I've found that Vault 111 is extremely dark with this mod in. And turning on the Pipboy light - once you finally have that device - causes some WEIRD moving shadows in some places. And that is NOT only in Vault 111, alas. Although in many places the light levels seem improved and more natural, I regret to inform you that for now, I will have to refrain from using this mod. A pity, because the concept is solid.
This mod makes all shadows very blocky and lo-res. Not sure what improvements there have been to the lights, but the shadows are a definite step down - why is this the case, and can it be rectified?
just one screenshot can't do justice about whether this mod is great or not. although I am really like the idea of having 1 mod instead of 9, I'd love to see at least 3-4 images for interior and 3-4 images for exterior, with both first and third person.
Yeah. But since there are lots of mods which actually made a changes to the lights and lighting system as well as crafting, as well as imagespaces (like Darker Night, Light Tweaks etc). It's good to know which ones are actually affected.
If it's just a merging off the difeerent mods that adds dynamic shadows - you still better tell which ones are incorportaed. Same goes for the buildable stuff.
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although I am really like the idea of having 1 mod instead of 9, I'd love to see at least 3-4 images for interior and 3-4 images for exterior, with both first and third person.
It's good to know which ones are actually affected.
If it's just a merging off the difeerent mods that adds dynamic shadows - you still better tell which ones are incorportaed.
Same goes for the buildable stuff.