Fallout 4

126 comments

  1. TMCdragon
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    Is there any way to extend the duration an enemy stays paralyzed?
    1. paul12344
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      Nerbit did a Challenge run with this and said it was something like 10 seconds? He thought it was, anyway.
    2. TMCdragon
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      yeah I saw that vid, it was pretty good but I still would prefer a way to extend the paralysis time if anyone knows how. 15 seconds is still just a bit too short for my taste.
    3. DefenseMech
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      If you open the mod in xEdit, there's a single Object Effect record called "SLBL_StunEffect". (That's the effect applied on target when using the Tranquilizer receiver.) Default duration is 15secs; setting the value of "Duration" in SLBL_StunEffect to a higher number will increase the duration of the stun effect.
  2. User42Gan
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    Perfect mod, I would love for an option to change the color of the laser from red to blue. 
    1. paul12344
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      Might not work, but isn't there a mod that changes colours? Several in fact.
    2. User42Gan
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      Yes, but they nearly always change it for every other laser weapon in the game, it would be cool to have an option for this specific gun to have blue lasers.
    3. DefenseMech
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      Normally I'd recommend just using xEdit (or even just something like ECO) to tell the gun to use a different projectile, e.g. the vanilla LaserSmallBeamLtBlue, but at worst that'd hypothetically involve editing a single line in each of 18 referenced laser-type receivers (or just the few receivers you care to use) plus testing to see which projectiles actually look good coming out of this weapon.
      Alternatively, albeit still makeshift, you might be able to take one of those "laser color changers" and rename its projectile's EditorID to that of this weapon's Energy Projectile (or perform a similar stitching), thereby overriding the color of all 18 receivers at once by overriding the source projectile. You'd still run the risk of an aesthetic problem, but at least that way you could choose any color and potentially some extra beam styles, not just vanilla red/blue.
      But ultimately... an official blue/Institute projectile specifically designed for this weapon would be a cool addition, yeah.
  3. watcher369
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    Hi, is there any way to add a silencer to this blaster?
  4. Grainger278
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    Has the non-Lite version of this been removed from Xbox? It was on my LO before the update but now the only one i can find is the lite 
    1. Grainger278
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      Ok full version is definitely gone from X box and I am begging for its return because it's amazing and the Lite version whilst fine isnt as good due to lack of cutomisation options
  5. paul12344
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    I found an interesting oddity. The gold textures turn silver when it rains.
  6. princesscake
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    This would be so much better if it was possible to get your hands on in Vault 111. By the time you get to Vault 114 the opportunity of using a tranq gun and being pacifist has kind of came and went...

    And sorry, I'm an Xbox player so I can't just console command to make one magically appear :/
  7. paul12344
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    If there was anything I'd change, it's the ammunition loadout. 24 Laser shots is nice per reload, but I'd love to have more.
  8. ZkaBin
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    im giving this weapon to my companion and it seems that it has no effect on them, is it meant that way ? the companion also had the ammo enough and it definetly shoots (cause when i loot the dead enemy from my gun, the enemy had the syringe)

    help ?
  9. Fushigirsu77
    Fushigirsu77
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    Love this, I'm almost done with the show and it made me want this mod!

    I have a few questions about the ammo though, how exactly does the default syringe work? Is it like paralyze from skyrim? Is there a timer on the effect, or does it just keep them paralyzed as long as you're in the area?

    If I were to, say, meet father for the first time at the institute and use it on him, would the institute treat me as if I just killed him? I guess I'm curious on how it reacts to quests and stuff, I know that the vanilla syringer already has a paralyze dart but I guess I never used it enough to know how the game reacts to it.
  10. Duque0donart
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    I discovered a pretty broken way to get easy money.
    Every time you change a skin mod on the blaster a mod crate is created and it have a fair sell price. This, along with the fact that the paintings are free, ends up creating a cap farm.
    1. zachpaul97
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      youre literally playing on pc, just use a console command
    2. Duque0donart
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      You have a good point maty.