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Moel51

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moel51

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29 comments

  1. Fender86
    Fender86
    • member
    • 0 kudos
    Hi.
    I have already taken control of Covenant and I used the Peaceful Solution mod so I didn't have to kill all the original settlers but can not assign
    them tasks/jobs and I was hoping there was a way to use this mod After the Human Error Quest is complete or do you know of a way that
    will allow me to assign the original Covenant settlers to tasks/jobs ?

    I would be most grateful for any help or advice you could give me, I have over 150 hours on this playthrough and really don't want to start over
    as going back to an earlier save is not possible as I play in Survival Mode that has limited saves.

    Thanks.
    1. moel51
      moel51
      • member
      • 1 kudos
      You can fix this via the console. In survival mode, the console is not available and you need any suitable mod that allows it.

      Open the console, select a settler and run the following commands:

      ο»Ώcf "Actor.SetCommandable" 1
      cf "Actor.SetAllowCaravan" 1

      This is actually what this mod does when you get a settlement. To be able to move it to another settlement, you can run this command:

      cf "Actor.ο»ΏSetAllowMove" 1

      Note that these commands will not work with Swanson, since the WorkshopNPCScript is not attached to him.
  2. NemesisT03
    NemesisT03
    • premium
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    Theres 0 instruction on how to install this. Any help?
    1. moel51
      moel51
      • member
      • 1 kudos
      Manual installation instructions on nexusmods.

      Also added a file for installation via mod manager.
    2. NemesisT03
      NemesisT03
      • premium
      • 0 kudos
      Thank you much. Installing via Vortex.
  3. journeyloaded
    journeyloaded
    • member
    • 0 kudos
    Works great with NGU. Installed with Vortex.
  4. szarkoj
    szarkoj
    • member
    • 0 kudos
    Sorry, how exactly do I install this mod? 
  5. Blackbeard1965
    Blackbeard1965
    • member
    • 6 kudos
    If you can't use the mod as a fix, go into your console and enter:

    player.addtofaction f0c6a 0

    This will add you to the Covenant people (who are probably dead, lol) and give you more scrapping/rebuilding options. 

    If the turrets are still there, go into the console, click on the turret (once! the id should be on screen), and type markfordelete and hit enter. 
    If you click on the turret again, a [d] should now show in the id. Go around to all 7 turrets and mark them all. Fast travel away and back and the turrets should be gone and you can build new ones on the little platforms. 

    save before you do this, just incase you mess up. 
    1. moel51
      moel51
      • member
      • 1 kudos
      Actually you need to add the player to faction 62030, which is done in the Human Error quest script.

      To remove ownership via the console, you can create a text file CovenantFix.txt in the game directory and paste the code below into it.

      player.addtofaction 62030 0

      ; Double bed in the Covenant House
      000E051C.setownership
      ; Wild Mutfruit
      000E04F5.setownership
      ; Cat Bowl
      001BE40B.setownership
      ; Safes
      000E6938.setownership
      000E4DCB.setownership
      ; Doors
      000E5880.setownership
      000E0540.setownership
      000E053F.setownership
      000E0516.setownership
      000E0514.setownership

      And then run the command in the console:

      bat CovenantFix
      The code below removes the original turrets:

      000EB702.disable
      000EB6FF.disable
      000EB6FD.disable
      000EB6FB.disable
      000EB6FA.disable
      000EB6F8.disable
      000EB6F6.disable
      000EB6F2.disable
      000EB704.disable
    2. MannyCAMHOTMAIL
      MannyCAMHOTMAIL
      • member
      • 5 kudos
      Thank you, most kindly
      Great job.
  6. NaliSeed
    NaliSeed
    • BANNED
    • 5 kudos
    Lol, what a mess, even the cat's bowl is flagged as owned and can be accidentally stolen, resulting in the cat becoming hostile, but unable to attack you πŸ˜ΎπŸ˜‚ 
    1. moel51
      moel51
      • member
      • 1 kudos
      Great. Even the cat has his own bowl. Thanks for the report, it will be fixed in the next update.
  7. Papajack55
    Papajack55
    • supporter
    • 34 kudos
    Is there any mod that's made to where you don't have to take that damn test?.....lol

    If I find one, and anyone is interested I'll drop the link off here IF this mod author says its ok.
  8. Blackbeard1965
    Blackbeard1965
    • member
    • 6 kudos
    I already have Covenant as a settlement, the townsfolk went hostile and had to be killed, except for Deezer. However, most of the beds are still owned by the corpses and can't be scrapped and the turrets add zero defense. Does this mod fix that issue because it seems it needs to be installed before the quest and not after?
    1. moel51
      moel51
      • member
      • 1 kudos
      No, once the workshop is occupied this mod is useless.
      In this version, only a couple of things remain with the old owners - wild mutfruits next to the pump and a master bed in the Covenant House. But they can be disassembled for scrap. I'll add owner removal in the update.
    2. Blackbeard1965
      Blackbeard1965
      • member
      • 6 kudos
      I know I can use the setownership console command, but that means doing it for all the furniture one at a time. I think there is a command to delete the turrets, so I might try that and build new ones in their place because I *think* the setownership won't work on them from what I have read elsewhere. 
      We kind of need a batch file that does all this nonsense in a one shot. 
  9. savagan888
    savagan888
    • member
    • 8 kudos
    finally someone made a fix....
    1. globefish23
      globefish23
      • member
      • 3 kudos
      Finally?
      UFO4P has that fixed since December 5th 2018.

      Also fixes the re-locking doors and despawns all the dead bodies.
  10. theangersphere
    theangersphere
    • member
    • 0 kudos
    Can you add something to remove the dead bodies of the residents?  Once things turn violent, I end up having to carry the dead across the road one by one and chuck them in the river or they just pile up by the doors forever.  
    1. globefish23
      globefish23
      • member
      • 3 kudos
      UFO4P fixes all that.