Still having issues with the laser sights, googling doesnt help so im taking to whining on here again. The laser does not display correctly whether wielded by me or an npc, they show up as a sort of grid-like mess. Please if anyone has any clue what this issue is or how to resolve it let me know! Is it an enb issue?
I'm having the same issue i wonder if combined arms interferes with it some how, and i can not find the flame version the was the one in the apartments right.
Just curious and I do not mean to cause any offense but what is the issue with Munitions? Some people seem to dislike the idea of using it but it is an efficient resource that unifies weapon mods by adding a library of ammunition. I don't understand the dislike for it.
fallout 4 nexus users dont like downloading more than one thing. if this was NV nexus and the mod had like 3 different script extender mods required to make animations and LL injection work they'd be like "Aye fair enough" but on F4 its like "I have to download TWO things?!?"
I did not like ammo mods but a few months ago I gave in and loaded Munitions. Now I won't play without it. It works well alone but if you add ECO you can convert any weapon to use any ammo. It really adds to the diversity of game play and if you are using survival mods with less overall ammo available ECO allows you to make use of all the ammo you find with a simple trip to the weapon bench.
Munitions is also smart. It only adds the ammo types the mods that use it require and allow you to change which types are found if you want to customize it. I add .357 rounds for the vanilla revolver and change the hunting rifle to .30-06 to switch things up.
In my case, it more has to do with compatibility issues and the fact I don't want to make my already huge load order more complicated for something I don't really care about.
BizarRabbit there is nothing wrong with it but with the ammo, i dont want plethora of new ammo types in my game, that said i dont normally request no munition patches i made a dammy Munition ESP and i just edit it out of mods, but wanted to answer the question :D
no, pig and dak don’t plan on doing an AIO and do not grant permission for an AIO to be made, but you can download eslified patches for the mods on my page.
AIO mods were a thing before ESL and ESL flags. It helped reduce the load order. Things like the ESLified patches for Commonwealth Weaponry make AIOs obsolete.
yeah, ba2 is still an issue for sure, so you have to downsize/adjust at some point if you have a ton of mods. Can get away with loose files if they're minimal on performance cost, but not ideal either.
105 comments
*Edit: Problem solved, works perfectly. Thanks for the mod.
Munitions is also smart. It only adds the ammo types the mods that use it require and allow you to change which types are found if you want to customize it. I add .357 rounds for the vanilla revolver and change the hunting rifle to .30-06 to switch things up.
In my case, it more has to do with compatibility issues and the fact I don't want to make my already huge load order more complicated for something I don't really care about.
Love these mods, so much nicer than modern guns we usually have here.
Can get away with loose files if they're minimal on performance cost, but not ideal either.