Fallout 4

111 comments

  1. Duque0donart
    Duque0donart
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    I discovered a pretty broken way to get easy money.
    Every time you change a skin mod on the blaster a mod crate is created and it have a fair sell price. This, along with the fact that the paintings are free, ends up creating a cap farm.
    1. zachpaul97
      zachpaul97
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      youre literally playing on pc, just use a console command
    2. Duque0donart
      Duque0donart
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      You have a good point maty.
  2. Emulated
    Emulated
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    Still loving this mod.

    Would it be possible to add the display case as a settlement item, so that you can put away your weapon when you're home? Loved the animation when you first get it, would love to see that repeated when you take it back out of the case.
    1. neeher
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      That.... is an interesting idea lol. Maybe, I've begun working on other stuff at the moment and want to update some older mods too so we'll see.
    2. Asgasiti2
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      I literally just logged in to ask the same thing, I am using all the select weapons and when I first got the revolver all I could think was how do I get this desk to keep it hidden in. 
  3. abadyrizk
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    im trying to do Blaster/Knife run so i shot blaster insta switch to knife i love it its so fun to sit there studying how to clear a room unseen but if i switch before the blaster reload animation finish i cant attack with the knife for few sec i tried it with normal pistol and it seems to be specific to this mod 
  4. MyCreativeUsername
    MyCreativeUsername
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    I have a weird issue where I have to wait a couple seconds after reloading before I can fire it, anyone know a fix?
  5. CRC12
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    This mod is absolutely fantastic! been loving it. Great work 👏
  6. Emulated
    Emulated
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    Would you consider either compatibility with Visible Weapons - 3rd Person Holster or releasing a .nif file model so that I may try to do so myself? Visible Weapons - 3rd Person Holster has a way for mod authors to add support without dependencies, and it looks fairly simple as per the instructions below - but I am not a mod author so I may just be ignorant of the effort.

    1. Add the LinkActivate keyword (FormID: 0002B79C) to your weapon.
    2. Create a FormList to specify the holster mode for your weapon (3 is the default for pistols), and your weapon model.
    3. Ensure your FormList is the next FormID after your weapon. E.g. if your weapon is 01000800, the FormList needs to be 01000801. FormIDs can be changed in FO4Edit. This is important - if it's not the next successive FormID, the link will fail.

    Thank you!
    1. neeher
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      Hmm yeah unfortunately I can't change form Id's, this would corrupt people's save games. This seems like something that would have to be done before releasing a mod haha. But I think a mod like Classic holstered weapons would get the same job done without any special attention. 
    2. Camora1
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      Yeah, classic holstered weapons does it way better than the old one.
    3. Emulated
      Emulated
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      Oh I didn't know that mod existed. This solves all of my issues. Thank you!
  7. Shadowmane2001
    Shadowmane2001
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    Ok, first off. 
    Generally, I Do not Like Pistols, Even when I download ones for Halo, or A Desert Eagle.

    Alright Second, 
    I generally don't like Energy Weapons, Mainly from a lore stand point it's easier to tell where the shooter is. 

    Third I thoroughly enjoy this Mod. It's the First Pistol Energy weapon Mod I really Like. Great Work!
  8. shhwonkie
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    This is absolutely amazing! I've been looking for a tranq-style gun for FO4 for a long time, will look forward to using in my next playthru!
  9. TheLoneSurvivingCourier
    TheLoneSurvivingCourier
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    Is this mod compatible with pre-next gen update Fallout 4? I'm refusing to update until F4SE is properly updated.
    1. neeher
      neeher
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      Yes this mod works fine on either version.
  10. audfreak235
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    Is there a way to make it so that it only loads 1 bullet at a time or do ihave to that manualy? overall amazing mod!