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486 comments

  1. BadPup
    BadPup
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    Sticky
    Fergot to mention there are new cougar textures available for the lion race, and a cougar preset to get you started.

    You may have issues changing eye color in character setup. There's a new version of LooksMenu in beta test which fixes the problem. You can get it through their Patreon.

    New pawfeet outfits are up. These have male & female support, with Bodyslide files. Not all outfits from the older version have pawfeet. NOTE because of how the feet are now handled, humans will have bare feet when wearing these outfits. If that bugs you, don't use the addon.
  2. AViewerOfThings
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    (Was having an issue, but I took a second look at the instructions, working on that)
  3. JADEW0LFF
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    Can there possibly be a separate mod to turn the enclave into furries in America Rising 2: Legacy of the enclave
    1. BadPup
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      I'm not doing one myself soon, but check out the furrifier referenced on the main page of the mod. It's made for things like this.
  4. JADEW0LFF
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    Also I kinda want to know how I can choose a specific race for my companions for example I want Piper to specifically be a wolf
    1. Warnova
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      You would have to go into Creation Kit and change her race there with this mod on as a master.
    2. BadPup
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      Actually, there's a whole system set up for this. Check out the furrifier--there's a link on the main page. 

      It involves running an xEdit script and then doing facegen in Creation Kit so it's not trivial but it's doable.
  5. SEBssj4
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    Does this work with Atomic Muscle? I think I broke my game..
    1. BadPup
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      Furries all have their own bodies, but they are built to match Bodytalk. I'm not going to guarantee there wouldn't be seams with AM.
  6. NoOneOne
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    Can NPCs with these new races be dismembered?
    1. BadPup
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      Yes, all bodies have full dismemberment.
  7. BadPup
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    OK I think the invisible NPCs are fixed and so are the supermutants. Should be good to go.
    1. chisito6
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      atleast for me im afraid not,atleast in the prelude most vaultec employes and security are just floating heads,hands,feet and some bits of the clothing there wearing,mi instalacion of the mod was a mess tough,it took a day for mi smoth ass brain to figure i didnt need the backport and i was messing arround whit everthing trying to get the game start, i wouldnt be surprised if i disabled or modified somethign that created that bug
  8. chisito6
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    hello,i have a lilttle problem,where  mi fallout just crashes when it tries to boot up,im currently seeing if the mods the reason or if it is another one,a little  help is apreciated ( update: nvm i already fixed it lol)
  9. Sheeta93
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    Hey 

    I am having bit trouble with two races.The nightstalkers heads float and some male lions manes stretches like crazy ,how could I fix these? Everything else is working properly.

    I uploaded pictures of those issues:
    https://ibb.co/svyn7Mq5
    https://ibb.co/Z6tKFMPT
    1. lilSpykey
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      Floating Head Nightstalker Hancock is gonna make me laugh maniacally
    2. BadPup
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      All I can guess is that you don't have the skeleton installed. Check the requirements and make sure it's installed correctly Failing that, post a load order.
    3. Sheeta93
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      Hey

      i checked those requirements and sorted my load order,but unfortunately those two issues still persist .I noticed that nightstalker heads float only with some specific hat/clothes like the one Hancock is wearing and that also some lions manes stretches only when they dont wear any headgear ,if they wear any headgear they dont have that issue.

      I uploaded my load order file here since its quite long list :  https://easyupload.io/558m8m

      Edit: The culprit seems to be x-cell facegen.Is there some way I could get these working together or do I just need to play without x-cell?
    4. BadPup
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      If I understand the sitch at all, if it's facegen causing the problem you could regenerate the facegen files with CK and that should fix things. That said, I don't know why only ghouls and lion manes would have the problem.
    5. Sheeta93
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      Yeah its really weird ,if i put facegen=false in x-cell ini file settings,i dont have any of those issues ,but then i will get stuttering.I will try that method.
  10. svenskarav
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    Hey so i have two questions well more like one but anyway. Would it be ok if i post some screenshots of my character that are using this mod? Second off is would it be feasible to make the pawfeet versions of the vanilla outfits be a armor modification instead of a replacer so if you want it you just go to a armor workbench and add the modification?
    1. Blazze69
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      To answer your second question, yes it is technically possible but it'd be a hell of a task and it'd require the same edits than the current setup does, plus more to set up the model-swapping item modification stuff. Why do you ask?
    2. svenskarav
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      Well i ask cause i thought about it when i was playing and was just wondering how feasible it was saying I'm no mod author i thought I'd ask a person with more knowledge than i and been wanting to get into mod making a little so i thought it would be a easy start by making a sub mod but by the sounds of it, it isn't.....Probably doesn't help the closest i got to anything mod related is xedit but even then i wouldn't say I'm that knowledgeable in it saying i only made a patch to fix a bug so that's why...... anyways tysm for taking the time to respond to me!!!!!!
    3. svenskarav
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      oh and is the Nightstalker a unique asset to this mod or do you have to ask for permission for it or no cause that's also something i want to make patch's for as i loved Nightstalkers when i saw them in Vegas when i was younger.
    4. BadPup
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      Nightstalker assets are all mine, so do whatever you like with them. Also fine to post screenshots. Give credit where due, as always.

      The pawfeet were a huge pain in the ass. Building the feet into the armor mesh didn't work, but damned if I can remember why at this point. It might just have been to handle the Pipboy rucked-up sleeve. I had to make feet a separate AA from the clothing. How to make that work with constructable armors is unexplored territory.
    5. svenskarav
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      Aight stay Awesome dog!!!!
    6. svenskarav
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      I'm back again and i thought about it some more and it might be easier to add them to the chemistry station as a thing you can craft by having the same outfit but with the le shoes one as a requirement to craft it but I'm gonna do some experimentation and come back with something of value.
  11. Xenanraptor720
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    I got the mod working for the most part. The only improvements I would suggest is more options for the hairstyles and maybe some alternate fur patterns.