Support requests where it is evident you have not watched the video and/or read the User Guide and/or without a pastebin link to your Logfile may not get a reply
Please, help me to help you...I'm a busy human in real life too 🙏
I was running VRAMr through a high-end gaming laptop with a spec of Ryzen 9 7945hx, RTX 4080 12g, and 32g Ram, on SSD. Quality preset and Layered Extract for MO2. Around 110 gb of original textures are processed and optimized to a 40 gb output. Here's what I get:
On less demanding areas like Sanctuary, there's a mild improvement on VRAM usage between 0.5 to 1g.
8.6/12g to 7.8/12g. Places like these are not that graphically challenging but a bit heavy since there are greenery mods. Other than VRAM usage I didn't really notice changes on graphics and control.
On highly demanding areas like Boston where draw cell counts skyrockets, my VRAM usage reduces by 1.2 to 2g.
9.7/12g to 8.3/12g. Although it might not be fruitful as thought, there's a huge improvement on graphic stability and control, equivalently much less statters. The view moves more smoothly and responsive to the mouse and turning around no longer pauses the game for a second. And as you probably notice nothing really looks worse prior to optimization (LODs somehow did so I removed those optimized textures afterwards).
To sum things up, VRAM improvements are going to be much more obvious on lower end machines, but the increase on game experience by reducing stutters without breaking game graphics shares in any cases. So far I haven't really find bugged textures and the game just feels better. Easy to use, no snake oil, 10/10. Endorsed. Thanks for creating it, awesome work!
[For other Vortex Users, this is what worked for me.]
To use VRAMr in Vortex as a dashboard shortcut:
- Set 'Name' to whatever you want. I picked 'VRAMr-FO4' - Set 'Target' to '<your steam Drive>\Steam\steamapps\common\Fallout 4\Data\VRAMr\VRAMr.bat' - Set 'On Start' to 'Hide Vortex, restore when closed' (recommended choice) - Set 'Run in shell' to On - Set 'Run detached' to On - Set an Icon - Save
Its not VRAMr that's broken, it's how MO2 is reporting your game folder through the virtual file system that needs attention.
Are you running a Wabbajack modlist or homebrew? - use MO2's Explore Virtual Folder feature and then click the Command Prompt icon in the new app window....what folder does the Command prompt open in?
question, does this help with texture degradation when playing for long periods of time? also where did you buy such a powerful beast of Laptop with 12g vram? i thought that laptops come with 8gb max ( mines 4gb 😒)
When you play the game for long period of time you start seeing some world textures and decals blurred or downscaled to lowest quality usually happens when Vram is at full capacity, was a big issue for me with Starfield with their memory leaks and other bugs (im not 100% certain if this happens in Fallout 4 and Skyrim or its a mod issue but when i come across with these instances, i just reboot the game to fix it because im a perfectionist 😅)
its not degradation its just that it doesnt load the textures anymore cause there is no Vram and Ram is too slow compared to vram. Yeah laptop Vram depends solely on the GPU, 4GB Vram is very low for 2024. My legion 5 pro with RTX 3070 8GB Vram cant handle 2k textures very well and i see then load slowly after some time, stutters etc. My advice is to optimise your game with mods such as this and Optimized vanilla textures, then you shouldnt use texture mods that are more than 1k.. Judging by the 4GB Vram on your laptop i assume that you either got an older laptop or the GPU isnt for heavy gaming, so thats where the modding fun comes in place.
I second the ENBoost suggestion. I spent hours reading threads about this problem and fiddlefucking around with useless .ini settings and in the end that was what finally fixed it for me.
Yeah i have the Rog Zephyrus G14 2021 Edition with RTX 3060ti 4gb gpu, some of mods installed run 2k textures and the rest are 1k (using this mods H option it helped reduce few minor 4k textures) the game runs smooth for me and everything works fine as it should except for some textures downscaling to blurry/washed out when playing for over a few hours and performance slows down a bit but a simple game restart does the trick Tried ENBBoost option and it actually makes performance worse somehow, probably because of ForceVideoMemorySize=true and AreYouSureYouKnowWhatIsIt=true in enblocal.ini or maybe has something to do with Nvidia reflex mod? idk so went back to my original settings
reflex inherently cuts down FPS to gain in latency. VideoMemorySizeMB on ENB should be counted with this in mind https://www.youtube.com/watch?v=xSz84F1kgkM
Around 10-13% performance gain in my setup meaning 6-9FPS. On 2560*1600 Legion 5 pro 12700/rtx 3070 (150watt config), with 2k Textures + grass, moded vanilla trees to get some leaf and a little bit tweaking on Natural-Lighting HD ENB to add skylight/ambient,ssao. No noticeable loss in quality.
Is it possible to pack everything into BA2 to see if we get even more performance or we reach unknown limits to me and the compression will ruin everything?
Yep......... you see i mostly read before i download but i was frustrated with the stutters and tried to find a solution.... I just came here to write that there was an optional download but you beat me to it xD. I had 2k textures and above them 2k retexture and some other stuff that messed up everything and even "downscaling" them wouldnt fix the amount of processing pc and fo4 had to do determining what to use xD... Anyways ill try it now to see how well it will behave in the new modlist. Thanks for your mod, you helped a lot of people.
Maybe NV would although I guess the user base playing on such old machines to warrant the effort I think would be miniscule - so I'm not going to plough the time into porting it for either tbh.
Hello! I'm having trouble optimizing my textures. My VRAMr is getting stuck at 44% while there are multiple command bats running. I'm not sure why it's stagnating, but I've tried with layering and without, and it's stopped at the same point every single time. Here is my logfile here
Hello ditto! - everything looks fine in the logfile so it's probably down to your power profile, drive error, drive space, fragmentation/SSD trim or another app/virus protection getting in the way. Try rebooting and re-running or running MO2 as Admin. Let me know..... :)
I'm still running into the same problem :/, I've ran MO2 as an Admin and checked the drive health, everything looks good. As for the MO2 profile folder, it's the same directory in my settings ie. C:/Users/----/AppData/Local/ModOrganizer/Fallout4/profiles
Sorry for the late reply, I've disabled UAC, moved my MO2 install to C:/ModOrganizer, my D drive (where the VRAMr-FO4 folder is) has 308gb free. After moving the MO2 install out of AppData, it has gotten much farther optimising during the 5 bat commands, but still stops after a bit of time, still stuck at 44%.
Can you identify that it stalls always at the same file, not % ? - also if you are running it as Admin, don't....Limited user access account is sufficient
It's stalling at different textures and varies each time, but usually it's textures relating to game actors, ie caitbody, BaseHumanMale, FaceCustomization, DLC04\PowerArmor, MirelurkQueen, Supermutant, basehumanfemale... tldr, from the handful of times I've ran it thus far, its stalling at subfolders in the Actors folder, for all 5 texture types.
Hi, I believe I've followed all the instructions correctly, but I can't get VRAMr to work properly on my end. I ran the .bat through MO2, picked the right game directory and optimization quality, then picked my D: drive for the output folder, chose layered/selected my mod profile when prompted and it just halts at "The system cannot find the path specified." Any help is very much appreciated. Here's my logfile: pastebin
Try updating the MO2 VRAMr.bat runlink to start in the correct folder....also if yiu run Explore Virtual Folder through MO2 run links, click in the new window the Command Prompt icon, which folder does the Command Prompt start in?
I set the VRAMr Start in to D:\Steam\steamapps\common\Fallout 4\Data (hopefully that's what you wanted me to do) and ran VRAMr from MO2 and the first prompt showed: "VRAMr is going to optimize your Fallout 4 files in : "D:\Steam\steamapps\common" Which then led to it stopping in the same place as before (after selecting mod profile when prompted), now the command prompt message changed to: The system cannot find the path specified. D:\Steam\steamapps\common\Fallout 4>
The command prompt when launched from Explorer++ shows: D:\Steam\steamapps\common\Fallout 4\data>This is the new log
I'm thinking the space between Fallout and 4 in your directory name means you will have to encapsulate the directory reference in speech marks. Spaces in folder and filenames not ideal.
Hey, just a quick follow-up I managed to get it working properly. What I did in MO2 was change the Start in for VRAMr to D:\Steam\steamapps\common\Fallout 4\data\scripts and for whatever reason the first prompt about the game location was correct and found D:\Steam\steamapps\common\Fallout 4then I just followed along with your guide as normal and it all seemed to work itself out. Thanks for taking the time trying to assist me. What a weird issue and solution lol.
Thanks for letting me know. Keep any eye on that for future mods too - you don't want any mods starting in \data\scripts - so if you have similar issues in the future, check that 1st. Enjoy!
Got another question for you, perhaps I'm not using VRAMr correctly, though.
When I run VRAMr, even on the performance optimisation setting, I'm only getting an output of about 600MB. Looking through the textures, it doesn't look as though many have been optimized. I've gone for 2k variants of texture packs before running it, so perhaps that's why, but I'd have thought there'd be a lot more overwrite given how poorly high res textures are usually optimised (not shitting on the devs, it's just not usually their priority. I'm using a 4GB card so trying to optimize performance.
300 comments
Please, help me to help you...I'm a busy human in real life too 🙏
On less demanding areas like Sanctuary, there's a mild improvement on VRAM usage between 0.5 to 1g.
8.6/12g to 7.8/12g. Places like these are not that graphically challenging but a bit heavy since there are greenery mods. Other than VRAM usage I didn't really notice changes on graphics and control.
On highly demanding areas like Boston where draw cell counts skyrockets, my VRAM usage reduces by 1.2 to 2g.
9.7/12g to 8.3/12g. Although it might not be fruitful as thought, there's a huge improvement on graphic stability and control, equivalently much less statters. The view moves more smoothly and responsive to the mouse and turning around no longer pauses the game for a second. And as you probably notice nothing really looks worse prior to optimization (LODs somehow did so I removed those optimized textures afterwards).
To sum things up, VRAM improvements are going to be much more obvious on lower end machines, but the increase on game experience by reducing stutters without breaking game graphics shares in any cases. So far I haven't really find bugged textures and the game just feels better. Easy to use, no snake oil, 10/10. Endorsed. Thanks for creating it, awesome work!
To use VRAMr in Vortex as a dashboard shortcut:
- Set 'Name' to whatever you want. I picked 'VRAMr-FO4'
- Set 'Target' to '<your steam Drive>\Steam\steamapps\common\Fallout 4\Data\VRAMr\VRAMr.bat'
- Set 'On Start' to 'Hide Vortex, restore when closed' (recommended choice)
- Set 'Run in shell' to On
- Set 'Run detached' to On
- Set an Icon
- Save
--Hope this helps!
Are you running a Wabbajack modlist or homebrew? - use MO2's Explore Virtual Folder feature and then click the Command Prompt icon in the new app window....what folder does the Command prompt open in?
Yeah laptop Vram depends solely on the GPU, 4GB Vram is very low for 2024. My legion 5 pro with RTX 3070 8GB Vram cant handle 2k textures very well and i see then load slowly after some time, stutters etc.
My advice is to optimise your game with mods such as this and Optimized vanilla textures, then you shouldnt use texture mods that are more than 1k..
Judging by the 4GB Vram on your laptop i assume that you either got an older laptop or the GPU isnt for heavy gaming, so thats where the modding fun comes in place.
Tried ENBBoost option and it actually makes performance worse somehow, probably because of ForceVideoMemorySize=true and AreYouSureYouKnowWhatIsIt=true in enblocal.ini or maybe has something to do with Nvidia reflex mod? idk so went back to my original settings
VideoMemorySizeMB on ENB should be counted with this in mind https://www.youtube.com/watch?v=xSz84F1kgkM
On 2560*1600 Legion 5 pro 12700/rtx 3070 (150watt config), with 2k Textures + grass, moded vanilla trees to get some leaf and a little bit tweaking on Natural-Lighting HD ENB to add skylight/ambient,ssao.
No noticeable loss in quality.
Is it possible to pack everything into BA2 to see if we get even more performance or we reach unknown limits to me and the compression will ruin everything?
I just came here to write that there was an optional download but you beat me to it xD.
I had 2k textures and above them 2k retexture and some other stuff that messed up everything and even "downscaling" them wouldnt fix the amount of processing pc and fo4 had to do determining what to use xD...
Anyways ill try it now to see how well it will behave in the new modlist.
Thanks for your mod, you helped a lot of people.
Here is my logfile here
You have VRAMr installed as a mod into MO2, yes? - not just referencing the .bat from Downloads folder?
"VRAMr is going to optimize your Fallout 4 files in :
"D:\Steam\steamapps\common"
Which then led to it stopping in the same place as before (after selecting mod profile when prompted), now the command prompt message changed to:
The system cannot find the path specified.
D:\Steam\steamapps\common\Fallout 4>
The command prompt when launched from Explorer++ shows:
D:\Steam\steamapps\common\Fallout 4\data>
This is the new logD:\Steam\steamapps\common\Fallout 4\data\scripts
and for whatever reason the first prompt about the game location was correct and foundD:\Steam\steamapps\common\Fallout 4
then I just followed along with your guide as normal and it all seemed to work itself out. Thanks for taking the time trying to assist me. What a weird issue and solution lol.Got another question for you, perhaps I'm not using VRAMr correctly, though.
When I run VRAMr, even on the performance optimisation setting, I'm only getting an output of about 600MB. Looking through the textures, it doesn't look as though many have been optimized. I've gone for 2k variants of texture packs before running it, so perhaps that's why, but I'd have thought there'd be a lot more overwrite given how poorly high res textures are usually optimised (not shitting on the devs, it's just not usually their priority. I'm using a 4GB card so trying to optimize performance.
Text files is 3MB lol