Fallout 4

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Created by

MrJoseCuervo and Tinuvia

Uploaded by

Tinuvia

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About this mod

Addon-pack that focuses on the sometimes negative aspects of living in a community. It’s an updated version of MrJoseCuervo’s Bad Neighbors and Slum Lord Addon Packs from SS1. A "Disaster Pack" of sorts for Sim Settlements 2. ESL-flagged ESP.

Requirements
Permissions and credits
Mirrors
Donations

Requires Sim Settlements 2 and Far Harbor
 ESL-flagged ESP

Contents - 12 building plans
Homes:5
Recreational: 2
Industrial: 2
Farms: 2
Martial: 1

Building Features
Building plan Themes: Yes
Settler Job outfits and Titles: Yes
Settler Navigation: Yes

Construction Stages: Yes
Randomized Clutter: Yes
Performance Settings: Yes



Quotes from users:
BurntHostage: "They ain't slums ... they're houses with character ..."

Matthew Watkinson:
"Also, god damn that house of yours with the room at the back. I've now had two glowing ghouls, a Glowing Mirelurk and a
glowing Rad Roach appear in my settlements because of it. Not that I'm going to change it to another one, it's too much fun."



Included building plans

HOMES 
2x2
Skyfall Home
Come live in the Commonwealth, sparsely furnished! Working drinking fountain! What more could you want? Three-story building, use with any foundation. Multi-person home - L1: 2p, L2: 3p, L3: 4p. 

Slum Lord #1, #2, #3and #4
Four building plan designs with 11 trillion shack combinations of randomized structures. Slum Lord is essentially a Shack Generator. It will spawn in Walls,
Floors, Roofs, Furniture and special items from a large list of choices totally randomizing the building you get. If you don’t like the look, just hit Refresh on the ASAM-sensor and enjoy your newly decorated home. No house you build will look the same! 
Multi-person homes:
Slum Lord #1, #3: L1: 2p, L2: 2p, L3: 3p. 
Slum Lord #2, #4: L1: 2p, L2: 3p, L3: 4p. 


RECREATIONALS
2x2

Church of Atom
The Children of Atom are starting to spread the word of Atom throughout the Commonwealth. Will your settlement be "blessed" with one of their Temples? Well, make sure your Rad resistance is up if they do come. You have spent 200 years in the ground while everyone else has built a tolerance! You have been warned! Improves happiness  in your settlement, at the cost of high doses of Radiation. Did I mention there are Rads? There are Rads.

Church of Atom Bomb
There are even more rads. But visitors gather to bathe in Atom’s Glow!


FARMS
2x2
Fish Farm
Cultivate fish in your own artificial pond and offer your settlers a stable food production! 


3x3

Molerat Farm
Ginormous Molerat farm that warns you of its size before it plops down its hill. There are Domesticated Molerats and Rebellious Molerats. Settlers will not randomly build this due to its size; it has been set so that you need to select it via the ASAM-sensor.



INDUSTRIALS
2x2
Plutonium Well
Working Power Production with no need for the Mayor to get their hands dirty. Though, no one may want to live next to the Plutonium Well ... well no one but the Ghouls.

Water Treatment Plant
Water generating plot that recycles your Sims precious bodily fluids into drinking water.


MARTIALS
2x2
Death Tower
Death Tower Guard Post with Mini turret. Value of defense vary depending of what type of dogs and turrets spawn but will be close to regular Martial plot values.




Known issues
  • The Death Tower Dogs attack Railroad caretakers - no fix possible - so avoid building it at a safehouse. All other NPC's should be safe! The dogs won't attack robots (neither friends nor foes).
  • There are some issues with the minigun that we haven’t solved yet. For now, it is more decorative than functional, but you still get the full defensive value of the plot. Sometimes the assigned settler will equip the minigun when they dismount the turret. They put it back when they use it again. When they first mount the minigun they may hold it oddly in one hand for a few seconds. They may also get undressed ;)