This page was last updated on 13 May 2024, 10:32PM
Changelogs
Version 2.7
Added assets for Goodneighbor Enhanced
Version 2.6
Fixed editor marker on storm doors from showing up in game
Version 2.5
Added snap points for doors to several meshes.
Version 2.4
Added WorkshopStackableItem property to the Covenant houses so items can be placed in workshop mode.
Version 2.3
Added assets in order to allow the repaired North Bridge in Sanctuary to be Scrapped.
Applied material swap to the house at Greentop Nursery to fill in the holes in the roof.
Navmeshed the grass mounds that are added to the walls of the repaired Castle. The walls were navmeshed but not the grass mounds so NPCs were having trouble navigating over them.
Version 2.2
**** More mesh improvements
No more black windows in Sanctuary!
Fixed a few wonky vertices on the workshop house carport roof.
Version 2.1
Added new Front Doors that swing in the opposite direction. I will eventually update Rebuild Sanctuary and the AIO with these new doors where needed, but for now you can scrap them and use the snap points to replace them if you like using Rebuild - Workshop.
Added hinges to the Front Doors
Updated The Rebuild Collection - Auto Doors Patch with the new doors.
Integrated the AMD Door Texture Hotfix so if you have it you can remove it
Version 2.0
Added assets for Rebuild Jamaica Plain
Version 1.9
Added scripts to protect the repair feature if using WSFW for importing layouts and City Plans.
Version 1.8
Updated the mesh for Res01Modern04RR to fix a gap between the baseboard and wall in the right bedroom. Many of the ruined houses in Sanctuary use it.
Version 1.7
Added assets for v3.0 of Rebuild - Workshop. If you don't use the workshop mod then you don't really need to update.
Added an Auto Doors patch, mainly for Rebuild - Workshop but it should also work for doors added when repairing like Red Rocket or the wood doors at Taffington.
Version 1.6
Fixed the path to the mesh for the alternate switching station for Oberland Station optional file
Version 1.5
Added a few scrappable objects for Sunshine Tidings (Outhouses and the shack pieces and large metal generator shell behind the one warehouse).
Version 1.4
Added scrap recipe for the Greentop house so it can be repaired.
Version 1.3
Updated the script to add the unscrappableobject keyword to all repairable objects so that they can't be scrapped instead of repairing. Meant to do this before releasing this but with all the FO4NG stuff, forgot all about it.
Version 1.2
Added all assets for v3.0 for the rest of the Rebuild mods so they will work with FO4NG.
Version 1.1
Added assets for v3.0 of the following Rebuild mods: Bunker Hill, The Castle & Covenant