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fadingsignal

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fadingsignal

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73 comments

  1. Jontej
    Jontej
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    • 15 kudos
    For some reason the area of the light is very small. Is this intended, or can I edit it with f4edit?
    1. fadingsignal
      fadingsignal
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      By design because most of the barrels placed in the game already have "real" lights placed for them. These are there just to give a little extra realism closer to the fire over the vanilla barrels. The light is self-contained in the mesh, not using an add-on node that can be edited with FO4Edit.
  2. PhoenixKnight13
    PhoenixKnight13
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    Great fire effect, love the barrels... hopefully you'll be able to figure out the burning mesh barrels! Having an HD/fire upgrade to those would be awesome.
    1. fadingsignal
      fadingsignal
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      Thank you!  I've got plans for those just need to make the time!
  3. raznek34
    raznek34
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    None of the barrels emit any kind of flame in version 1.0 for me, with 1.1 it works beautifully.

    Edit: And no flames with 1.1 suddenly. Is this some kind of feature? If yes, I don't get how it works.
    1. fadingsignal
      fadingsignal
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      The barrels use the shared Add-On Node from other fires. So if something is breaking those it will break the fires in the barrels.
    2. raznek34
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      Thanks for your reply. Although I have no idea what a shared add-on node is ;) I didn't report this as a bug as I'm always assuming first that something is wrong on my end. I disabled the mod and the flames are back. It is probably some kind of conflict, but I have no idea what could cause this. Guess I have to disable my mods one by one.
    3. fadingsignal
      fadingsignal
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      Basically there are these forms called "AddOn Nodes" so that many meshes can share the same effects. Fallout 4 has a flame effect that is shared by anything that has fire.  So if you want a campfire, a fire barrel, or whatever, you put an AddOnNode into your art, and it will load the fire mesh that all the other meshes use.

      This is based on a numerical value, so if you're using a mod that re-orders, or replaces that add-on node with something else (say, some kind of fire overhaul) it might break them so they don't load.

      It's really hard to narrow down so I'm not much help unfortunately.  A lot of early FO4 mods messed up the AddOn Node system pretty bad before it became taboo.

      It's also possible you might be hitting your particle limit? In Fallout4Prefs.ini there is a value iMaxDesired=x which should be fairly high if you're running mods (1000-1500)
    4. raznek34
      raznek34
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      Thank you very much for taking your time explaining this to me. I will try what you suggested with the particles value and if this doesn't work will search for mod conflicts. Kudos to you!
  4. katod2
    katod2
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    • 0 kudos
    in vr version it crashes on certain locations
  5. MajorDick
    MajorDick
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    I must say you make the most solid and enjoyable mods.  Thank you!   <3
    1. fadingsignal
      fadingsignal
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      Thanks for the kind words! Glad you enjoy!
  6. calazzo
    calazzo
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    • 12 kudos
    Thanks for the update!
  7. solid67
    solid67
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    Is the fix for ESP-ESL going to be available soon?
    1. fadingsignal
      fadingsignal
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      Done, thanks for the reminder! v1.1
    2. solid67
      solid67
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      Wow wasn't expecting it so soon. Thank you!
  8. ArcanicVoid
    ArcanicVoid
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    • 77 kudos
    another good one from you
    1. ArcanicVoid
      ArcanicVoid
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      Update to just say how wonderful I found this mod; really 'immersive' especially with the base object swapper involved. 
    2. fadingsignal
      fadingsignal
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      Hey thanks for the kind words! 
  9. Gchristian88
    Gchristian88
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    I'm trying to do the same thing with sleeping bags but only one color is showing. I'm using object swapper as well. 
  10. Arbiter1295
    Arbiter1295
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    are you planning on fixing the modern furniture cc Content?
    1. fadingsignal
      fadingsignal
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      This is a random comment. What are you talking about specifically?