Hi. I have already taken control of Covenant and I used the Peaceful Solution mod so I didn't have to kill all the original settlers but can not assign them tasks/jobs and I was hoping there was a way to use this mod After the Human Error Quest is complete or do you know of a way that will allow me to assign the original Covenant settlers to tasks/jobs ?
I would be most grateful for any help or advice you could give me, I have over 150 hours on this playthrough and really don't want to start over as going back to an earlier save is not possible as I play in Survival Mode that has limited saves.
If you can't use the mod as a fix, go into your console and enter:
player.addtofaction f0c6a 0
This will add you to the Covenant people (who are probably dead, lol) and give you more scrapping/rebuilding options.
If the turrets are still there, go into the console, click on the turret (once! the id should be on screen), and type markfordelete and hit enter. If you click on the turret again, a [d] should now show in the id. Go around to all 7 turrets and mark them all. Fast travel away and back and the turrets should be gone and you can build new ones on the little platforms.
Lol, what a mess, even the cat's bowl is flagged as owned and can be accidentally stolen, resulting in the cat becoming hostile, but unable to attack you πΎπ
I already have Covenant as a settlement, the townsfolk went hostile and had to be killed, except for Deezer. However, most of the beds are still owned by the corpses and can't be scrapped and the turrets add zero defense. Does this mod fix that issue because it seems it needs to be installed before the quest and not after?
No, once the workshop is occupied this mod is useless. In this version, only a couple of things remain with the old owners - wild mutfruits next to the pump and a master bed in the Covenant House. But they can be disassembled for scrap. I'll add owner removal in the update.
I know I can use the setownership console command, but that means doing it for all the furniture one at a time. I think there is a command to delete the turrets, so I might try that and build new ones in their place because I *think* the setownership won't work on them from what I have read elsewhere. We kind of need a batch file that does all this nonsense in a one shot.
Can you add something to remove the dead bodies of the residents? Once things turn violent, I end up having to carry the dead across the road one by one and chuck them in the river or they just pile up by the doors forever.
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I have already taken control of Covenant and I used the Peaceful Solution mod so I didn't have to kill all the original settlers but can not assign
them tasks/jobs and I was hoping there was a way to use this mod After the Human Error Quest is complete or do you know of a way that
will allow me to assign the original Covenant settlers to tasks/jobs ?
I would be most grateful for any help or advice you could give me, I have over 150 hours on this playthrough and really don't want to start over
as going back to an earlier save is not possible as I play in Survival Mode that has limited saves.
Thanks.
Open the console, select a settler and run the following commands:
ο»Ώcf "Actor.SetCommandable" 1
cf "Actor.SetAllowCaravan" 1
This is actually what this mod does when you get a settlement. To be able to move it to another settlement, you can run this command:
cf "Actor.ο»ΏSetAllowMove" 1
Note that these commands will not work with Swanson, since the WorkshopNPCScript is not attached to him.
Also added a file for installation via mod manager.
player.addtofaction f0c6a 0
This will add you to the Covenant people (who are probably dead, lol) and give you more scrapping/rebuilding options.
If the turrets are still there, go into the console, click on the turret (once! the id should be on screen), and type markfordelete and hit enter.
If you click on the turret again, a [d] should now show in the id. Go around to all 7 turrets and mark them all. Fast travel away and back and the turrets should be gone and you can build new ones on the little platforms.
save before you do this, just incase you mess up.
To remove ownership via the console, you can create a text file CovenantFix.txt in the game directory and paste the code below into it.
player.addtofaction 62030 0
; Double bed in the Covenant House
000E051C.setownership
; Wild Mutfruit
000E04F5.setownership
; Cat Bowl
001BE40B.setownership
; Safes
000E6938.setownership
000E4DCB.setownership
; Doors
000E5880.setownership
000E0540.setownership
000E053F.setownership
000E0516.setownership
000E0514.setownership
And then run the command in the console:
bat CovenantFix
The code below removes the original turrets:
000EB702.disable
000EB6FF.disable
000EB6FD.disable
000EB6FB.disable
000EB6FA.disable
000EB6F8.disable
000EB6F6.disable
000EB6F2.disable
000EB704.disable
Great job.
If I find one, and anyone is interested I'll drop the link off here IF this mod author says its ok.
In this version, only a couple of things remain with the old owners - wild mutfruits next to the pump and a master bed in the Covenant House. But they can be disassembled for scrap. I'll add owner removal in the update.
We kind of need a batch file that does all this nonsense in a one shot.
UFO4P has that fixed since December 5th 2018.
Also fixes the re-locking doors and despawns all the dead bodies.