Fallout 4
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Zaayl

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Zaayl

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33 comments

  1. deadpie321
    deadpie321
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    would this work with a mod that changes it so the Brotherhood give you different PA if I load it after this mod?
    1. deadpie321
      deadpie321
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      Ignore this I misread the desc lol
  2. Devlman127
    Devlman127
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    Hell yeah.
  3. BasileusOfRoma
    BasileusOfRoma
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    Hey dude, I think your mod conflicts with the Piezoncleic Polymer Labs quest.

    Every time I correctly input the right combo, the power armor does not appear and the mission can't progress unless the break out option is selected.
    1. Zaayl
      Zaayl
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      Sounds like a conflict on your end, or you're doing the quest wrong. I've completed the quest twice with no issue and I didn't touch anything to do with the quest itself, I only altered the levellist that determines what reward you receive.
    2. GH0STe
      GH0STe
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      +1 I've also had this problem
  4. zifernando
    zifernando
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    Love the mod.
    I really appreciate it!! The T-51 is my favorite model by far.

    But much to my sadness your mod isn't compatible with the Power Armor Decals added by Armor and Weapon Keywords Community Resource (AWKCR) and Armorsmith Extended 
    (maybe because your mod increases the durability of most power armor pieces)
    When I install your mod, the decals just vanish from the menu and even NPCs lose their decals, like the BoS guys.

    Just wanted to point it out, It might be of interest to you.
    Anyways, great mod! Loved the lore friendly aspect of it.
    Cheers!
    1. Zaayl
      Zaayl
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      AWKCR/Armorsmith Extended is an incredibly outdated and bloated mod and the game is far more stable without it.
    2. zifernando
      zifernando
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      Yeah
      But sadly (as far as I know) there are no other mods that add the material / paint separation with the addition of chest decals and arm ranks for the Brotherhood

      And honestly the decals are a very cool extra (for me, at least)
    3. grandvil
      grandvil
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      Use ECO
  5. teaman78
    teaman78
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    Why do the health values stay vanilla?
    1. Zaayl
      Zaayl
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      Because another mod in your load order is conflicting?
    2. teaman78
      teaman78
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      I forgot to edit this but yes, I fixed the issue,sorry if my comment seemed snarky or something, but yeah.
      On an unrelated one: I even my  own version of it, to make PA feel threatening, new health values:

      T45 ( head, arms, legs ) - 200
      T45 Chest: 440

      T60 Limbs ( head, arms, legs ) - 320
      Chest - 550

      T51 Limbs ( head, arms, legs ) - 450
      T51 Chest: 720

      X01 Limbs  ( head, arms, legs ) - 780
      X-01 Chest: 1250 ( recommended to use unique X01 or else itll be very broken )

      I'd like to send it to be like an optional or second
  6. Atomsplit03
    Atomsplit03
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    Beyond unfathomably based mod
  7. CeleronTheSaiyan
    CeleronTheSaiyan
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    Would you happen to know of any conflicts with Better Power Armor Redux or Brotherhood Power Armor Overhaul? Also T-50 gang for life
    1. Zaayl
      Zaayl
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      I haven't used BPAO with this (I used to run with it though.) but I reckon the only discrepancy there will be Paladin's using technically worse power armor than knights. But it should still work fine.

      Better Power Armor seems to work like Bastion and both do most of their stuff through F4SE scripts, so should be no conflicts there.
  8. ArturoMilaneso
    ArturoMilaneso
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    Amazing mod! I was searching for something like this for awhile after the inconsistencies with FO4 Power Armors and its revamp on 76; it will forever stay in my Load Order. I have a question regarding its compatibility: is it compatible with Power Armor to the People?
    1. Zaayl
      Zaayl
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      Maybe. It doesn't seem to directly edit any of the same records as my mod, but it does add a bunch of duplicates of the armors for the various factions (Not sure why they did that instead of adding faction paint schemes and forcing factions to use them, but perhaps its for compatibility sake with mods that mess with paint jobs, such as CPAO, BPAO and PAMAP?) Those duplicates will still carry vanilla stats, but as long as the vanilla armor parts are still present in the game, my mod should still affect those correctly.
    2. ArturoMilaneso
      ArturoMilaneso
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      Oh, yeah I noticed that when using Dave's IN-Game explorer and finding out there were like... bagajillion copies of the T-51, now it makes sense. Thanks for the answer!
  9. Casandahail
    Casandahail
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    You've been critically hit for 0 damage 
  10. ValerieXd
    ValerieXd
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    I'm a big fan of this mod and the T-51 power armor in general, however I noticed a potential oversight. All of the spawned unique T-51 (Both Vim versions and the Nuka Cola version) use vanilla values for both durability and defensive stats. Great mod overall though!
    1. Zaayl
      Zaayl
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      Huh, I didn't bother loading Far Harbor as a master file since I assumed those were just paint jobs, not unique pieces like the Tesla T-60 parts, I'll check that out.

      Edit: Yeah you're right, each armor (Vim Green, Vim Red, Nuka Cola, Nuka Quantum X-01) was a duplicate armor. I don't know why they did it like that, but its fixed now, stats should be right.