Sounds like a conflict on your end, or you're doing the quest wrong. I've completed the quest twice with no issue and I didn't touch anything to do with the quest itself, I only altered the levellist that determines what reward you receive.
Love the mod. I really appreciate it!! The T-51 is my favorite model by far.
But much to my sadness your mod isn't compatible with the Power Armor Decals added by Armor and Weapon Keywords Community Resource (AWKCR) and Armorsmith Extended (maybe because your mod increases the durability of most power armor pieces) When I install your mod, the decals just vanish from the menu and even NPCs lose their decals, like the BoS guys.
Just wanted to point it out, It might be of interest to you. Anyways, great mod! Loved the lore friendly aspect of it. Cheers!
Yeah But sadly (as far as I know) there are no other mods that add the material / paint separation with the addition of chest decals and arm ranks for the Brotherhood
And honestly the decals are a very cool extra (for me, at least)
I forgot to edit this but yes, I fixed the issue,sorry if my comment seemed snarky or something, but yeah. On an unrelated one: I even my own version of it, to make PA feel threatening, new health values:
I haven't used BPAO with this (I used to run with it though.) but I reckon the only discrepancy there will be Paladin's using technically worse power armor than knights. But it should still work fine.
Better Power Armor seems to work like Bastion and both do most of their stuff through F4SE scripts, so should be no conflicts there.
Amazing mod! I was searching for something like this for awhile after the inconsistencies with FO4 Power Armors and its revamp on 76; it will forever stay in my Load Order. I have a question regarding its compatibility: is it compatible with Power Armor to the People?
Maybe. It doesn't seem to directly edit any of the same records as my mod, but it does add a bunch of duplicates of the armors for the various factions (Not sure why they did that instead of adding faction paint schemes and forcing factions to use them, but perhaps its for compatibility sake with mods that mess with paint jobs, such as CPAO, BPAO and PAMAP?) Those duplicates will still carry vanilla stats, but as long as the vanilla armor parts are still present in the game, my mod should still affect those correctly.
Oh, yeah I noticed that when using Dave's IN-Game explorer and finding out there were like... bagajillion copies of the T-51, now it makes sense. Thanks for the answer!
I'm a big fan of this mod and the T-51 power armor in general, however I noticed a potential oversight. All of the spawned unique T-51 (Both Vim versions and the Nuka Cola version) use vanilla values for both durability and defensive stats. Great mod overall though!
Huh, I didn't bother loading Far Harbor as a master file since I assumed those were just paint jobs, not unique pieces like the Tesla T-60 parts, I'll check that out.
Edit: Yeah you're right, each armor (Vim Green, Vim Red, Nuka Cola, Nuka Quantum X-01) was a duplicate armor. I don't know why they did it like that, but its fixed now, stats should be right.
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Every time I correctly input the right combo, the power armor does not appear and the mission can't progress unless the break out option is selected.
I really appreciate it!! The T-51 is my favorite model by far.
But much to my sadness your mod isn't compatible with the Power Armor Decals added by Armor and Weapon Keywords Community Resource (AWKCR) and Armorsmith Extended
(maybe because your mod increases the durability of most power armor pieces)
When I install your mod, the decals just vanish from the menu and even NPCs lose their decals, like the BoS guys.
Just wanted to point it out, It might be of interest to you.
Anyways, great mod! Loved the lore friendly aspect of it.
Cheers!
But sadly (as far as I know) there are no other mods that add the material / paint separation with the addition of chest decals and arm ranks for the Brotherhood
And honestly the decals are a very cool extra (for me, at least)
On an unrelated one: I even my own version of it, to make PA feel threatening, new health values:
T45 ( head, arms, legs ) - 200
T45 Chest: 440
T60 Limbs ( head, arms, legs ) - 320
Chest - 550
T51 Limbs ( head, arms, legs ) - 450
T51 Chest: 720
X01 Limbs ( head, arms, legs ) - 780
X-01 Chest: 1250 ( recommended to use unique X01 or else itll be very broken )
I'd like to send it to be like an optional or second
Better Power Armor seems to work like Bastion and both do most of their stuff through F4SE scripts, so should be no conflicts there.
Edit: Yeah you're right, each armor (Vim Green, Vim Red, Nuka Cola, Nuka Quantum X-01) was a duplicate armor. I don't know why they did it like that, but its fixed now, stats should be right.