If you can't use the mod as a fix, go into your console and enter:
player.addtofaction f0c6a 0
This will add you to the Covenant people (who are probably dead, lol) and give you more scrapping/rebuilding options.
If the turrets are still there, go into the console, click on the turret (once! the id should be on screen), and type markfordelete and hit enter. If you click on the turret again, a [d] should now show in the id. Go around to all 7 turrets and mark them all. Fast travel away and back and the turrets should be gone and you can build new ones on the little platforms.
Lol, what a mess, even the cat's bowl is flagged as owned and can be accidentally stolen, resulting in the cat becoming hostile, but unable to attack you πΎπ
I already have Covenant as a settlement, the townsfolk went hostile and had to be killed, except for Deezer. However, most of the beds are still owned by the corpses and can't be scrapped and the turrets add zero defense. Does this mod fix that issue because it seems it needs to be installed before the quest and not after?
No, once the workshop is occupied this mod is useless. In this version, only a couple of things remain with the old owners - wild mutfruits next to the pump and a master bed in the Covenant House. But they can be disassembled for scrap. I'll add owner removal in the update.
I know I can use the setownership console command, but that means doing it for all the furniture one at a time. I think there is a command to delete the turrets, so I might try that and build new ones in their place because I *think* the setownership won't work on them from what I have read elsewhere. We kind of need a batch file that does all this nonsense in a one shot.
Can you add something to remove the dead bodies of the residents? Once things turn violent, I end up having to carry the dead across the road one by one and chuck them in the river or they just pile up by the doors forever.
There is this annoying bug that is pestering me every time I start a new run and is that Covenant has its doors open. Swanson will not talk to me to run the test and if I put a foot inside Covenant they will become hostile. Can you fix that?
This happens if you get to close to Covenant without going to them. The cell will load triggering the start of the "quest". However since it doesn't hold Swanson in place until you talk to him, he will go about his business when night falls forcing you to go the hostile takeover route.
I have used this mod for years: Covenant Enhancements: https://www.nexusmods.com/fallout4/mods/45163 It works well for me. But variety is the spice of life, so having another option is always a good thing. Thanks for sharing
22 comments
player.addtofaction f0c6a 0
This will add you to the Covenant people (who are probably dead, lol) and give you more scrapping/rebuilding options.
If the turrets are still there, go into the console, click on the turret (once! the id should be on screen), and type markfordelete and hit enter.
If you click on the turret again, a [d] should now show in the id. Go around to all 7 turrets and mark them all. Fast travel away and back and the turrets should be gone and you can build new ones on the little platforms.
save before you do this, just incase you mess up.
To remove ownership via the console, you can create a text file CovenantFix.txt in the game directory and paste the code below into it.
player.addtofaction 62030 0
; Double bed in the Covenant House
000E051C.setownership
; Wild Mutfruid
000E04F5.setownership
; Cat Bowl
001BE40B.setownership
; Safes
000E6938.setownership
000E4DCB.setownership
; Doors
000E5880.setownership
000E0540.setownership
000E053F.setownership
000E0516.setownership
000E0514.setownership
And then run the command in the console:
bat CovenantFix
The code below removes the original turrets:
000EB702.disable
000EB6FF.disable
000EB6FD.disable
000EB6FB.disable
000EB6FA.disable
000EB6F8.disable
000EB6F6.disable
000EB6F2.disable
000EB704.disable
Great job.
If I find one, and anyone is interested I'll drop the link off here IF this mod author says its ok.
In this version, only a couple of things remain with the old owners - wild mutfruits next to the pump and a master bed in the Covenant House. But they can be disassembled for scrap. I'll add owner removal in the update.
We kind of need a batch file that does all this nonsense in a one shot.
UFO4P has that fixed since December 5th 2018.
Also fixes the re-locking doors and despawns all the dead bodies.
https://www.afkmods.com/Unofficial%20Fallout%204%20Patch%20Version%20History.html