Fallout 4
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Gameshark144

Uploaded by

Gameshark1444

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About this mod

DEFUNCT - Patches the non-functioning custom green NCR power armor paint for each of the 4 base game power armors.

Requirements
Permissions and credits
Donations
DEFUNCT - The original mod has been patched and this mod should no longer be needed.
Description

If you have been using the newer versions of MNO - Minutemen NCR Overhaul, then you have likely noticed that he created a full set of brand new power armor paint jobs that don't actually appear when you apply them at a power armor workbench. I waited for him to patch it but eventually decided to do it myself because I decided to stop being lazy.

Overview
The issue is caused by missing BGSM files. These files tell the game which texture to apply when you add the mod. Because these were missing in the mods archive, the game doesn't know what texture to apply so it keeps it as vanilla. I recreated the BGSM by following the same process that the original mod author used which was repurposing the vanilla shark armor paint job. Then I pointed the BGSM to the new texture rather than the old one. I tested the mod within my own game and was successful.

Installation

Because there is no esp/esl, load order should not matter. You can load this wherever you want as this is just loose files. In the unlikely event that a mod does override this (it won't because the mod used its own file path), load mine after that one to ensure the mod works correctly.

This does still require the original mod due to not including the textures/esp for the paints.

Credits
LibertyBull - For the original mod and textures. This mod will be removed if he wishes for it to be as this mod simply modifies his work.