Fallout 4

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DegenerateDak and CSEP

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DegenerateDak

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105 comments

  1. ltcolmichael
    ltcolmichael
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    Still having issues with the laser sights, googling doesnt help so im taking to whining on here again. The laser does not display correctly whether wielded by me or an npc, they show up as a sort of grid-like mess. Please if anyone has any clue what this issue is or how to resolve it let me know! Is it an enb issue? 
  2. NabsMcGee
    NabsMcGee
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    Do you suppose you'll add the stock to this at any point?
  3. Draltin992000
    Draltin992000
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    the sight need slightly rise when your using the normal suppresser it interferes with the sight picture.
    1. CSEPteam
      CSEPteam
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      That's the point
    2. Anomandaris99
      Anomandaris99
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      even base game suppressed pistols obscure the irons
  4. FrozenYogurt93
    FrozenYogurt93
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    The game crashes when I try to shoot with the pistol. :-/

    *Edit: Problem solved, works perfectly. Thanks for the mod.
    1. starstruck685
      starstruck685
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      could you please tell me how you solved it?
  5. meliodaz028
    meliodaz028
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    the pistol look mess up the parts are floating around an im on unarm idle animation, ive check it on xedit and i cant see any conflict
  6. Canus
    Canus
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    Strangely, the placed Hush Puppy doesn't work right (the cycling anim doesn't play), but one added by the console does.
    1. CSEPteam
      CSEPteam
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      I love wacky strange unrecreatable bugs!
    2. Draltin992000
      Draltin992000
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      I'm having the same issue i wonder if combined arms interferes with it some how, and i can not find the flame version the was the one in the apartments  right. 
  7. SirWickest
    SirWickest
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    is a non-munitions version coming out?
    1. CSEPteam
      CSEPteam
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      Eventually
    2. grimwatson69
      grimwatson69
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      Good
    3. BizarRabbit
      BizarRabbit
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      Just curious and I do not mean to cause any offense but what is the issue with Munitions? Some people seem to dislike the idea of using it but it is an efficient resource that unifies weapon mods by adding a library of ammunition. I don't understand the dislike for it.
    4. CSEPteam
      CSEPteam
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      fallout 4 nexus users dont like downloading more than one thing. if this was NV nexus and the mod had like 3 different script extender mods required to make animations and LL injection work they'd be like "Aye fair enough" but on F4 its like "I have to download TWO things?!?"
    5. angryglock
      angryglock
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      I did not like ammo mods but a few months ago I gave in and loaded Munitions. Now I won't play without it. It works well alone but if you add ECO you can convert any weapon to use any ammo. It really adds to the diversity of game play and if you are using survival mods with less overall ammo available ECO allows you to make use of all the ammo you find with a simple trip to the weapon bench.

      Munitions is also smart. It only adds the ammo types the mods that use it require and allow you to change which types are found if you want to customize it. I add .357 rounds for the vanilla revolver and change the hunting rifle to .30-06 to switch things up.
    6. Somebudy
      Somebudy
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      Replying to BizarRabbit. 

      In my case, it more has to do with compatibility issues and the fact I don't want to make my already huge load order more complicated for something I don't really care about. 
    7. abadyrizk
      abadyrizk
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      BizarRabbit there is nothing wrong with it but with the ammo, i dont want plethora of new ammo types in my game, that said i dont normally request no munition patches i made a dammy Munition ESP and i just edit it out of mods, but wanted to answer the question :D
    8. HappyPhilPhillips
      HappyPhilPhillips
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      LOL!
    9. ohfkgsofsex
      ohfkgsofsex
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      i personally install mods mid-playthrough, and i don't want to wait until new ammo starts spawning (or crafting it in huge quantities)
    10. CommissarHark
      CommissarHark
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      Ammo is injected immediately and starts spawning right away when it comes to 9mm.
  8. MaxzEightFive
    MaxzEightFive
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    Any plans to make G3 or MP5 platform in the same "vanilla-ish" style?

    Love these mods, so much nicer than modern guns we usually have here.
    1. CSEPteam
      CSEPteam
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    2. taiga0710
      taiga0710
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  9. Palurien1985
    Palurien1985
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    Squee!!!
  10. megarlin
    megarlin
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    Will you eventually make a big mod with all the commonwealth weaponry expansion guns?
    1. bp42s
      bp42s
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      no, pig and dak don’t plan on doing an AIO and do not grant permission for an AIO to be made, but you can download eslified patches for the mods on my page.
    2. Richwizard
      Richwizard
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      AIO mods were a thing before ESL and ESL flags. It helped reduce the load order. Things like the ESLified patches for Commonwealth Weaponry make AIOs obsolete.
    3. BobTheBobCatt
      BobTheBobCatt
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      Not completely; Fallout 4 does have a .ba2 limit and the Buffout 4 patch for that is buggy
    4. zelldralsoni
      zelldralsoni
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      yeah, ba2 is still an issue for sure, so you have to downsize/adjust at some point if you have a ton of mods.
      Can get away with loose files if they're minimal on performance cost, but not ideal either.