in middle\late game without any conflicts?
this is pretty cool but I wanna know, is there a way to just get the double barrel shotgun thing? I tried the mod and it just wasn't for me, but I wan't my DB shotgun to actually fire both barrels, since I already have a semiauto shotgun
I was trying to make a mod to make the double-barreled shotgun fire both barrels at once, but I'm having difficulty doing that. I second uploading a standalone for that- unless you can tell me how to do it? I'm looking at your mod in the FO4Edit, but I'm having difficulty trying to figure out what you did exactly.
It wont mess up your game, no. It only modifies simple values as of now. No scripts, nothing. Myself I have un-installed it several times, before re-installing it and I have had no problems. But always, back up your saves And I strongly recommend using NMM.
400 % enemy damage? WTF?! haha damm. So now its a game called: Who hits who first. Hell wearing leather armor or combat armor does not matter right? 1 hit and your dead. ( okay maby 2.)
LOVE IT !! i use the "More Resistant Power Armor - A Power Armor Overhaul by Zzyxzz " with this, so you take zero damage in power armor until that peace is broken. so gives a way more of a RIFTS type feel MDC,and sdc. i am level 44 so the fear has gone but this brings it back for sure. will endorse
Much appreciated! Definitely what I was going for This combination of mods is exactly what makes modding so great! For the future I would like to make power armor have a DT, like in Fallout 1, 2, 3 and New Vegas. That means certain amounts of low damage will be ignored. Thanks too "Impervious Power Armour (Armor)" by Talkie Toaster, I know this will make the enemies unable to hurt the player and run away! This is all his idea, I would just like to bake it into my "Immersion Project" when the GECK is released.
13 comments
The pipe weapons, minigun, 10.mm, Hunting rifle, Double-barrel shotgun, Deliverer and the Flamer have all been adjusted. The DOUBLE-barrel shotgun have 2 barrels after all. Now does 90 dmg instead of 45! (Combat shotgun does 50 damg, it has higher ROF to help it, and only one barrel. I did not adjust it for that reason.) The flamer has been adjustet a fair bit. After all, being hit by a jet of fire? No one can stand that for long. Even the oxygen in the air around you disappears.
Plans: Maybe deadlier traps? More boom in rocket launchers, and grenade clusters dropping? More lethal turrets around in the world? Hunger/thirst/sleep mechanics? (This is my first mod, but one should always have ambitions :))
Feel free to voice your opinion/give feedback. My intention is to make a mod where the game is more "realistic".
Version 1.0
Future plans: Further promote immersion by rebalancing some ballistic weapons. For instance increase pipe weapons damage to reflect the fact that a projectile is fired. After all, they dont have much armor penetration, so a combat armor will still be effective. Also I might increase the 10.mm slightly. Hunting rifles with long barrels should also be more effective IMHO.
When the GECK arrives... I dont know yet :)
Edit: Version 3 out, have rebalanced almost all guns, and added minigun, 10mm, Hunting Rifle and pipe guns.
Do i need to start a new game before i use it? Or i can install this mod just in middle\late game without any conflicts?
That way you can download the stand-alone and use it as a template.
Give me a couple of days, pretty much happening in real life right now. For simplicity I will upload the mod here as an optional.
And I strongly recommend using NMM.
This combination of mods is exactly what makes modding so great! For the future I would like to make power armor have a DT, like in Fallout 1, 2, 3 and New Vegas. That means certain amounts of low damage will be ignored. Thanks too "Impervious Power Armour (Armor)" by Talkie Toaster, I know this will make the enemies unable to hurt the player and run away! This is all his idea, I would just like to bake it into my "Immersion Project" when the GECK is released.