Fallout 4
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WitherAwayyy

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WitherAwayyy

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29 comments

  1. shipman
    shipman
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    For some reason it won't attract any settlers. Only got one, but no new ones. Is this an issue or am I doing something wrong? Great mod btw, love it.
    1. WitherAwayyy
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      I can check the workshop script. I'll see if there's something I'm missing.
  2. Papajack55
    Papajack55
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    I d/loaded this mod and saw it, worked with it and liked it. One hitch: it doesn't do what the other workshops does. It only does maybe a 4th of what they do. Doesn't do cars or trucks, but does the destroyed bollards but no lamp posts. Can that be fixed or is it something I did?
    1. WitherAwayyy
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      No the lack of scrapping is due to the objects in Concord not being on the game's scrap list. Unfortunately I'm not skilled enough to figure out how to swap/add these objects to the scrap list without breaking precombines and the nav mesh. I'd suggest a scrap everything mod, but as far as I know those type of mods cause long loading screens from save bloat, and broken precombines.
    2. Papajack55
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      I have another mod that if I take this mod off, it will take off anything the other workshops will-like in the other settlements. like i'll take off trees, branches, dirt (grass) mounds, doors off of buildings, and walk into the building and find where people were during the dropping of the bombs. That must  have been a preset or precombines would I be right on that? Thanks for this mod, it is awesome and used where it is necessary....kudos
    3. WitherAwayyy
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      It's probaby a scrap everything mod, which I can't suggest because it causes broken precombines. Broken precombines causes save bloat, longer loading screens, and glitchy textures further down the line in your playthrough. To my knowledge, if you disable scrap everything further into your playthrough, the precombines become fixed again. So your save doesn't become a total loss. I use PRP so I've noticed that if I delete a single plank of wood covering a door for a playerhome mod, prp will cause that plank of wood to reappear. You can't really delete, or move things in the vanilla game without breaking precombines, and nav meshes.
    4. Papajack55
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      I do have to admit this though, when I use the workshop from the Red Rocket, it clears almost everything up to the middle of Concord before you get to the truck near the Museum. But, I agree that the w/shop just does workshop basics only from the one on the porch. Thanks for clarifying that. Also, I cleared all of the shrubbery....lol...and trees from across the RR completely where the Commonwealth Store is located.
  3. BricksterMan
    BricksterMan
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    This is a mod with great potential, it would be over the top if one could scrap boarded up doorways and enter the houses and buildings and literally turn Concord into a renewed city ... Just a thought.
    1. WitherAwayyy
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      Unfortunately most of the houses thqt are boarded up are prefabs. This means that they are all one piece. One cannot simply select just the wooden planks, and delete them The asset itself would have to be edited in a 3D modelling program, or deleted and replaced with an open house. Which I am not willing to do because this would break precombines, and cause long loading times.
  4. Roseoblv
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    It's flagged as a virus and cannot download it.
    1. WitherAwayyy
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      weird nexus says its safe to download. its literally just an esp if you look at the file structure.
    2. Roseoblv
      Roseoblv
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      Well, the System refuses to download it no matter what.
    3. WitherAwayyy
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      Sounds like a you problem.
    4. Roseoblv
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      Well not really, considering other people have the same problem.
    5. WitherAwayyy
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      2 people out of almost 175 downloads. Nexus flags it as safe to use under its virus scan. You can preview the file contents. It's literally "concordworkshop->Data->concordworkshop.esp" 
    6. WitherAwayyy
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    7. WitherAwayyy
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      Also here is the Virus Total scan. Zero flags for malicious content.
  5. KENNETHC
    KENNETHC
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    Is this a full settlement as an you can recruit settlers, with recruitment beacon.
    1. WitherAwayyy
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      Yessir.
  6. mlandstreet
    mlandstreet
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    Is this compatible with Sim Settlements 2?
    1. WitherAwayyy
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      Probably not. I don't have ss2 installed. My guess is that ss2 adds records to existing vanilla settlements only instead of it being built into every settlement.
    2. mlandstreet
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      Thanks.

      I was wondering more about conflicts with SS2. I know toward the beginning of the mod a lot of the action is around Concorde.
    3. WitherAwayyy
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      Yea I made the settlement sandbox about 25-30 feet outside of Red Rocket's sandbox. I included a workshop set own trigger box to cover nearly the entirety of the Concord sandbox. I was play testing it last night, and was able to activate the workshop workbench while in combat with the raiders. I'm almost positive I flagged all of the cells as no pre-vis. Hopefully not breaking previs when scrapping existing objects. If SS2 injects its objects into the build menu, its possible that it may be compatible as I did not add any object outside of the workshop workbench to this specific mod.
    4. JasonTodd1976
      JasonTodd1976
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      I know that due to their World re-population system, they do make changes to the Worldspace itself. Make use of the church, Hardware store and about (at the moment) 5 buildings around Concord. Not sure how they handle all the Pre combines and stuff though
    5. WitherAwayyy
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      Yea if I remember correctly, SS2 edits the hardware store on the corner. If anything I'd push SS2 after this mod in the load order.
  7. cuz8ov1995111995
    cuz8ov1995111995
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    круто Конкорд можно поселенцов  звать       спасибо вам за  моды   класные  моды  
    1. WitherAwayyy
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      Спасибо. Надеюсь, я ничего не упустил при настройке. Кажется, я отключил предварительный просмотр для этих ячеек, но я все равно буду осторожен, удаляя вещи.
  8. nouki17
    nouki17
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    i don't know why but my pc tags the mod file as a virus and won't allow me to download it.
    1. WitherAwayyy
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      Weird its just a simple creation kit esp. All that's included in the file is the .esp. Even the file itself is just the workshop settlement structures, and a prefab garage with the workbench inside of it.