Reorganized voice types to ensure a more even distribution. Furthermore, this corrects a few addtional erroneous voice types I missed in the v7 update.
Version 9
Corrects a long-standing oversight that allowed faces from the LCharWorkshopGuard face pool to spawn at twice the normal rate in response to a recruitment beacon.
Version 8
Since X-Cell 2.0 eliminates headless bodies, I've removed the "Is CharGen Face Preset" flag to accommodate proper face gen data in the future. If anyone is interested in creating a face gen file for this mod, feel free to post it, but please let me know so I can add a link to it in this mod's description.
Version 7
Swapped voice types that could lead to some settlers using silent dialog.
Version 6
Added the "Is CharGen Face Preset" to a couple of faces I missed in v5.
Corrects a handful of settlers who were calling on the wrong outfit/inventory records.
Version 5
Corrected additional face/body color mismatches.
Since the face gen file for Diverse Settlers was not updated after v4, the "Is CharGen Face Preset" flag has been applied in Diverse Settlers v5, making the face gen file unnecessary.
Version 4
Corrects an error that would cause some NPCs to display a face/body color mismatch.
Version 3
Adds 200 ghoul faces to the face pool, thereby increasing the total face count to 1400. See screen shots for examples.
Version 2
Redistributed the faces across additional nested face lists so that the game can spawn faces easier, thereby improving performance.