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QwibQwib

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QwibQwibMods

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  1. QwibQwibMods
    QwibQwibMods
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  2. magpitrs
    magpitrs
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    I have the same problem as people before me. I'm using the organizer 2 mod, I have the mod activated, but after exiting the vault I can't find it where it should be. I tried typing in console, but it didn't find it either. It looks like it's not active, but it is on my side in MO2.What is the exact  console parameter please? I don't know what to do...
    1. QaxeIsKaze
      QaxeIsKaze
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      First thought is: "Do you have any other mods, and do they work?"

      Second, "Are you looking in the correct spot?" There are 2 vault-tec "shed" looking buildings. It's NOT the one with the button to activate the vault door, it's the one behind the crane thing (has a desk, broken terminal... coffee pot...I've played this game way to often.)

      Third thought, "Do you have any mods that change the outside of Vault 111?" Just in case, you should...
      1. remove the mod. 2. Close Mod Organizer 3. re-open MO2 4. reinstall the mod, 5. activate. Look in-game again.
      (This covers you in the event of a mod conflict, it makes sure that this mod takes priority).

      Fourth, just in case you've never installed a mod before using Mod Organizer (MO2). Use Gamer-Poets MO2 video tutorial.
      https://www.youtube.com/watch?v=4DEzehXK1TA   (it's the same whether Fallout or Skyrim)

      Fifth, once you've actually installed the mod, and you see that it's active, go to your PROFILE in MO2. (Icon at top, looks like an ID card) Make sure "Automatic Archive Invalidation" is checked.

      Finally, there is no "exact ID code" for any mod item, only base-game items. ID # from mods change from player to player, based on the mods that person has, and their mod load-order.
    2. Darkly
      Darkly
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      There isn't a exact item ID because the first two letters get changed depending on load order but you can easily find yours in game.
      Open the console.
      Type: Help "vault-tec backback" 04
      Can use the same command to find IDs for just about anything. If it's a single word you don't need the quotes around the item name. If it's multiple words you do.
    3. Lennix2018
      Lennix2018
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      Not sure if this will help you but I switched to the beta version of Mod Organizer 2 and that seemed to fix it for me. It's under "Configure Settings and Workarounds" (the screwdriver and wrench icon) then under "Updates" check the Update to Beta Versions and click okay then hit the world icon in the top right of Mod Organizer 2 to install the update. I hope this fixes your issue.
    4. Uexs
      Uexs
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      You need add this in you ini file: sResourceDataDirsFinal=STRINGS\, TEXTURES\, INTERFACE\, SOUND\, MUSIC\, VIDEO\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\

    5. magpitrs
      magpitrs
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      It might be appropriate to mention that I am using the vr version of the game. Could this be the problem?
  3. Nora77
    Nora77
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    oki doki 
  4. PutzePrime
    PutzePrime
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    I have installed PAC and that changes the entrace to vault 111, At first I thought it wouldnt have any impact on the mod, but... I was wrong, or im blind af, or seems that the backpack does not appear due to PAC, Is there any patch mod or I should deactivate the mod, get the backpack and the activate de mod?
  5. Majora7
    Majora7
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    if using prp this mod break precombines 
    1. grandvil
      grandvil
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      Is this a question or a statement? Because this is a huge bummer if this is a statement.
    2. Majora7
      Majora7
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      statement, however if you know your way around CK or fo4edit the fix is as simple as deleting the worldspace edits. but then you need to add the bag through the console or an esp explorer mod
    3. AkaviriX
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      ffs sakes as if i didnt catch this edit not having any issues on my end  so long as its not the last mod ir your order then it wont matter
    4. JustinKringstad
      JustinKringstad
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      took me awhile to figure out it was this mod breaking my prp.....go go FO4Edit
  6. Nikatho
    Nikatho
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    I can share a patch for Mod "Improved - Animated Accessible Backpack". 



    Update:

    1. Here the download link for the File - IAAB - Lucy Bag.7z:

    https://filebin.net/lntizdhmqzemlig4

    2. Requirement is the following mod:

    Improved - Animated Accessible Backpack (Stand Alone) - IAAB
    https://www.nexusmods.com/fallout4/mods/58032

    3. Then you have to download the animation files from this mod:

    Q.M.W (Quick Modification Weapon)(Only support HQ modern Guns)
    https://www.nexusmods.com/fallout4/mods/44985

    If you want to use the animations you will need to download Q.W.M and install ONLY the backpack animation file, and the sound file. Open the BSA archive and extract the following files, Then untick the ESP if you don't want it and delete the BSA's if you like. 

    BackPack animation - Meshes\Actors\Character\_1stperson\animations\QMW\backpackIdle.hkx
    Backpack sound FX - Sound\toounx\QMW\WPNQMWraise1.wav

    or download here the missing animation files, if you have problems with the Extractions - IAAB - Animations.7z:

    https://filebin.net/7ojbrlnx1ahri35v

    4. Install with a mod manager. I use MO2 and i tested it without next gen patch
    Loadorder and Overwrite:

    1. Improved - Animated Accessible Backpack
    2. IAAB - Animations
    3. IAAB - Lucy Bag

    5. Ingame open MCM Menu then under Tab IAA Backpack you can set a Hotkey or AID Item for FAV Menu

    Maybe i will make a separate NexusMod for this in the future.

    Or the mod author of this mod can add my file as patch for Improved - Animated Accessible Backpack (Stand Alone) - IAAB.

    Enjoy. 
    1. QwibQwibMods
      QwibQwibMods
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      Thats pretty cool, go ahead an share it
    2. DinoKiller65
      DinoKiller65
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      The link doesn't work anymore :((
    3. nlcash12
      nlcash12
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      +1 for uploading this as a mod on Nexus. 
  7. Grungebro
    Grungebro
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    Is this on xbox series s/x and on the bethesda website? If not that is a shame. Its the only mod i wanna install but dont wanna have to run a mod manager just to have 1 mod installed.
  8. AkaviriX
    AkaviriX
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    Would love if someone would texture this in the same texture's as the proto vault suite 
  9. DominaMagnolia
    DominaMagnolia
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    Absolutely LOVE this! Thank you for not putting straps on it, I use Vtaw clothing/armor and I don't need another clipping issue to worry about lol
  10. vimesUK
    vimesUK
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    Great addition to the game, many thanks.

    I seem to have stuffed up tho, accidently, at some point, I seem to have scrapped this at a armour station. I'm guessing that is what happened.

    Is there any reasonably easy way to get another one to use..?

    Thanks

    EDIT: Sorted......I removed the mod, saved and then enabled it. Voila backpack back at Vault 111. I really need to be careful...!
  11. MOS427
    MOS427
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    Lovely mod! High quality, lore friendly, and simple! The only critique I can think of is the lack of straps, as it just sort of sticks on the back. I get it's likely because of clipping issues, but that could probably be fixed with the ability to remove or add the straps through the Armor Workbench, but aside from that critique, this mod is quite perfect! ^w^
    1. QwibQwibMods
      QwibQwibMods
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      lol
  12. princesscake
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    Would it be alright if I port the backpack to Xbox? I've been getting a couple requests for it over there. I'll use your description and photos and credit you as the original author :)
    1. QwibQwibMods
      QwibQwibMods
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      Sorry but I am not really comfortable with people reuploading my mods
    2. princesscake
      princesscake
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      Is it because you're worried if there's bugs or problems on Xbox those users will come after you about it? I personally tested it privately on console and it works great.

      But if it's just uneasiness about somebody else uploading it I understand. Just want to reiterate I don't take any credit for my ported mods and Xbox players would love to have this too with how popular the show is. (Last time I'll bug you on here)