Fallout 4
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CABOODLES324

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Caboodles324

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  1. cubbyman1
    cubbyman1
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    i know this sounds like a stupid idea, but as much as i don't like load screens in this game, i feel this location should have always been behind a load screen because of it being so damn heavy no mater what objects you take out.

    i don't know if there is a mod already in existence that does this what i'm talking about, but it seems nothing really helps except the existence of a loading area.

    Bethesda's engine and it's limitations are correlated with the crazy amount of objects found in any given area of the game, i feel like parts of Boston should have been given this treatment as well, i mean can you imagine goodneighbor having no load door separating it from the rest of the city? that would be unplayable and the city is pretty damn unplayable as is just by itself in the vanilla game. 

    because no amount of mods that exist for this game really solve these issues, i mean we can take out as many objects as possible, but the city will still be this slow fps heavy as hell mess no matter what. 

    sorry for the rant, i just find this frustrating and i know it's related but also kind of unrelated to your mod. 

    i mean we now have mods that go through the load doors in a few seconds so doing something like this seems like a very good idea, the creation engine will always be a load screen simulator, there is nothing that will change this, but the one redeeming quality about the loading cells is that they bring stability to the game, and there's really no denying that aspect in their games which is why they are needed in the first place, as much as i hate to admit it, it's simply the facts of the matter.