107 comments

  1. xKEJWIIx
    xKEJWIIx
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    does it work on ALL enemies?
    because for me it should be rare for super mutants, gunners and BOS to run away in fear just because you have a t-45 PA
  2. Evern25
    Evern25
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    would NPC run from other NPCs with PA? Eg. BOS PA dudes scare off raiders/gunners?
    1. kingmiamikdn
      kingmiamikdn
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      +1 curious
    2. Darkaxt
      Darkaxt
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      +1
    3. redrum182
      redrum182
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      +1
    4. boxerbeast1
      boxerbeast1
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      +1
    5. bp42s
      bp42s
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      possible? yes. worth it? not sure, it’d be decently high-impact regardless of how it’s structured, as you’d either have to run something anytime a creature is killed, run a constant script cloak on enemies with power armor, etc
    6. Cityweasel
      Cityweasel
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      This is a very late reply, but I am playing "Fusion City Rising" with a companion called Peter. He keeps cowering and running away when facing enemies wearing a power armor,- so far only in the starter dungeon where faced with Sword of Atom guys. This is the first time playing with "Enemies fear PA" together with FCR, so I think NPC vs NPC PA might work.
  3. matchine
    matchine
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    How compatible do you believe this would be with Perk/Skill overhauls? Hot Diggity specifically in my case.
    1. bp42s
      bp42s
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      i dont make any vanilla edits, so it should be fine
    2. matchine
      matchine
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      Noice, will download and endorse when I'm done setting up my LO.

      And kudos to you, all your mods are pretty fantastic imo!
    3. bp42s
      bp42s
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      thank you!
  4. GhostSkylineZ
    GhostSkylineZ
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    Is it possible to use FallrimTool to clean old scripts of this mod and update it from 2.0 on a save? 
    1. bp42s
      bp42s
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      fallrim/resaver is a death sentence for your save 99% of the time
  5. aeonthraen
    aeonthraen
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    Did this new update fix the issue with mobs still running scared even when out of power armor?  I posted it in the Bugs section but nothing yet.
    1. bp42s
      bp42s
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      it should fix that, lmk if it’s still happening 
    2. aeonthraen
      aeonthraen
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      Sad to report yes, still happening.  Its funny but kind of irritating when I have to chase down enemies when out of PA.🤣😣
    3. bp42s
      bp42s
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      figured out the issue, now i have a fixed version sitting in MO2 (also requires garden of eden instead of lighthouse so its compatible with next-gen), i'll upload it here tomorrow after i polish it a bit and update the MCM
    4. aeonthraen
      aeonthraen
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      Sweeet!  Thanks.🥰
    5. aeonthraen
      aeonthraen
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      Uh everything okay?  Said you would post the update on the 15th perhaps.  😟
    6. bp42s
      bp42s
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      new computer motherboard + new drivers = computer hell. i’ll release it when i get stuff sorted
    7. aeonthraen
      aeonthraen
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      Ooof!  Yup I know that pain all to well.  No hurry was just worried was all.  Thank you again.🥰
    8. bp42s
      bp42s
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      finally remembered to do this, as of v3.0.0 the mod now requires GOE and works on both versions of the game
    9. aeonthraen
      aeonthraen
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      Sweet!  Now if only the CHW was updated everything would be right with the world.
      Thank you again bp42s.🥰
  6. Zeitkrieg420
    Zeitkrieg420
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    Very nice, definitely adds to the immersion. I already have a percent flee chance in place based on lost health, this will pair nicely with it. Thanks!
    EDIT: Just realized I use a ton of your work. Thanks again for everything! :D
  7. Richwizard
    Richwizard
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    This mod requires Lighthouse Papyrus Extender. That author says he isn't going to update it for Next Gen, "Next gen update ain't worth the effort it'd take to update everything." How will that affect this mod going forward?
    1. bp42s
      bp42s
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      i made an update that used garden of eden papyrus extender instead, need to balance it and polish it a bit more then i can release it. it also addresses the bug reports that some people have reported from this mod.
    2. Richwizard
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      Hope! Yay! It's even better that the Garden of Eden extender is already updated for next gen! This is the only mod I planned to use requiring LPE. I deleted that one and can wait for this one to update. No hurry for me. I'm not planning to start a new game until a few more F4SE mods get sorted out.
    3. bp42s
      bp42s
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      i wouldn’t play on NG right now anyways, the NPC stutter bug is pretty unplayable lol
    4. zeons3
      zeons3
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      I haven't encountered any issues with next-gen NPC's so far
    5. bp42s
      bp42s
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      just updated this to v3.0.0 which requires GOE instead of lighthouse, so the mod works on both versions now
  8. csaintx
    csaintx
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    Does this work with next-gen update? Didn't find a sticky about it.
    1. B3N3VOL3NT
      B3N3VOL3NT
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      No, because it requires another mod that the author says he may never update.
    2. bp42s
      bp42s
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      pretty much, i'll probably swap over to garden of eden so it can work with NG
    3. bp42s
      bp42s
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      as of v3.0.0 the mod now requires GOE and works on both versions of the game
  9. MastaCook
    MastaCook
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    great mod i enjoyed it a lot but now that im leveled up and sporting power armor always im experiencing idk if its a bug but now everyone runs away from me and i mean everyone ( deathclaws, behemoths and even kellog ran away ) that is hostile to me. i tried lowering settings and even disabling it in mcm but nothing changes. its like the settings dont do anything
    1. bp42s
      bp42s
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      fixed in v3.0.0
  10. IronClaw28
    IronClaw28
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    been looking for a long time for something like this, thanks though question, if its doable, (unless someone asked already) could this work while NOT wearing power armor? i.e. lets say you're using the deathclaw gauntlet! and you just ripped the head off of a raider scum! his friend sees that, and goes NOPE! and just runs away