This page was last updated on 28 April 2025, 4:08PM
Changelogs
Version 2.0
-Pants have changed for both genders to something more fitting the frame (Kellog's Pants minus the bags & pouches)
-Everything is archived now
- esl flagged only
- Added a nice scarf from Corvalho1's Militarized Minutemen mod for the male version.
Version 1.6
-Added missing shadows and specular to all Pants and Vests.
Version 1.5
-Brought back the esl flag!!! The archives were the problem to leave the Chem, not the flag :( -Once more worked on the models to shape them better towards the used body (CBBE and EVB) -Added a version for both colours. You have to choose one, until I figure out, how to let us swap materials at the workbench... -Redone the CBBE Patch. Still I prefer the version in the mod. Up to you. -Forgot the rest.
Version 1.4
-Fixed a typo :( -Added a BodxSlide Conversion in the Optionals -Moved the flagged version to the Old Files (Mabce one day...)
Version 1.3
-Finally found an Icon Tag to add -Adjusted the recipe for Crafting. Bit less is needed now -Further lowered the Value to 120 Caps -Further edited the Female Model of the outfit -Still trouble to leave the ChemLab s.t. so esp only this time. sorry
Version 1.2
-Added the ability to put lining on your outfit (Dense, Light/Ultra light build and so on. -Changed the value to a more realistic 180 caps -Fixed the inventory model. You can see it now while at the Worbench ;) -Gave both versions a more gender specific shape, using EVB (male) and my own CBBE Preset as reference -Added a data folder to the structure -Added a loose file version with a normal esp, because since adding the lining, sometimes I had an issue not being able to leave the ChemLab, after creating an outfit.
Version 1.1
-Added two Enchants, that were intended, but got lost on the way to the Nexus.