About this mod
Simply a mod to increase damage taken in Survival by x4, and damage dealt by x1. Headshots are lethal!
- Permissions and credits
- Changelogs
It also adjusts the enemies to multiply their damage by 4x.
Weapons have been rebalanced, mainly pipe guns, flamer, double barreled shotgun and 10.mm. This makes the average raider deal high damage, while at the same time being vulnerable. Fragile, soft, as if only wearing cobbled-together armor pieces and waving guns around.
Aiming matters! Now locational damage is applied. Headshots kills, a shot in the arm hurts but does less damage due to the lack of vital organs! This goes for the player, NPC`s, synths, deathclaws, mammals, bipedal creatures, etc.
Molotovs have been made more dangerous, as well as a rebalance of the shotguns.
In addition, the headshot multiplier has been dramatically increased. Affects the player AND enemies.
-SHOTGUNS-
The legendary mod "Two-shot" has been changed to actually fire two shots. As in 2 cartridges. No more +1 pellet (9+1), it is now 9 pellets times 2! (Shotgun ONLY)
Double barreled shotgun barrels have less spread and longer range, making them more like a real life hunting shotgun. (See reference picture.)

NOW YOU CAN ROLEPLAY AS MAD MAX! The double barreled shotgun now fires BOTH barrels at once! It is now a one-shot cannon of death!

Playing survival I felt it lacked realism. Either my weapons were OP, or the enemies were all bulletsponges. By simply making the damage dealt by the player to be 100% instead of vanillas 50%, and enemies scaled up to 400%, my high endurance was countered. Suddenly we are all more fragile (Human enemies). All weapons were more relevant again, and armor more important.
Now the headshots has been affected! Protect yourself, and aim for the heads of your foes!
This will effect: Humans, Gen 3 synths, Super mutants, dogs and rats. Mostly what I would define as mammals.
Damage perks (Commando, etc) was again vital, as well as the toughness perk. Simply put, immersion in the context of the vanilla perks.
This mod is intended especially for the lvl 50+ character, with maximized Gun nut perks resulting in powerful weapons, often with legendary prefixes.
In vanilla, you can too often steamroll your enemies without thought. No more!
However, for those looking for a challenge, starting a new character with this is also recommended. Simply put, play as if you are mortal, be tactical and use range + cover to keep the initiative.
For the ultimate synergy, combine my mod with Arbitration - Better Combat Ai by JackArbiter. This will make enemies actually use their (suddenly more lethal) guns...
Recommended Mods for further immersion/older style Fallout:
- Bullet Smoke Tracers Modified. A must have for more realism! Invisible recommended.
- TJ's Levelled - Leveled List Tweaks by TJ
- Dead Body Collision by MadAce
- In L.I.E.U. (Leveled Items Extensive Unleveler) by r3g1t0dd
- Long Range Bullet Holes by XLSJ
- Lowered Weapons by lesma666
- My HUD by BluemaxDR
- Old Style Criticals by Moraelin
- PipBoyShadows by McGuffin
- Rain of Brass by XLSJ
- Realistic Death Physics - No Animations
- Realistic Weapon Sounds by Locusthorde300
Made with FO4Edit
Should not conflict with anything, unless it alters the survival difficulty of the game. (Like "Realistic Survival Damage" by darthbdaman.)
Installation
Enable mods:
1. Go to ...C:\Users\Eier\Documents\My Games\Fallout4 )
2. Open your Fallout4Custom.ini file, and add the following lines:
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
The file:
Manual = Copy the content into DATA folder. (E:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data)
Mod Manager = Use Nexus Mod Manager (NMM) or other mod installation tool.
Credits
-Bethesda for making this wonderfull game
-The TES5Edit / FO4Edit Team
-"Realistic Survival Damage" by darthbdaman, for original idea