By design because most of the barrels placed in the game already have "real" lights placed for them. These are there just to give a little extra realism closer to the fire over the vanilla barrels. The light is self-contained in the mesh, not using an add-on node that can be edited with FO4Edit.
Great fire effect, love the barrels... hopefully you'll be able to figure out the burning mesh barrels! Having an HD/fire upgrade to those would be awesome.
Thanks for your reply. Although I have no idea what a shared add-on node is ;) I didn't report this as a bug as I'm always assuming first that something is wrong on my end. I disabled the mod and the flames are back. It is probably some kind of conflict, but I have no idea what could cause this. Guess I have to disable my mods one by one.
Basically there are these forms called "AddOn Nodes" so that many meshes can share the same effects. Fallout 4 has a flame effect that is shared by anything that has fire. So if you want a campfire, a fire barrel, or whatever, you put an AddOnNode into your art, and it will load the fire mesh that all the other meshes use.
This is based on a numerical value, so if you're using a mod that re-orders, or replaces that add-on node with something else (say, some kind of fire overhaul) it might break them so they don't load.
It's really hard to narrow down so I'm not much help unfortunately. A lot of early FO4 mods messed up the AddOn Node system pretty bad before it became taboo.
It's also possible you might be hitting your particle limit? In Fallout4Prefs.ini there is a value iMaxDesired=x which should be fairly high if you're running mods (1000-1500)
Thank you very much for taking your time explaining this to me. I will try what you suggested with the particles value and if this doesn't work will search for mod conflicts. Kudos to you!
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Edit: And no flames with 1.1 suddenly. Is this some kind of feature? If yes, I don't get how it works.
This is based on a numerical value, so if you're using a mod that re-orders, or replaces that add-on node with something else (say, some kind of fire overhaul) it might break them so they don't load.
It's really hard to narrow down so I'm not much help unfortunately. A lot of early FO4 mods messed up the AddOn Node system pretty bad before it became taboo.
It's also possible you might be hitting your particle limit? In Fallout4Prefs.ini there is a value iMaxDesired=x which should be fairly high if you're running mods (1000-1500)