Fallout 4

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CHUD_SPERGMAN

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turkbuster

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About this mod

Adds the Institute Standard Assault Rifle (INSAR) to the Commonwealth

Big 1.2 mesh update!

!!! IMPORTANT !!! It looks shiny UNLESS you use a texture mod (which I do! dpillari's Laser Series)

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This is the newest of the M72/Battle Rifle collection - the INSAR: a late-game laser rifle.

Updated to refine the mesh!

HIGHLY RECOMMEND THIS MOD ---> https://www.nexusmods.com/fallout4/mods/24053

--CHECK VIDEOS TAB FOR A SHOWCASE OF MODS --
*i did not update the video for the new mesh

The Institute Standard Assault Rifle (INSAR) was developed after the failings of the IER-1 laser rifle began to affect synth mission performance. Low reliability, insufficient power output, and a tendency to overheat disadvantaged the weapon when compared to the pre-war AER-9; subsequently, the Institute Advanced Systems division was tasked with integrating the advantages of their own cutting-edge materials science with the versatile AER platform. After a tenuous and expensive development process, the INSAR was first deployed to Courser teams in 2280 with outstanding performance. It came at a cost: an enormous price tag-- so although it was by all means a superior platform, mass production proved to be a difficult, if not impossible hurdle to overcome. As of 2286, the last biannual Institute organization-wide evaluation, the INSAR made up only five percent of actively deployed weapon systems. Its rarity and lethality make it a legendary prize among wastelanders, who were last privy to its effectiveness at University Point. Some models have fallen into the hands of groups like the Gunners; but given their insufficient level of manufacturing expertise, a majority of Institute components (i.e. CIT Spec) have been replaced with readily available equivalents from scrapped AER-9s.

I hope you all enjoy this! It took a long time to get it working in game but was well worth the effort.

Can be found at:
Spoiler:  
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University Point (screenshot on page shows precise location)


It should spawn on Synths and some high level Gunners.
Injected into leveled lists via this script: https://www.nexusmods.com/fallout4/mods/17782

This weapon IS compatible with the right-handed animations mod (the "bolt" is ambidextrous)

A Horizon patch (albeit, basic) is available in esl and esp versions.