i've changed your patch like this, works for me now:
//removed 100 dmg set filterByWeapons=SS2_XPAC_Chapter3.esm|005586,SS2_XPAC_Chapter3.esm|005623:setNewAmmo=Fallout4.esm|0C1897:setNewAmmoList=Fallout4.esm //added TD exclusion keyword to every induction gun filterByWeapons=SS2_XPAC_Chapter3.esm|005586,SS2_XPAC_Chapter3.esm|0C1897,SS2_XPAC_Chapter3.esm|005623:keywordsToAdd=True Damage.esp|000007
10 comments
I assume, I have to set a higher Damage to the weapon itself, cause TD doesn´t affect energy (and similar) ammo.
//removed 100 dmg set
filterByWeapons=SS2_XPAC_Chapter3.esm|005586,SS2_XPAC_Chapter3.esm|005623:setNewAmmo=Fallout4.esm|0C1897:setNewAmmoList=Fallout4.esm
//added TD exclusion keyword to every induction gun
filterByWeapons=SS2_XPAC_Chapter3.esm|005586,SS2_XPAC_Chapter3.esm|0C1897,SS2_XPAC_Chapter3.esm|005623:keywordsToAdd=True Damage.esp|000007
Changed back to my approach.....