I have the same problem as people before me. I'm using the organizer 2 mod, I have the mod activated, but after exiting the vault I can't find it where it should be. I tried typing in console, but it didn't find it either. It looks like it's not active, but it is on my side in MO2.What is the exact console parameter please? I don't know what to do...
First thought is: "Do you have any other mods, and do they work?"
Second, "Are you looking in the correct spot?" There are 2 vault-tec "shed" looking buildings. It's NOT the one with the button to activate the vault door, it's the one behind the crane thing (has a desk, broken terminal... coffee pot...I've played this game way to often.)
Third thought, "Do you have any mods that change the outside of Vault 111?" Just in case, you should... 1. remove the mod. 2. Close Mod Organizer 3. re-open MO2 4. reinstall the mod, 5. activate. Look in-game again. (This covers you in the event of a mod conflict, it makes sure that this mod takes priority).
Fourth, just in case you've never installed a mod before using Mod Organizer (MO2). Use Gamer-Poets MO2 video tutorial. https://www.youtube.com/watch?v=4DEzehXK1TA (it's the same whether Fallout or Skyrim)
Fifth, once you've actually installed the mod, and you see that it's active, go to your PROFILE in MO2. (Icon at top, looks like an ID card) Make sure "Automatic Archive Invalidation" is checked.
Finally, there is no "exact ID code" for any mod item, only base-game items. ID # from mods change from player to player, based on the mods that person has, and their mod load-order.
There isn't a exact item ID because the first two letters get changed depending on load order but you can easily find yours in game. Open the console. Type: Help "vault-tec backback" 04 Can use the same command to find IDs for just about anything. If it's a single word you don't need the quotes around the item name. If it's multiple words you do.
Not sure if this will help you but I switched to the beta version of Mod Organizer 2 and that seemed to fix it for me. It's under "Configure Settings and Workarounds" (the screwdriver and wrench icon) then under "Updates" check the Update to Beta Versions and click okay then hit the world icon in the top right of Mod Organizer 2 to install the update. I hope this fixes your issue.
You need add this in you ini file: sResourceDataDirsFinal=STRINGS\, TEXTURES\, INTERFACE\, SOUND\, MUSIC\, VIDEO\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\
I have installed PAC and that changes the entrace to vault 111, At first I thought it wouldnt have any impact on the mod, but... I was wrong, or im blind af, or seems that the backpack does not appear due to PAC, Is there any patch mod or I should deactivate the mod, get the backpack and the activate de mod?
statement, however if you know your way around CK or fo4edit the fix is as simple as deleting the worldspace edits. but then you need to add the bag through the console or an esp explorer mod
I can share a patch for Mod "Improved - Animated Accessible Backpack".
Update:
1. Here the download link for the File - IAAB - Lucy Bag.7z:
https://filebin.net/lntizdhmqzemlig4
2. Requirement is the following mod:
Improved - Animated Accessible Backpack (Stand Alone) - IAAB https://www.nexusmods.com/fallout4/mods/58032
3. Then you have to download the animation files from this mod:
Q.M.W (Quick Modification Weapon)(Only support HQ modern Guns) https://www.nexusmods.com/fallout4/mods/44985
If you want to use the animations you will need to download Q.W.M and install ONLY the backpack animation file, and the sound file. Open the BSA archive and extract the following files, Then untick the ESP if you don't want it and delete the BSA's if you like.
BackPack animation - Meshes\Actors\Character\_1stperson\animations\QMW\backpackIdle.hkx Backpack sound FX - Sound\toounx\QMW\WPNQMWraise1.wav
or download here the missing animation files, if you have problems with the Extractions - IAAB - Animations.7z:
https://filebin.net/7ojbrlnx1ahri35v
4. Install with a mod manager. I use MO2 and i tested it without next gen patch Loadorder and Overwrite:
Is this on xbox series s/x and on the bethesda website? If not that is a shame. Its the only mod i wanna install but dont wanna have to run a mod manager just to have 1 mod installed.
Lovely mod! High quality, lore friendly, and simple! The only critique I can think of is the lack of straps, as it just sort of sticks on the back. I get it's likely because of clipping issues, but that could probably be fixed with the ability to remove or add the straps through the Armor Workbench, but aside from that critique, this mod is quite perfect! ^w^
Would it be alright if I port the backpack to Xbox? I've been getting a couple requests for it over there. I'll use your description and photos and credit you as the original author :)
Is it because you're worried if there's bugs or problems on Xbox those users will come after you about it? I personally tested it privately on console and it works great.
But if it's just uneasiness about somebody else uploading it I understand. Just want to reiterate I don't take any credit for my ported mods and Xbox players would love to have this too with how popular the show is. (Last time I'll bug you on here)
195 comments
Second, "Are you looking in the correct spot?" There are 2 vault-tec "shed" looking buildings. It's NOT the one with the button to activate the vault door, it's the one behind the crane thing (has a desk, broken terminal... coffee pot...I've played this game way to often.)
Third thought, "Do you have any mods that change the outside of Vault 111?" Just in case, you should...
1. remove the mod. 2. Close Mod Organizer 3. re-open MO2 4. reinstall the mod, 5. activate. Look in-game again.
(This covers you in the event of a mod conflict, it makes sure that this mod takes priority).
Fourth, just in case you've never installed a mod before using Mod Organizer (MO2). Use Gamer-Poets MO2 video tutorial.
https://www.youtube.com/watch?v=4DEzehXK1TA (it's the same whether Fallout or Skyrim)
Fifth, once you've actually installed the mod, and you see that it's active, go to your PROFILE in MO2. (Icon at top, looks like an ID card) Make sure "Automatic Archive Invalidation" is checked.
Finally, there is no "exact ID code" for any mod item, only base-game items. ID # from mods change from player to player, based on the mods that person has, and their mod load-order.
Open the console.
Type: Help "vault-tec backback" 04
Can use the same command to find IDs for just about anything. If it's a single word you don't need the quotes around the item name. If it's multiple words you do.
Update:
1. Here the download link for the File - IAAB - Lucy Bag.7z:
https://filebin.net/lntizdhmqzemlig4
2. Requirement is the following mod:
Improved - Animated Accessible Backpack (Stand Alone) - IAAB
https://www.nexusmods.com/fallout4/mods/58032
3. Then you have to download the animation files from this mod:
Q.M.W (Quick Modification Weapon)(Only support HQ modern Guns)
https://www.nexusmods.com/fallout4/mods/44985
If you want to use the animations you will need to download Q.W.M and install ONLY the backpack animation file, and the sound file. Open the BSA archive and extract the following files, Then untick the ESP if you don't want it and delete the BSA's if you like.
BackPack animation - Meshes\Actors\Character\_1stperson\animations\QMW\backpackIdle.hkxBackpack sound FX - Sound\toounx\QMW\WPNQMWraise1.wav
or download here the missing animation files, if you have problems with the Extractions - IAAB - Animations.7z:
https://filebin.net/7ojbrlnx1ahri35v
4. Install with a mod manager. I use MO2 and i tested it without next gen patch
Loadorder and Overwrite:
1. Improved - Animated Accessible Backpack
2. IAAB - Animations
3. IAAB - Lucy Bag
5. Ingame open MCM Menu then under Tab IAA Backpack you can set a Hotkey or AID Item for FAV Menu
Maybe i will make a separate NexusMod for this in the future.
Or the mod author of this mod can add my file as patch for Improved - Animated Accessible Backpack (Stand Alone) - IAAB.
Enjoy.
I seem to have stuffed up tho, accidently, at some point, I seem to have scrapped this at a armour station. I'm guessing that is what happened.
Is there any reasonably easy way to get another one to use..?
Thanks
EDIT: Sorted......I removed the mod, saved and then enabled it. Voila backpack back at Vault 111. I really need to be careful...!
But if it's just uneasiness about somebody else uploading it I understand. Just want to reiterate I don't take any credit for my ported mods and Xbox players would love to have this too with how popular the show is. (Last time I'll bug you on here)