Fallout 4

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Palurien1985

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Palurien1985

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7 comments

  1. rooket1222
    rooket1222
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    BANGER
  2. Phantomvoice95
    Phantomvoice95
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    So so so so so, I totally didn't understand this when you made the reba one, but now having read it again, and seeing how it works, I LOVE THIS.

    Basically, I don't use the attachment pack much yet, I love the idea, but there are parts here and there I am unsure of, especially when combined with mod added weapons not having matching attachments, things start to stick out and I want it to all feel likle a "definitive edition" version of FO4, at least thats what my mod list is working on becoming (just need a darn Wattz 1000 Magneto laser pistol lol)

    But with this series, even if I don't use the attachment pack, you are integerating some of the attachments in for the uniques? if I understand this correctly right? (which of course would make the uniques unique, and integrate the great attachments in a way that would feel appropriate with everything else I have in my list)
    1. Palurien1985
      Palurien1985
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      Yes, you have that correct. If you use the Attachment Pack it will add random parts on the uniques, with the modcols. But I cut out the lower level mods, so even if your level 10 and get Tinker Tom's Special, you would get some mods that wouldn't normally be available yet, because they are locked at 15+.

      I have another series, Unique Weapon Replacers, that I am currently getting ready to upload, that replaces the uniques with actual mod guns. I am doing Reba & Reba II first. And you can choose between the Mosin Nagant or the Varmint Rifle and a few different ammo options. My plan are to slowly grow both to cover all the unique weapons, and then move into armor. Its gonna be a lengthy project, but I am enjoying it.

      Hope that helps and happy gaming :)
    2. Phantomvoice95
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      That's awesome! thank you so much!
      I look forward to the unique replacers as well! May I throw something out there? Cause Whiskey hasn't done this for any of his, (and I struggled to understand it myself), replacing the deliverer with either the Falcon III pistol mod or the Cross Ruger  since most of us add the deliverer to the loot list as the compact or covert pistol mods.

      Other random thought is the M1 Garand and Laser Garand mods, I have thought of replacing Reba and Reba 2 with those myself, but I do like the option of adding the mosin as a unique that way too.

      Anyways good luck and thanks for the great mods and videos!
    3. Palurien1985
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      The pistol idea is not bad, I'll keep that in mind. And I had debated the M1 Garand for Reba, my only issue was that technically it's a semi-auto combat rifle, and Reba is bolt action. I usually try to stick close to what the original was. But I may make a version with the M1 and Garand laser someday.
    4. Phantomvoice95
      Phantomvoice95
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      Glad you like the pistol idea, to throw it out there part of why i think of those options for it is because Deacon describes it as an advanced pre war powerful but quiet handgun,  so to me it makes sense with the options those mods have.

      And that makes sense with the m1 garand, I love the option of using the Mosin for it, or the attachment pack parts, so those are good choices. Just trying to think of a good unique place for the m1 grand and laser garands.. cause I don't want them to spawn everywhere but like the idea of having a unique one. 
    5. Palurien1985
      Palurien1985
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      I would am planning to use the M1 Garand and probably he Laser Garand, not sure where yet, but I want to use them too. Ill find a spot for them.