I apologize if this has already been answered in the comments of one of the many other mods in the series, but any chance of a Diverse Caravan Guards? I just had three caravans meet at a settlement and 5 of the 6 guards were identical.
The guards that travel with Lucas and the other Bunker Hill merchants? If so, you have a mod conflict as they're already unique NPCs, and shouldn't be duplicates.
Scratch that. I just compared the Bunker Hill guards side-by-side in fo4edit, and while the females should look different according to their records, the male records are identical, so I'll add them to the list for a future "Face Fixes" mod, or the like.
I've pretty much installed every Diverse [insert faction name here] mod you released. Just wanted to say thank you for the time and effort you put into these mods.
Oh, I thought you were referring to the "Diverse" series specifically. If you're talking about a "mega-AiO" containing many/most/all of my mods, the thought has crossed my mind since, technically, most of my mods are drawn from the vision I'm trying to achieve for my own play style. The fact that my "catalog" has reached a point where my mods are bumping into each other and even overlapping in places, I'm going to have to do something about eventually. It could be a "mega-AiO," a collection, a dedicated page for patches, or some combination of the three. Once I've put the "Diverse" series to bed, I'll give the "mega-AiO"/collection/patch page more attention.
Speaking of AiO, what's the main difference between installing AiO vs separate mods? All your mods are light plugins. When you release AiO, will it be safe to delete all separate diverse mods and put AiO in place?
There's no difference in content between the AiO and the standalone entries, so it comes down to preference. The AiO merges everything into one file so there's less clutter in your mod list, but the standalone entries allow you to pick and choose.
As long as you're using what end up being the finalized versions of the standalone entries, swapping in the AiO mid-game should be fine, assuming you don't have third party patches/mods that rely on the standalone entries.
This is the extra niche entry I mentioned a couple of weeks ago. I ended up postponing its release because I was too busy trying to figure out the non-existent courser issue.
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When you release AiO, will it be safe to delete all separate diverse mods and put AiO in place?
There's no difference in content between the AiO and the standalone entries, so it comes down to preference. The AiO merges everything into one file so there's less clutter in your mod list, but the standalone entries allow you to pick and choose.
As long as you're using what end up being the finalized versions of the standalone entries, swapping in the AiO mid-game should be fine, assuming you don't have third party patches/mods that rely on the standalone entries.