Fallout 4

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dionisiy300

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dionisiy300

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19 comments

  1. KimPatronym
    KimPatronym
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    The wooden bridge being there as a " historical " site makes sense , but for pedestrian traffic only.
     In reality there would have been a new bridge next to it for vehicle traffic .
    There are several old wooden bridges in my community that are preserved as historical sites with new bridges right next too them or not far away.
    There is no way a wooden bridge like that would have been able to handle residential  vehicle traffic . not to mention military traffic . apc's etc. etc.
  2. Soldierhero
    Soldierhero
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    A wooden bridge... to withstand fusion powered vehicles..

    bethesda didnt think it through

    this is the mod no one asked for, but what everyone needed. thank you
  3. cardamom2
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    Wooden bridge makes no ****ing sense. This game takes place in the atomic era, LONG after all wooden bridges in the U.S. were replaced with steel. It's ridiculous to have a kid-style treehouse bridge for a small island town.
    Thanks for making this obvious mod.
    1. Nite4awk
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      The bridge you're talking about is a real-life bridge, and is the site of the first battle in the American Revolutionary War.  Preston Garvey tells you this, if you actually follow him into Sanctuary after meeting and saving him and his group in Concord.  The ENTIRE game is wrapped up in American Revolutionary era lore... with the main overarching faction of the game being named after the very soldiers who fought at that bridge... the Minutemen.

      So... it absolutely makes sense.
    2. dionisiy300
      dionisiy300
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      Hm... new panel houses made of plastic and metal... modern machines with atomic drive... robots... and an ancient wooden bridge... hmm....
  4. finemonkeybutt
    finemonkeybutt
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    Thank you! This bridge should have been the bridge the game shipped with. It also looks great with Very Zen Darker Roads.
  5. honooo
    honooo
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    Will this break the pre-combination?
    1. dionisiy300
      dionisiy300
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      most likely, yes, it will break the recombination of mods... everything works in Vanilla
    2. BenRierimanu
      BenRierimanu
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      For the purposes of giving additional information, specifically cells DD80, DD81, and DDA1 are disabled.

      PRP users would have to have a patch of some sort, as my patch to exclude the bridge mesh isn't sufficient to make this mod play nicely with it.
    3. honooo
      honooo
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      Hopefully there will be a patch.
    4. Rawr40k
      Rawr40k
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      Bummer.
  6. trooperjess
    trooperjess
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    What water mod is that?
    1. dionisiy300
      dionisiy300
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      I'm sorry, I don't remember exactly anymore... I have used several water mods such as clean water improved water and a fix that corrects water levels
  7. AndreyVP75
    AndreyVP75
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    Сам мост понравился. Но, если сделать какие-то изменения ландшафта рядом с мостом, то эти изменения будут сохранены для всех, даже для тех сохранений, которые были сделаны до установки этого моста. Даже в самый первый визит в Сенкчуари. И они никуда не исчезают, пока не мод не будет удалён. Это очень странно и плохо, так как не дает возможности откатиться назад к более раннему сохранению. Смысла нет, так как изменения будут и там. Плохо также, что мост можно разбирать и двигать. Сейчас стоит другой мод с мостом. Там можно построить только без опасений, что случайно сдвинется какая-то часть моста.
    Я бы хотел оставить этот мост у себя. Но его нужно доработать.
    1. dionisiy300
      dionisiy300
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      Thanks! I would like to know the details of how to do this myself... maybe I'll figure it out..
  8. Basil44
    Basil44
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    Stel
    1. dionisiy300
      dionisiy300
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      )))
  9. SayaLover
    SayaLover
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    put stel the bridje yes?
  10. HarukaSaigusa
    HarukaSaigusa
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    bredge