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DegenerateDak and CSEP

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144 comments

  1. Pig
    Pig
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    Locked
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    Consider supporting us:
    Dak's Patreon - Pig's Patreon 
  2. Buracchi
    Buracchi
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    Is anyone else using True Damage and not having enemies receive the listed damage with this mod? If so can anyone let me know how I can fix it?

    Other weapons using the Munitions grenade rounds don't seem to have this problem for me, so I'm a little lost on this one.

    Everything seems to work great otherwise, and I love the thing, fits perfectly into the game's aesthetic.
    1. TheModdedMachine
      TheModdedMachine
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      I had the same issue with this mod and True Damage. I was dealing very little damage to enemies and even my player character. I went into XEdit to raise the explosion damage up to 5000, nothing. Swapped out the ammo type and projectile to  the vanilla missile, nothing. Then I figured it was a keyword issue, which it is.
      Remove WeaponTypeBallistic [KYWD:00092A86] WeaponTypeRifle [KYWD:0004A0A1] - This is what is causing little to no damage
      Add WeaponTypeHeavyGun [KYWD:0004A0A3] WeaponTypeMissileLauncher [KYWD:0022575B] - For MCM damage configuration
      After you do True Damage will recognize the weapon and the explosive damage scaling should work.
    2. Buracchi
      Buracchi
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      Can't thank you enough for posting this, thrilled to be able to use this weapon in my game, now
      I have a friend who also uses True Damage, and was having the same issue, so I'll thank you for him, too.
    3. roughdude
      roughdude
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      I had the same problem, thanks.
    4. LovecraftsCat666
      LovecraftsCat666
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      You just removed WeaponTypeBallistic and added separately WeaponTypeMissileLauncher and WeaponTypeHeavyGun or also you removed Weapon TypeRifle from keywords? I still don`t get why damage is so low with True Damage\Munitions Combo.
    5. TheModdedMachine
      TheModdedMachine
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      Yes replace both with WeaponTypeHeavyGun [KYWD:0004A0A3] WeaponTypeMissileLauncher [KYWD:0022575B]
    6. RelicRed
      RelicRed
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      I had never used any XEdit before but eventually after looking at all the associated mods using FO4Edit I finally found the keywords section you were referencing and was able to make the change. worked like a charm. for anyone uneducated like me, it is imperative you change nothing until you are absolutely sure you are making the correct change in the correct location.
    7. Munsonman
      Munsonman
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      Directions:

      -open Fo4edit
      -go to DakGrenadeAPW.esp
      -expand DakGrenadeAPW.esp
      -expand 'Weapon' in the dropdown
      -three items are listed - '00DakAPWUnique2', '00DakAPW', '00DakAPWUnique1'
      -When you click on each of these items in the right pane there is a dropdown 'KWDA - kewords (sorted)'
      -expand 'KWDA - kewords (sorted)'
      -you will see listed among other things 'WeaponTypeBallistic [KYWD:00092A86]' and 'WeaponTypeRifle [KYWD:0004A0A1]'
      It doesn't matter which one is changed to either replacement.  It just matters that instead of these two keywords being listed they must instead say WeaponTypeHeavyGun [KYWD:0004A0A3] and WeaponTypeMissileLauncher [KYWD:0022575B]
      -do this for all three options '00DakAPWUnique2', '00DakAPW', '00DakAPWUnique1'
      -save the changes
    8. llihP
      llihP
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      Does anyone know how to fix this for BLD? I tried the above.

      I also tried editing munitions 25mm grenade to cause 5000 damage, but it still takes six or so 25mm grenades to kill a single ghoul.
    9. Pig
      Pig
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      The damage is caused by the explosion, not the projectile.
    10. llihP
      llihP
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      Thanks, I finally figured it out
    11. AntauriX22
      AntauriX22
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      King! I'd honestly advise pinning this even though it's not technically relevant to the mod itself.
  3. Vykusi0bsos
    Vykusi0bsos
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    Is this weapon from Terminator 2? The one shooting gas projectiles. Or, can one, with attachments, make it look like that movie weapon?
  4. Selakii
    Selakii
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    Smexy
  5. TheGrayThunder
    TheGrayThunder
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    Just a heads up, the misc mod item for the beanbag rounds appears to be using the wrong name, it's labeled as slug grenades. I checked it out in xEdit and both "00Dakmiscmod_mod_APW_Shell_Slug" and "00Dakmiscmod_mod_APW_Shell_BeanBag" are set to have the identical display name "25mm APW Slug Grenades". I'm assuming this is just an oversight with copy/pasting or something like that, not really a big deal (in fact I already tweaked it to say beanbags on my end just for my own peace of mind), but I figured I'd mention it.
  6. Craterfist
    Craterfist
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    Hey, with Bullet Counted Reload broken with the Next Gen update, until it gets fixed, is there a way to add some sort of faster reload animation? 
    1. Pig
      Pig
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      Get the faster reload perk
  7. CaptainLaserBeam
    CaptainLaserBeam
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    When this spawns on enemies they never want to use it and attack me with their fists. Wonder why that is? 
  8. TheCanadianCrook
    TheCanadianCrook
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    e
  9. TheCanadianCrook
    TheCanadianCrook
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    love this mod however with BCR (bullet count reload) it has a few bugs including infinite reload loop. any way to make this weapon an exception? also all the rounds seem to not have gravity drop , just goes straight on forever seemingly
  10. Lythael
    Lythael
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    What do the smoke grenades actually do to enemies?
    I can't figure out there doesn't seem to be any effect or script attatched to these smoke grenades or their explosions.

    Or are these just for show and not really have any functionality?
    1. Pig
      Pig
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      They're a joke ammo type
    2. Lythael
      Lythael
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      Ahh ok.
      Too bad they don't make enemies lose your aggro momentirely due to being temporarily "blinded" by the smoke or something. Would have a silly niche in Stealth play.
      But oh well :P
  11. RBxDash
    RBxDash
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    How does the smoke ammo type work?
    Does it actually block visibility between you and an enemy or does the enemy need to be inside of the smoke for it to work?
    1. Lythael
      Lythael
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      From testing and poking through xEdit it doesn't seem to do anything like that or anything special at all.
      Idk could be wrong. I haven't found any functionality to these.