Fallout 4
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rsm000rsm

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rsm000rsm

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18 comments

  1. Dengilz
    Dengilz
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    Hello, can you please make sure that all your mods for a variety of NPC faces are made into one file.
    1. rsm000rsm
      rsm000rsm
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      The "Diverse" series will have an AiO once I've finalized all of the individual parts. No ETA on it, but it'll happen eventually since it was part of the plan from the beginning.

      Due to multiple requests, my "Face Fixes" mods will receive an AiO as well, which I expect to post in early May.

      At present, I don't have any AiO plans for my other NPC face mods because they're either unrelated to each other and/or are too few in number to warrant another mod I have to maintain. This could change quickly, though. My "Bug Fix" mods could qualify for an AiO if I find a couple more that fit the theme.
    2. Dengilz
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      thanks for the answer
    3. rsm000rsm
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  2. CasshernX
    CasshernX
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    Hey you figure out how to remove the Caravan Guard's min/max level caps? I tried a few things but it didn't work out.
    1. rsm000rsm
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      Despite what their specific NPC (Actor) records say, they get their stats from CaravanGuardTemplate "Caravan Guard" [NPC_:000295A1]. Changing the min/max cap there should affect all of them. Could change the min/max cap in their personal records, too, just to be safe. Redundancies, and all that.
    2. CasshernX
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      Despite what their specific NPC (Actor) records say, they get their stats from CaravanGuardTemplate "Caravan Guard" [NPC_:000295A1]. Changing the min/max cap there should affect all of them. Could change the min/max cap in their personal records, too, just to be safe. Redundancies, and all that.
      I tried both of that too. Didn't change their levels in an existing game, even after getting resurrected or spawned in.
      I don't remember about testing a new save though. I'll double-check in a new save and see if it works.
      edit: It -did- work, just on a new save. Didn't need to alter the template either.
    3. rsm000rsm
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      Oh yeah, some changes to NPC (Actor) records only work with a fresh save. I ran into that with a couple of my earliest mods, although I don't quite recall the particulars.

      Edit: Your Triggerman Handmaiden mod is genius, by the way. I've been tinkering with an outfit expansion for Triggermen since releasing "Diverse Triggermen," but with your mod, I'm thinking I shouldn't bother.
    4. CasshernX
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      Edit: Your Triggerman Handmaiden mod is genius, by the way. I've been tinkering with an outfit expansion for Triggermen since releasing "Diverse Triggermen," but with your mod, I'm thinking I shouldn't bother.
      Do it anyway. Don't use me as an excuse. Make it not lore-friendly, if you have to.
    5. rsm000rsm
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      For the most part, I just want to add the clean suits/hats to the existing leveled lists; after all, if I can buy a clean suit from Becky Fallon, or find a prewar fedora in a filing cabinet, why can't they? I mean, you'd think Triggermen would actually wear the Triggerman Bowler...

  3. Darkcrafterzx
    Darkcrafterzx
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    Thanks for making this mod, any update for the next mod?
    1. rsm000rsm
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      Thanks. Don't know how I forgot about those caravan guards for so long.

      Next mod is Diverse Far Harbor Settlers, which is slated for Friday.
  4. zlostnypopolnik
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    Hi... So you're on a mission to fix faces in all FO4+DLCs single handedly? I will definitely wait for the complete result.
    Can you give me some advice?
    I made some textures for Ferals, they work. Face and body is OK.
    I made the textures for the regular Ghouls and for the Super Mutants, the body works but the faces are vanilla.
    Where is the problem? I tried to pack it into a ba2 file, the textures didn't show up at all (names, esp, etc. everything was OK), loose files are OK, at least the body works with that, I tried to make textures with vanilla dimensions, the face was vanilla. I don't understand why Ferals work and this doesn't.
    Any help or direction to help is appreciated.
    1. rsm000rsm
      rsm000rsm
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      You are correct. I am on a mission to eliminate (or greatly reduce) repetitive faces in this game. Unfortunately, I can't really help you with your query because I use only fo4edit and vanilla assets to make all of my face mods. No looks menu. No CK. No custom face parts, textures, or meshes. No custom anything, actually. Every detail of every face was already in the game before I started this journey. I'm simply mixing and matching existing face parts to create new faces.

      That said, I recently looked at super mutants for a potential "Diverse Super Mutants" mod, but scrapped the idea almost immediately upon discovering there are only two super mutant faces. One of them is Strong, the other is for the rest of the super mutant population. Erickson in Far Harbor may have a unique face, too, but I didn't think to look before moving on from that mod idea. These super mutant faces aren't broken up into smaller parts, so there wasn't anything I could do to create face variety. The only diversity I could create is height scaling and, maybe, some skin tone variations to make them lighter or darker in color.
    2. zlostnypopolnik
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      Anyway, thanks for the reply. I sacrificed a goat to Atom, so I hope to find a solution. Technically, I dug into it and I'm going through all the possibilities and I think I figured something out. There is something like a FaceCustomization library, maybe it will be the culprit. I changed the textures for the SMs, but I didn't change anything here. We will see.
      Good luck with your modding.
    3. rsm000rsm
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      Sorry I couldn't help, and good luck to you, too.
  5. AnAtheistBear
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    I'm glad you're still making mods. One of my favorite authors!
    1. rsm000rsm
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      Thanks. I still have more left in the tank. :-)