"Fixes" a issue in playable deathclaw where using a glowing or quantum variant of deathclaw could cause npcs to become hostile when in close contact.
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A Port of my Xbox fix of this issue I made about half a year ago. Forgot about this until I discovered someone had messaged me on the forums about it (Didn't even know Nexus had those). Original Xbox description below:
Ever played the Playable Deathclaw mod as a Glowing or Quantum Deathclaw but had people suddenly shoot at You? This is because of the Radiation cloak on these variants, when you get too close to a character you are doing radiation damage to them, how toxic. This mod fixes that by just removing the radiation effect from the "spell", also includes the mirelurk hunter version of the spell since the mod uses that too. This also disables radiation damage from regular glowing deathclaws and anything that uses those spells, but I am horrific at modding and this 'fix' somehow worked.
Does not require DLC or even the mod it is fixing since all files that have been edited are from the vanilla game. and also in the rare case that this "fix" is useful for another scenario.