Having struggled to make questionable (but working) Flash character images for custom perks and such in my mods, I'm curious if you're interested in putting together a brief article on what tools and techniques you found useful in making yours. I ended up creating individual raster images in Gimp, using an online AI-based SVG conversion tool to vectorize them, and then importing them into JPEXS, which worked but... was not great. Documentation on making these is somewhere between sparse to nonexistent on the Web, and the tools used by the game developers are basically no longer (legally) available.
Sure, I can put together an article in a bit, but here’s a basic explaination for now
You need Adobe Animate and FFDEC at minimum to bash together existing icons. You need Adobe Illustrate if you want to put your own designs into vector format. There aren’t any good free alternatives unfortunately, you’ll have to find a way to Obtain The Tools.
You can use any version or any year of Illustrate or Animate AFAIK.
To bash together existing icons, you decompile the .swf file to .fla using the button to do so in FFDEC, and then you import that .fla into your Adobe Animate project, and you can drag them around and edit them in there.
For custom icons, you just trace your image with the automatic image trace in Illustrate, and them import it into Animate and animate it there.
Thanks for the details! When I was looking around, it seemed like the installable Adobe applications were no longer available, and it wasn't clear if the components of Creative Cloud were equivalent. I guess what you're talking about using is part of Adobe Creative Cloud though? It's still able to make Shockwave/Flash files?
not really something i’m interested in doing, that’s a lot of work. but people can use the icons on this page to help with that project if they feel like doing it
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Having struggled to make questionable (but working) Flash character images for custom perks and such in my mods, I'm curious if you're interested in putting together a brief article on what tools and techniques you found useful in making yours. I ended up creating individual raster images in Gimp, using an online AI-based SVG conversion tool to vectorize them, and then importing them into JPEXS, which worked but... was not great. Documentation on making these is somewhere between sparse to nonexistent on the Web, and the tools used by the game developers are basically no longer (legally) available.
You need Adobe Animate and FFDEC at minimum to bash together existing icons. You need Adobe Illustrate if you want to put your own designs into vector format. There aren’t any good free alternatives unfortunately, you’ll have to find a way to Obtain The Tools.
You can use any version or any year of Illustrate or Animate AFAIK.
To bash together existing icons, you decompile the .swf file to .fla using the button to do so in FFDEC, and then you import that .fla into your Adobe Animate project, and you can drag them around and edit them in there.
For custom icons, you just trace your image with the automatic image trace in Illustrate, and them import it into Animate and animate it there.